First AI to surrender in a war with the Drath killed 18 worlds. The second was Snathi(?) who were at war with myself and a race I hadn't met irrc. They had 32 or 33 worlds including their capital. All dead now. Third was the Torians. Don't recall who they were at war with but they surrendered and 22 worlds went to the void. This was early in the game, excessive galaxy with normal AI.
pheonixstorm
I really really hate this new surrender mechanic. I'd rather go back to the AI randomly surrendering to another faction than deal with a few hundred dead worlds. That is a lot of food, artifacts, and potential precursor worlds I can't claim. Not to mention that in my current game there is a giant hole in the galaxy now. If micromanagement is an issue use the ai governor or create a commonwealth. I play 4X games for the irritating time consuming micro. That is why they are true strateg
I don't care if its back to the way it was, repeat, or better logic. But I would also suggest a checkbox to IGNORE idle production. If the list is empty don't nag me every turn. Maybe I don't want to add anything.
No, the flavor text has never been there but they do work. Who knows if the text will ever be changed...
I got a planet last game. Not sure about this game. Haven't checked to see if it is done building. But even when it is done there are too many empty worlds so might be difficult to find.
You have to enable mods in the game settings. I think its under the options button.
extra graphics only hurt your ISP lol
That change was made recently too, 2.71 or 2.8 patch I don't remember which.
Planets are weird like that with or w/o mods. One game game me 10 planets within a short distance, another game 3 but all of them were precusor worlds, another game I only had 4 worlds close by and each game kept the same settings as the first. I think part of it may be where you spawn. There seems to be more habitable worlds closer to the core than along the edges while there are more anti-matter nearer to the empty outer regions. At least that is what I have noticed for spiral galax
You can change the starting admin for each map size. Not sure which map file it is in though.
You can have a smart AI w/o using a neural network. The real problem is few companies want to devote the time or resources in the AI.
I wouldn't mind building it, but the other galactic wonders have a higher priority for me.
trait or building.
Don't forget putting ideology points in benevolent. One picks gives you another 2 pop points on colonization ;) so you go from 9 to 11 then.
I think movement from tech and building increases (flat, not multipliers) is set to 10 though can be modded easy enough. You are right about a hard cap. That should force a hard limit of no more than 50 imo.
There are limits to the number of planets in one of the xml files for each map size. This is for planets and habitable planets. I don't recall which file it is... there was a mod to increase the number of habitable planets awhile back. One on nexusmods and one here I believe.
This thread has additional information that may be useful I think. https://forums.galciv3.com/487341/commander-and-ship-speed
Synth are actually better now that they are cheaper, at least for pop production. The pop cap limit based on planet class is still messed up though... Also I don't think precusor worlds have an affect on synth pop cap anymore. I think, I vaguely remember trying them out in a new game awhile ago but I have played so many new games trying out all kinds of changes I don't remember what race types I have been playing lately...
That does sound like a fun event to deal with. I don't recall every seeing it happen in GC2 but it may have been part of something I don't own for GC2
The real problem is that farming takes up at least 4 tiles per city. The AI is not likely going to sacrifice 4 tiles for something that doesn't have a calculated benefit. Now if the AI can get smart enough to set aside a whole planet for farming (something with food bonuses) then it can set a farm governor to handle it. One or two production buildings and the rest farming. Then all the other colonies can focus on other important areas. As far as scripting... its and AI. You have to pr
Any way to mod them to be slightly faster?
Hmm... I can top that! I got smaller tanks!
Is the AI set to uses cities for increasing the pop cap or for use as a hub? I would think (if its part of the code and not the data) to push the AI to use a city or two as a hub or pop increase especially if the current pop cap is less than half the current planets class. At that point plopping a city would have the highest bonus on what to build next. Just my 2 cents anyway.
Predominantly Malevolent
I've seen that for pretty much every faction I have ever been at war with. I believe it is just how the AI perceives everything. Could be a bug in the code that the AI can see whatever is in its explored portion of the galaxy. Or could just be a way for the AI to have an easier time during war.