pheonixstorm

pheonixstorm

Joined Member # 2587363
0 Posts 131 Replies 696 Reputation

First AI to surrender in a war with the Drath killed 18 worlds. The second was Snathi(?) who were at war with myself and a race I hadn't met irrc. They had 32 or 33 worlds including their capital. All dead now. Third was the Torians. Don't recall who they were at war with but they surrendered and 22 worlds went to the void. This was early in the game, excessive galaxy with normal AI.

108 Replies 602,813 Views

I really really hate this new surrender mechanic. I'd rather go back to the AI randomly surrendering to another faction than deal with a few hundred dead worlds. That is a lot of food, artifacts, and potential precursor worlds I can't claim. Not to mention that in my current game there is a giant hole in the galaxy now. If micromanagement is an issue use the ai governor or create a commonwealth. I play 4X games for the irritating time consuming micro. That is why they are true strateg

108 Replies 602,813 Views

That change was made recently too, 2.71 or 2.8 patch I don't remember which.

4 Replies 31,851 Views

Planets are weird like that with or w/o mods. One game game me 10 planets within a short distance, another game 3 but all of them were precusor worlds, another game I only had 4 worlds close by and each game kept the same settings as the first. I think part of it may be where you spawn. There seems to be more habitable worlds closer to the core than along the edges while there are more anti-matter nearer to the empty outer regions. At least that is what I have noticed for spiral galax

1,416 Replies 4,492,164 Views

Synth are actually better now that they are cheaper, at least for pop production. The pop cap limit based on planet class is still messed up though... Also I don't think precusor worlds have an affect on synth pop cap anymore. I think, I vaguely remember trying them out in a new game awhile ago but I have played so many new games trying out all kinds of changes I don't remember what race types I have been playing lately...

5 Replies 33,870 Views

The real problem is that farming takes up at least 4 tiles per city. The AI is not likely going to sacrifice 4 tiles for something that doesn't have a calculated benefit. Now if the AI can get smart enough to set aside a whole planet for farming (something with food bonuses) then it can set a farm governor to handle it. One or two production buildings and the rest farming. Then all the other colonies can focus on other important areas. As far as scripting... its and AI. You have to pr

74 Replies 298,523 Views

Is the AI set to uses cities for increasing the pop cap or for use as a hub? I would think (if its part of the code and not the data) to push the AI to use a city or two as a hub or pop increase especially if the current pop cap is less than half the current planets class. At that point plopping a city would have the highest bonus on what to build next. Just my 2 cents anyway.

74 Replies 298,523 Views