Thanks for the reply. :) I have been playing the DL campaign through the TA expansion - never considered it would make the scenarios more difficult, though it does make sense that it would. That was probably my biggest problem. I did beat the mission by killing transports and turtling until I had enough tech to make extremely fast ships that could make it through the (literally) 30 or so DL ships. I had just been hoping not to resort to that as it's so time con
Ebyl Vampyre
Hilarious... The instant I build a station or real ship capable of any decent damage, even if it's all the way across the map and has never been seen by another ship, the DL's send a mob of ships after it.
Has anyone actually played and beaten this mission recently? I'm currently stuck on it in my quest to replay all the campaign missions. I've tried just about everything I can think of at this point, including rushing, turtling, using military star bases to help fight the DL's with swarms, various difficulties, and so on. By the time I can get any semblance of decent power together, the DL's have massive swarms of ships moving about in hit squads and are already invading ot
You start that mission with various techs already unlocked. I'm pretty sure you can jump right to Planetary Defense.
This is a bit of a necro, but I wanted to share an easy (and very fast) way to beat this mission in case others are still having trouble. I'm playing with everything patched up to the latest versions and on Normal difficulty. I haven't tried it on other difficulties. For abilities, I recommend getting Creativity, the first level of Speed, and then whatever else you can into Soldiering. I don't think even all that's necessary, though. When you start, set you
Awesome news! The amount of effort and thought you've put into GalCiv2 has made made me a lifelong customer. I can't think of another group with as much post-release customer contact or support. Keep up the good work.
Are you talking about the CPU Intensive Algorithms or whatever that option is called? My understanding is you don't need a multicore processor to use it, but it does require more crunching by the cpu between turns (so it's possible the delay might be longer). Turn it on and try it.
I just got the Peacekeepers event for the first time and it's hilarious. They've gone nuts and are attacking everything in sight, even if it's within the race's territory (armed and unarmed ships, stations, whatever). Here is what one of their fleets looks like: 22 ships, 5082 hp, 66 missile attack, 15378 armor. It would be cool if they didn't attack stuff that was inside its own sectors. Looks like I'm off to build missile defense and equip my ships with huge beam w
I played this mission somewhat recently, so I'm going totally from memory... I didn't get any messages or anything either, and wasn't sure if that was intentional or it was a bug or what. Anyway, I just made some long range scouts and went looking. If I remember right, using 0,0 as the left corner sector, it's then "north" one and "east" 4, to give you the 1,3. I think. As you said, there should be a moral resource east of that sector (or a sector very near there if I don't
To my knowledge there's no way to do it right now, but I'd really like to see it implemented. For that matter, I'd like to see an option that lets the game continue after the player loses. It'd make it meaningful for me to surrender if I could watch whether the civ I surrendered to went on to destroy my enemies. <b
You specialize just like normal. A defense of 38 against something with an offensive power of 200 or more in that category isn't going to do much at all in most cases, unless the one on offense gets really unlucky rolls and the defender gets really lucky rolls. However, that being said, I have seen some strange things during the time I played the campaign. Like a DL ship with an attack rating of at least 160 attacking one my medium hulled ships with no armor whatsoever, and doing no d
I've found the campaign pretty easy as well. Dunno if it's to do with the difficulty glitch people are talking about or what (I don't restart maps, I just play with what I've got). Something interesting has been on the last mission, most of the races have just sat around not colonizing much except for the planets in their starting sphere of influence. So I just kinda sat around too, colonized some fairly close worlds, fended off the DL ships that wandered over, researched, etc. <b
When I downloaded Dark Avatar a couple days ago, I found it didn't show up unless I clicked the "Show pre-release versions" check box, or whatever it's called (at the bottom). Try that?
I'm disappointed the EG didn't make it, but not having it in is FAR better than putting in a crap version of it. Anyone who has done any type of coding or game development knows what it's like to get an idea and start working on it, only to find doing it right is way more involved than it initially seemed. It's too bad the EG is gone, but I like that the developers come here and say, "Hey, it just ended up being more difficult than we thought and we ran out of time." The commitment to
I agree that influence flips can take a very short time or an incredibly long time. The way I deal with influence flips is I target planets and empires that I don't want to bother warring, then go on about my current business. For instance, maybe I'm doing pretty well but I've got a war or two eating up a good portion of my resources. There's a fairly small, non-threatening empire back away from the fighting with some good planets that I'd like. Instead of taking some military focus
hehe, you have to keep in mind that many of the posters here who give advice play on the hardest difficulties. When you get into the upper difficulties, you have to tighten up your playing strategy or you fall so far behind you have very little chance of ever digging yourself out. On easier difficulties, the computer gives you a lot more leeway. You need high level tech to make low PQ planets even marginally profitable. You just don't have that early in the game, and colonizing one w
The game is really a balancing act, at least at the harder difficulties. You have to expand fast, but you also need to develop tech and military quickly or you will get swamped by the computer. So this means you have to be very careful with where you put your resources. When colonies are created, they do drain resources pretty fast in the early game. The low level techs don't provide enough benefit to make the really low PQ planets worth it early on. Moral is also a problem early on
I think they are usually talking about early in the game. It's one of those things where you are racing the computer to colonize as many planets as you can right off the bat. You can only produce so many colony ships at a certain rate, so it often pays to be picky at the start. Taking a PQ 7 planet early will usually mean you missed out on a PQ 10 or something in that range. Once you have established a number of planets on decent quality planets (I don't pass up PQ 9's...I have to th
Planet Quality. It refers to the number of currently usable tiles (for building stuff) on a planet. So higher is better, of course.
Plenty of good tips here, so I'm going to add one that I don't see tossed around very often. If you're at war with someone, or are looking to go to war with someone, do some scouting and get your espionage up to at least high (I do this fairly early for all races anyway). The reason for this is you can sometimes find one or two planets that will break the opponent's back if you take them. Or at the very least severely hinder them. As an example, I had the Drath declare on me
Also, as of right now you can't upgrade a fleet all at once without disbanding it. As was stated, you can upgrade a single ship and you can pick the option to upgrade ALL ships of that type. But there is no way to upgrade only one fleet out of five total, let's say, unless you disband the fleet and do each ship individually. I'm willing to bet that will change in the next couple updates, though.
You may deserve to get those updates and that work because you paid for the game, but that way of thinking only works in a utopian, idealized world. In the real, corporate-driven world, you paid for the product and got it. Period. End of story. That is the way things work. I'm not saying it's necessarily right, but it's reality. It is simply unrealistic to think a game can ship without some issues. Every once in a great while it does happen, but there are so many reasons a game
I have a gig of RAM and have not had any problems at all with save times. But I also have my computer streamlined so it doesn't eat RAM for breakfast and my pagefile is setup to be nice and big. I also want to say that I've been gaming and involved in developing some games for many, many years now. All games come out with bugs, no matter how hard or long you test. Sometimes games MUST be rushed to meet a deadline and there is no choice, and those often come out with more bugs than
rofl Yeah, I noticed that one a bit ago, too. I do wonder which the Mind Control Center is really supposed to be, though. To have a 100% economic bonus so easily accessible seems a little too easy. I like the idea of influence defecting planets doing so more rapidly. I hope that's what is really intended and it'll get changed. Guess we'll just have to see.
mmm...and I just found another thread about this. Doh. Ah well, 100% Econ bonus isn't bad either.