[quote who="AvatarRob" reply="10" id="3545343"] Quoting Niedzielan, reply 9 Quoting AvatarRob, reply 8 If 4 Gb is the minimum spec,
Illauna
[quote who="Frogboy" reply="24" id="3545322"] Quoting kestlstw, reply 22 In response to Frogboy's post, I'm writing about games I watched yesterday on the latest patch. Not building up its home world by turn 200 on an insane map, ran a soak on a small map that took 906 turns before a winner
If you don't want to buy the game because of the bugs just wait and keep this game on the wishlist. Stardock has great after release support and the CEO is an AI guy who loves to tinker with the AI well past development. He even released AI updates somewhat recently for his 15 year old game. GalCiv2 had the best AI for it's time that you could find. I would recommend at the very least keeping this on a wishlist and checking back after a patch or 2. jThey have stated they plan on updat
Robots?
Ah, gotcha. I didn't think to check the details.
?!? btw is 6.95.5 available for Opt-In? Or is it someone making up a version number?
I don't think he means one as only one but more like a race measuring it's faction power against another race.
You need to click on the govern screen to see the social manufacturing points. I know this is working in the latest build. This screenshot shows military production verses social production when both are set at 50%. Drengin get a military production bonus. NOTE TO DEV'S: The manufacturing tooltip (prefera
I've seen a few posts about this. As we know the steam workshop will not be ready for release but players wanting to play on the largest map will need far more ai factions then included with the base game. The 8 base factions will only be enough for up to Huge maps in my opinion. In my games, each AI only gets about 10 planets before the colonization phase is over. I'm going to start this with my zip file. It includes the Angry Army Faction SD included as well as a custom federa
[quote who="tid242" reply="2" id="3544385"] Quoting Illauna, reply 1 You don't need to have too many ships to take out the pirates. I think of it as a little mechanic to make sure I have at least built up the minimum defenses for my civiliziation. Besides, even if you go peaceful you should have a military. Otherwise,
I might have to try this. Common is way to easy to find planets for me.
For huge I feel 8 is right which is about 10 planets per faction. Insane is designed for 128 players.
Ah, [quote who="Stalker0" reply="9" id="3544538"] There is no tooltip that says approval affects production...however brad did say it does in one stream. i have seen some prod numbers I couldn't explain so this might be it [/quote] Gotcha, actually I seem to recall working on a spreadsheet replying to another post and couldnt figure out why my math was wrong...I was drinking at the time so figure I'd better sober up first. I actually
On a serious note, you can trade other AIs for the other techs so don't sweat it that much.
You need to select a project.
They are aware of this already but right now you can buy colony ships. It was worth a little over 600 b.c. which is about half the price of a bare bones colony ship and theirs had 8 mv.
In my game, they didn't have too many starbases but they built a shipyard within 2 hexes of every AI's capital. They also only seem to have tiny ships.
Currently the Sound FX in the game is my biggest gripe. Battle Viewer is much louder then the rest of the game. weapons hitting hull is a very hammering sound no battle music? ... doesn't bother me much because I'm going to mod out the battle music with SC2's super melee sound track. chaff which acts more like point defense should have a sound effect. Galaxy Map The klaxon indicating you ha
[quote who="Publius of NV" reply="1" id="3544460"] I've seen the same thing. It kind of looks like the damage settings in those little ship icons from the previous battle are carried over into a new one. [/quote] ^^ Also, if you watch a reply they will retain their old values.
Think I've seen that when my social production is used for a project.
[quote quoting="post"] Preamble: Let me state some things first: I do enjoy playing this game. It has nice graphics, plays close to galciv 2 - which i really liked, so i don't mind little gameplay innovation - and runs very well considering the amount of players, ships and the system i am playing on. I also like that manufacturing/production is not as important as in many other games where units/buildings cost a lot and you have few of them (ci
[quote who="tungchiawah" reply="1" id="3544457"] There already is manufacturing and research overflow. Excess points are saved and spent on your next turn. Unfortunately, the game does not tell you how much you have saved up, but I guess we can't have everything. If I have 20 manufacturing and I build 2 Research Laboratories, after I finish the first one, the 10 extra manufacturing is saved up and the 2nd one will finish in 1 turn, although it will tell you that it will take 2
I don't think the CTDs are just memory alone. I have a 16 GB system and I'm crashing constantly after turn 80 ish. I was working on some sub optimal conditions but I don't think mem usuage was a factor.
Approval doesn't impact production directly. Unless you are arguing it impacts pop growth. I think it used to. I wouldn't mind it returning so I would need to make sure approval buildings are in the mix.
It has been for me as of 0.95 Opt in. I had a couple crashes yesterday and checked and found them in the ProgramData folder.