Would greatly appreciate if anyone has info as to exactly which files need to be edited to create a new ship hull. I have tried the following files, but the new hull does not seem to appear in gaem. Any help would be greatly appreciated. Using the append method, I have copied and renamed the following files, putting them into the following folder C:\Users\Mac\Documents\My Games\GalCiv3\Mods\GalaxyClassHullMod ShipHullDefs.xml --> Ga
ronnie76
2nd draft now up. This one includes Terran specific techs before being able to build. Also reduced the icons to 64x64. Would love to have feedback on the mod overall and balance suggestions. [IMG]http://i60.tinypic.com/5tz8ck.png[/IMG] MOD: Starfleet Academy v2 MOD TYPE: Planetary Improvement - Player Wonder Starfleet Academy Increases culture, resistance, tourism, and diplomacy. Also improves logistics. AUTHOR: ronnie76</
I think modding colony module cost and or colony ship range is too easy to mod to fit each player's preferences, that I prefer the devs not even worry about it at this point. Am I the only person that feels this way? It's so easy to mod the ship modules and techs that you can tailor the rate of expansion to just about any level. You can make it take more research to unlock colony modules, make colony ship range extremely short in the beginning, you can make plan
Anyone else having this problem? If one of my non-constructor ships ends its turn on a starbase the ship basically gets stuck. I can see the ship in the ship list but I cannot select it. I've had this happen with planets before but I was able to eject the ship. Beta version 0.50
Couldn't this effectively be done via basic tech, and invasion tactic modding? I remember modding a, "destroy one building", invasion tactic into GCII where you could harass and even cripple an enemy planet, but not capture it. I believe there were several other modders that included similar in their public mods.
This best solution would probably be for the developers to just create multiple triggers and or modifiers for for relations so individual players and or modders can just mod it to whatever they prefer.
Other starbase types, I agree (except maybe military), but building a cultural one near another faction's planet should be looked at as encroaching on their so sovereignty, which is exactly what it is. If you are allies and have open borders, maybe its not that big of a deal. To me, it would be like building a floating town and parking it within eye sight of say the Brazilian coast, then sending operatives to convince the Brazilian population how much better American culture is.
Really like the idea as well, though I think the AI reaction should be more severe, depending on the starbase's proximity to one of their inhabited planets. As everyone would know the purpose of a cultural starbase that is built close to another race's home world, in should be almost tantamount to a declaration of war.
[quote] "Not sure why you feel your opinion is more important than others" Didn't say that. [/quote] Apologies if that was not what you meant, but that is how the line below read to me. [quote] And their opinions matter little to me and I hope to SD as well. [/quote]
I haven't seen any opinions out of check here so far, and I don't think most here disliked GC2 because it was great for its time. Its time however has passed, and many of us are hoping for significantly more from GC3. Just as you wrote, the game is in Beta, which usually mean the overall design is fairly complete and usually not open for drastic changes, but hopefully that is not the case. Either that, or the planned expansions will add significantly more to the
Are you suggesting we hold our comments until the game is out of Beta?
Thank you
I'm afraid I agree Derracs, Caton, and others, in that I was hoping for much more from GCIII, than just GC2+. Though, I am still holding out hope that one or more of the expansions may add a significant amount of content. For me the game is just to simple as is. While GC2 was a great game for its time, computer gaming has come a long way in 10 years and I was hoping for GCIII to have a much higher level of immersion, strategy, and additional complexity that was offset by improved
Do we need to register the game somewhere here on the forum site?
To me the answers to these questions and if there will be modding tools created by Stardock like in GC2 will ultimately decide if I pony up the cash to pay for Beta or if I wait until the price goes down significantly. I really want to support the devs of this great game, but only if they are sticking to their modding roots.