Blargh2

Blargh2

Joined Member # 2592025
4 Posts 6 Replies 215 Reputation

[quote who="Christian_Akacro" reply="1" id="3558217"] A lot of these are issues the devs are indeed working on. Sortable lists, are you sure for declare war, etc.. Never had the problem with chain building in late game even when my AI turn slows to a snail's pace. [/quote] I figured they had to be someone's list - that was just a notepad file I kept while playing with everything that irritated me. :) Re: the chain building, it got

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So, after playing the release version for a while, at least the following general UI items (ignoring gameplay items) are at least somewhat irritating to me. Overall, a lot of nice work since I first tried it out. Some of these things may be just my personal play style (I like very long games, on the largest galaxy size, etc.), and so I want to be able to move fast through things. I tend to want to use keyboard shortcuts for speed, etc. Ship designer - Going to

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[quote who="androshalforc" reply="3" id="3524488"] the problem here is that it is implied that the green section is how long i can move this turn if my ship has 10/10 move that trail is 10 long if my ship has 1/10 move that trail should be 1 long but is still 10 long[/quote] Ah, I follow you now. Yes, that is annoying. :)

8 Replies 10,717 Views

I should note one little weirdness - you CAN cross gaps, as long as your destination is in a life-support-covered area. For example, if you (somehow) have two starbases on completely different ends of the galaxy, and a ship with 5 hexes of life support, your ship CAN go between the two, but you can't change its course or the like until it gets back into a life-support area (Gal Civ 2 called this putting the crew into suspended animation or some such, I believe).

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1) It's actually calculated based on the nearest star base or colony (think 'refueling stop'), not the star base a ship was constructed from. So for example, if you have life support to go 15 hexes, you can go up to 15 hexes from any colony or star base, in any direction. Different ships have a different amount of life support (some may be 10 hexes, some if you just pile on life support may be 100), which is why the line will be different for different ships, but will

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The movement trails are telling you how long until the ship reaches that part in it's path, so i.e. the ship will cover the green section in one turn, yellow on the 2nd turn, etc. It's based on where your ship presently is, with the path calculated on where it's going. It may make more sense to consider looking at it from the destination's perspective - you'll see the line count down from 6, 5, 4, 3, yellow, green, ship has arrived.

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Again, hopefully on the to-do list, but acquiring the ideology trait Cautious (4th rank of Vigilant on Pragmatic) is a HUGE PITA if you get it late in the game on Immense galaxies, as you end up with 3 separate ships sitting outside their colonies. When you have 100+ colonies, that makes for 20+ minutes of Fun getting them into orbit on the planets. Could this be changed to (in order of my preference :) ): 1. The ships start off actually guarding their planet, and not a hex

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Oh, and forgot this - AIs (which I know they aren't finished, but) right now value researched techs very, very lowly. When I can get 20 of the AIs techs for 6000 credits (and I'm at a point in the game where I'm earning 2500+ a turn), that's a little undervalued. Perhaps scale the value to the size of the active economy (scaled to an average of the total BC earned across all races for the past 10 turns or something?)

1 Replies 2,161 Views

Forgive if other people have made the same comments. I played all my test games on Immense galaxy size, tight clusters, abundant everything except black hole frequency and ascension crystals. UI Comments Scroll wheel speed on Colony Screen is very, very slow going through the list of options for development. Scroll wheel doesn’t w

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I've just finished my first run through of the alpha, poking and prodding at things. Didn't play with the Shipyard yet, although that looks interesting. A lot of my notes below I imagine are already on the to-do list with this being an Alpha, but figured I'd write down what I noticed, saw, irritated, liked, etc. Background: Played GalCiv 1 and 2 to death, STILL play MOO2 from time to time with friends, bought MOO3 and set the box on fire in a ritual designed to

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