Today's update looks pretty good. All previous problems are fixed now. However, there is still something wrong: The RaceConfig.xml under Galactic Civilizations II - Ultimate Edition\Twilight\Data\English is the old one from v2.04 again. It needs to be replaced with the one from the CU again. The RaceConfig.xml under Galactic Civilizations II - Ultimate Edition\Twilight\MetaverseData\English is also still the old one, and needs to be replaced with the one from the C
Gaunathor
[quote who="Bradford" reply="12" id="3606052"] As there were no patch notes for the last update (December 4, 2015,) [/quote] You mean the v1.5 opt-in? The changelog for that is here .
The beta-version got updated recently, and I had a look at it today. Overall, it got a bit worse. For once, there is something wrong with the game-executables. GalCiv2.exe now starts up TotA instead of DL. Plus, both GalCiv2.exe and GC2TwilightOfTheArnor.exe require the Steam-client to be running before they start the game. That wasn't the case in the last beta-version. The GC2DarkAvatar.exe, however, still works fine. Next is the issue with the folder Galactic Civilizatio
[quote who="Maiden666" reply="7" id="3604288"]Got the same spam, getting the impression that this is a scam. Why doesn't SD take that acount down for good?[/quote] I've got that one too. Sadly, I foolishly deleted the message before I even thought of reporting it.
I've found one more issue in the beta-update that needs to be fixed. The folders Galactic Civilizations II - Unlimited Edition\Twilight\MetaverseData\English and Galactic Civilizations II - Unlimited Edition\Twilight\MetaverseData\English\TechTrees still contain the original (v2.04) files. Those need to be replaced with the corresponding files from the CU. I've already informed Yarlen via PM.
[quote who="Maiden666" reply="1385" id="3603737"] I was thinking that this update was never seeing the day of live, but now with Gaunathor working on it I know for sure it'll come out alright [/quote] Thanks, but I don't have anything to do with the CU finally getting integrated. All I'm doing is help fixing the bugs with the integration.
Well, SD gave me a Steamkey for GalCiv 2 so I could check the beta-version. It's looking good so far. The CU is working now, but there are still some small issues remaining. Some of the CU files and folders are now doubled (they are both at their old location and where they are supposed to be). Those copies can be freely removed. Galactic Civilizations II - Ultimate Edition\Gfx\Improvements\Icons still contains ChargingStalks2.png, ChargingStalks3.png and
[quote who="Yarlen" reply="1380" id="3603583"] Hi all - I've made the changes that Gaunathor outlined above and these are on an opt-in Steam beta branch now. [/quote] Well, that answers whether you guys are aware of the problem. Thanks! [e digicons]:thumbsup:[/e] Too bad I don't have the Steam-version, or I could quickly check if everything is working now. [quote who="Yarlen" reply="1380" id="3603583"] Also, if folks could check that GC2 and Dar
Mabus, are you currently in contact with Stardock to get the errors with CU-integration fixed? I'm wondering whether I should contact them myself, because I actually have access to the GOG version. Plus, I'm getting a bit concerned that SD might not be aware about this problem yet. I've also stumbled upon a couple more issues of a different nature. The Scenario Editor and Tech Tree Editor can't find the TechTree.xml (and racial tech trees in case of the SE). The Map Ed
Hi Mabus. I had a closer look at the CU files in the GOG version and noticed that the issues I mentioned previously are still there. [quote who="Gaunathor" reply="1361" id="3592963"] GC2_Conversations.xml AI_TRIBUTE_DEMAND_RELATIONS_LOW: the Arceans have entries for all races, even though it should be human only (I don't think Lord Kona would take it kindly to be remarked of as "you humans".) DECLARE_WAR_ON_EVIL_PLAYER: the Korath entries use the race-number 1
[quote who="TParis" reply="1375" id="3603087"] So, anything GOG users can do to fix their game? [/quote] Depends on what you mean by "fix". Do you mean "to apply the CU properly" or "to remove all of its changes"? If you want to apply it then do the following: go to the folder Galactic Civilizations II\Data, take all the single files, plus the folders Campaigns, Scenarios and Tech Trees, and then move them to Galactic Civilizations II\Twilight\Data\English. When prom
[quote who="TParis" reply="1373" id="3603064"] So if the content of the data folder has been put into the wrong location doesn't this mean that some of the content (all the other folders included with the update) has been applied to teh game while the core changes have not? Ugh... [/quote] Pretty much. The new icons for planetary improvements, the removal of the icons for food bonus tiles, and the changes to the UI have all been correctly applied. Everything else? Nope.
[quote who="MabusAltarn" reply="1371" id="3603047"] Gaunathor. I've send a mail to Stardock and got a very quick reply. They said the GOG edition is the CU. Can you check again please? [/quote] I just had a closer look, and yes, the CU is actually included. However, they've placed all the content from Community Update\Data (including the empty folders) under Galactic Civilizations II\Data instead of Galactic Civilizations II\Twilight\English.
Hey guys, a small heads-up: Stardock released GalCiv 2 and 3 on GOG.com today. Here is a link to the release thread. I've just finished downloading and installing GalCiv 2 and had a short look at it. The game got a new executable (v2.20) which no longer requires registering with Stardock (as expected from a GOG-release). No idea what else might have been changed with this ver
[quote who="Lord_of_Void" reply="3" id="3600346"] So I was searching for the shipblueprints.xml but no luck finding it in Steam app Common DIR nor in Games DIR of the user profile. [/quote] It's under Steam\SteamApps\common\Galactic Civilizations III\data\Game.
[quote who="MabusAltarn" reply="1363" id="3593635"]Yup. Haven't heard anything in months.[/quote] [e digicons]:annoyed:[/e] The way things are going with Stardock, I'm not even that surprised. It's still annoying though. Oh well, I'll wait until December. If things still haven't changed by then, I'll take another look through AT 2.0, make sure everything's alright, and release it as final version. No point in delaying it any
Well, it's been a little over a year since this project started (and a little over 10 months since I've left it), so what's the current status? As far as I've heard the CU is finished, but what's the progress on integrating it into the game? That was the intended plan for the CU after all. So, have there been any news from Stardock? I'm primarily asking, because I want to finish up Autumn Twilight 2.0. The only thing left for me to do is to remove all the files from AT
[quote who="Tetrasodium" reply="1" id="3589022"] isn't snathi included in vanilla? [/quote] The vanilla Snathi are just a minor faction. The DLC Snathi are a major faction with their own tech tree and ability.
[quote who="18Zulukiller" reply="5" id="3570092"] I'm just wondering what is a soak game ? [/quote] Soak is a console command that makes the AI play against itself.
[quote who="naselus" reply="46" id="3569894"] Paul mentioned it on one of the dev streams. [/quote] I only remember Paul talking about adjusting the research cost based on total habitable planet count in the dev streams, not a stacking research cost from expansion.
[quote who="naselus" reply="29" id="3569791"] Well, their first plan is to add a stacking research cost from expansion. [/quote] Any links to where they said that? All I heard was that the devs want to adjust the research cost based on the total amount of habitable planets on the map.
You need to edit the value of the tag "CustomFactionAbilityPoints" in the file GalCiv3GlobalDefs.xml for this. You can find the file under Steam\Steamapps\Common\Galactic Civilizations III\Data\Game.
[quote who="hardcore_gamer" reply="4" id="3568512"] Does this come with a diplomatic penalty if the planet was originally owned by somebody else? [/quote] Nope. It's your planet now, so you can do with it whatever you want.
You can already do what you are asking for. Just open the Govern screen of the colony you want to get rid off and click on the button "Destroy Planet".
A simpler solution would be to remove all the excess population once you hit end turn, instead of having it decrease at a rate of -0.1 per turn. Just like it did in GalCiv 2. Think of it as mass starvation for the biological lifeforms (which it is) and not enough energy (or whatever) for the synthetics.