Never tried with survey ships or colony, but there was a big flap over the star bases. It boils down to one dev who thinks decommissioning a SB to get back the admin can be exploited. Build mining bases for one resource, get a ton of said resource then decom and start over for the next. I looked it up in November so don't recall where the thread was. The reason it is seen as an exploit? We already get a ton of admin during the game. I dont see it that way. Just from techs you don't ge
pheonixstorm
Nope, no refunds. The reasoning behind it is stupid to.
That would be a bug for the ideology mod and its thread.
My vote is something steampunkish such as https://www.catalystgamelabs.com/leviathans/ The images rotate so may take a second for the ships to show up. Would be kinda cool to see for an existing faction or even a new one.
Either or actually. The +3 pop can be for cities (increased pop cap) or for food (.1 food per +1 pop) So a farm on a +3 tile would produce 1.3 food while a city would increase the pop cap by 3 plus 30% of the total (3 + number of cities multiplied by 1.3, or for one city (3+3) X 1.3 = 7.8)
Not a bad oversight, especially if that is updated to coincide with the latest GRM [e digicons];P[/e]
That's what I was here to ask.
Looking good, can't wait!
So if the starting pop is a holdover from long ago what about how raw production is calculated? Current vanilla is 1 per pop, GRM is... not sure, but far less.
Maybe from the ideology mod? I have both installed so not sure where GIM/GRM intersect. I don't recall seeing a 10 pop capital in vanilla.
Fun mod. Question though. Why a starting pop of 10 when the starting colonies can only support 5? I can see it for Synthetics.. just not for Organic and Silicon.
Is the Orion Star Republic supposed to have zero allocated points? They have nothing for Traits and Abilities.
Nice, can't wait!
For me?? How sweet, bug fixes. Wasn't sure if it broke anything so had to ask [e digicons]5*[/e]
Has the ideology mod been updated to 2.7 as well?
Wish we had that editor.. would make mods so much easier :(
Something else to try that can sometimes cause file related issues. Run defrag on your HDD. If a file is heavily fragmented it could be causing issues when reading or writing. An incomplete/corrupt save would cause the load crash. Haven't had this issue myself, though I do notice an occasional slowdown when I have the map zoomed out.
Another text glitch...
No tech trades with them in Crusade. Pretty useless except as easy war fodder or early trade route if no one else is around.
This is why you wait to see what the AI researches before choosing certain techs. I have yet to encounter the AI to research all three techs between all members of the galaxy. Not for warfare related techs anyway.
Question for the devs. Would you rather have a list of data bugs or a patch/xml file with the fixes/fixed? ie Central Bank - Text says it doubles income but actual affect is +1C plus +1C per level
Wait for him to fix it??
Free Agent espionage specialization tech does not give free agent. Not sure what it is doing really.
I would have to say no to that. From a realistic standpoint it would be impossible to build a large enough habitat in space for 1-10 BILLION souls (10 if you are lucky enough to get 3 nearby stars and they all fit in the SB aoe ring). Increasing pop cap by .1 might work within a sci-fi aesthetic but not a full point.
Adding techs to increase the pop cap would be a decent way to go. Increasing the number of terraforming techs is another. I know in Free Orion there are techs for increasing pop such as subterranean something as well as those for ultra high skyscrapers (megaliths I think) which could be another tech way to increase. If the devs won't do it the modding community will.