sweatyboatman

sweatyboatman

Joined Member # 2565212
7 Posts 148 Replies 16,368 Reputation

[quote who="charon2112" reply="48" id="3503216"] And civ 5 was only really good after several expansions. [/quote] http://www.metacritic.com/game/pc/sid-meiers-civilization-v http://www.metacritic.com/game/pc/elemental-war-of-magic It's pretty clear where I think the current beta is right now.

98 Replies 234,083 Views

[quote who="charon2112" reply="46" id="3503213"] People need to go back and remember what the beta for GC2 was like. GC3 is a blessing in comparison. [/quote] Times change. GC2 isn't the benchmark for GC3. Civ5 is.

98 Replies 234,083 Views

[quote who="catonGreentea" reply="44" id="3503190"] What the game really needs is moee fluid and organic gameplay, which I believe the commubity expected and asked for but which the designers shut out due entrenchment in the company standards for game design. [/quote] I wouldn't go so far as to say it's entrenchment. I would say that fluid and organic gameplay is hard . As with Elemental, Stardock set an ambitious agenda for this game. Appropriately a

98 Replies 234,083 Views

Your partner needs to have researched the alliance tech as well. I believe it would work if you gave it to them as a gift (and then waited a turn). IMO, the whole "research treaties" thing is quite silly, but de rigueur for this type of game it seems. At the very least it should be possible to offer an alliance that you have researched, whether or not the counterparty has done so. I believe the idea is to make gateways so that more powerful alliances are the reward for invest

6 Replies 6,025 Views

I kinda like the idea that non-habitable tiles could be used for production. Planets could have multiple classes of buildable tiles. Let's go with three tiers: Green tiles: all use (including farms & economy) Yellow tiles: industrial use (manufacturing/research/military) Red tiles: experimental use (listening posts/military bases/etc.) Then you could have a class four planet like Mars which would be intensely population limited but could be u

98 Replies 234,083 Views

[quote who="Lucky Jack" reply="9" id="3502266"] If the UI is misleading you, you should report it to the Devs. They may not be aware of it. Open a ticket. [/quote] What kind of posts are supposed to go in: "Early Access Feedback"

10 Replies 3,938 Views

[quote who="admiralWillyWilber" reply="6" id="3501595"] As far as techs and points in the ideology tree It really depend on how the points work. Assuming it works like regular techs in galactic civilizations when you purchase a tech then your points are used up. Then you have to save points for the next tech. What's being suggested is you should be able to skip techs by purchasing only the techs you want regardless of where that are. Forgoing the progression of knowledge where you ne

10 Replies 3,938 Views

[quote who="Gilmoy" reply="2" id="3501328"] That's by design. Progress through ideology trees is breadth-first. You cannot save points and skip tiers. The bug is when you have insufficient points to unlock, but it thinks you do, which traps you. Probably a round-off error. [/quote] Pardon me for saying so, but that is a stupid design. Also, if that's the case, then there's a bug that the T3 ideologies appear unlocked when you ha

10 Replies 3,938 Views

OK, do galactic events even work? I got one earlier that offered "cloak" for my ships, but I don't see that in the designer. I just got another one where I found a powerful precursor artifact that I could turn on to gain +1 terraformed tile on each planet. The terraforming didn't happen but neither did the negative effects.

4 Replies 3,257 Views

Just came on to report a similar issue. I have 40 Benevolence and the game is forcing me to pick the tier 2 ideology "Mindfullness" in order to continue. It looks like I should be able to store my points for the T3 options which cost 50 points, since the T3 options are unlocked.

10 Replies 3,938 Views

I think you might be right. Seeing the same thing on the "Blood Lust" galactic event as well. Also, I have galactic events on as "Random" and they are happening in my current game pretty much every other turn. Methinks that's a little too often. Edit: actually what does "Random" mean in the game setup? I took it to mean something less "designed" than the options in the list. But perhaps it means "pick an option from the list and don't tell

4 Replies 3,257 Views

Brad, you've been around long enough to understand that the only way to stop a flame war is to stop participating in the flame war.

16 Replies 82,032 Views

[quote who="Larsenex" reply="5" id="3500116"] The over population penalty for no food 'should' send your planet to zero happiness an this in turn should HALT all production till population comes in line with that planets cap. This is not the case as a zero happiness has no effect on production. [/quote] Immigrating settlers onto an existing population should by itself cause a negative penalty, beyond the population implications.

6 Replies 9,184 Views

There's clearly issues with balancing resources, but all the resources aren't even in the game yet. I think, in general, the bonuses from mining need to be more substantial and/or have a wider area of effect. A single ship getting a slight buff (though the buffs I've seen don't seem particularly great) is ridiculous. On the other hand, I think that there's an interesting mechanic here with resources having discrete benefits. If a faction is falling behind m

25 Replies 28,414 Views

[quote who="admiralWillyWilber" reply="10" id="3494785"] I dont understand why u don't want the game to use all the hardware u played for. Why do you buy a nice computer if u don't plan to use it. I want the game to b flexible and use all the hardware of any computer I play [/quote] I enjoy the occasional Windows "low-memory" warning as much as the next guy, though this might be the first time I've gotten one on the start menu screen. I use my comp

15 Replies 73,538 Views

I agree that resources have little benefit, atm. Slightly buffing a single ship isn't a particularly compelling benefit for the fragile and expensive investment of a starbase. The way I envision resources working is something like this: I think you should tie resources to shipyards the same way we allocate planets to shipyards. Shipyards linked with resources would automatically provide slight buffs to the ships they build, so there would be an immediate benefit to

25 Replies 28,414 Views

[quote who="myfist0" reply="2" id="3494004"] Brad's link is click bait This is much better [e digicons]:D[/e] [/quote] I feel dumber for having watched that.

16 Replies 65,453 Views

[quote who="DivineWrath" reply="3" id="3493919"] One might argue that you should be able to get some idea of what kind of planets are out there. Humanity has developed astronomy techniques that allows you to find planets orbiting stars, and even determine the colors of those planets. That is a better than knowing nothing. Hell, if you can see the star with sensors, you have a closer look at than your home world. This also says nothing about new astronomy techniques humanity might come up

6 Replies 12,232 Views

Forgive me if this has already been covered somewhere else. The game uses way too much memory and processor for whatever it's doing. The start screen, the menu with the planet in the background uses 1.75GB memory and runs all four of my cores to 60%. A multi-threaded main menu! It goes without saying that when I'm actually playing the game proper it's basically eating up every computer resource it can from the jump. Note that it doesn't seem to need the memory

15 Replies 73,538 Views

well, I just posted a bug report on the starbase crash. With the Iridium I can get it to happen in a new game on turn 2. (Rush build constructor then construct starbase... boom!) I tried all the other races (including Drengi) and was able to build the starbase on turn #2. So for me, at least, it's just the Iridium who cannot build starbases.

13 Replies 5,265 Views

The game crashes to desktop whenever I try to build a starbase as Iridium. In my last playthough I build a constructor at turn 74, but it doesn't matter when. Easily reproducible. Start the game as Iridium. Rush build a constructor. Click Command/Construct Starbase. Boom! Does not happen playing any other race.

3 Replies 23,211 Views