[quote who="DARCA1213" reply="15" id="3485932"]I'm not going to search through the hundreds of star names and guess three names at a time, so tell me.[/quote] I've mentioned the name of the game before. I'm pretty certain, that it was on the topic of tactical combat. After that, it's just a question of CTRL + F.
Gaunathor
[quote who="DARCA1213" reply="13" id="3485928"] I'm supposed to guess three times only...[/quote] Per post. Anyhow, all your guesses are wrong.
[quote who="DARCA1213" reply="11" id="3485919"]Tell us Gaunathor![/quote] It's a quiz. You're supposed to guess.
[quote who="DARCA1213" reply="8" id="3485899"]Am I right?[/quote] Yes. Though "love" isn't the word I'd use to describe my feelings for it.
[quote who="DARCA1213" reply="6" id="3485880"]its Massicarr.[/quote] Then who made the entry for Sovereign? [e digicons]o_O[/e]
[quote who="BlueRed79" reply="4" id="3485856"] Lets say 3 tries per post.... Or do you have other suggestions?[/quote] I think that's okay. Though I probably only need one guess for DARCA's star name. It's most definitely "Sovereign". However, how do we determine whose turn it is? Do we always try to guess the star name of the poster who guessed the last one correctly? Also, what about hints? Should they be given automatically after a certai
[quote who="charon2112" reply="50" id="3485840"]The lore says that, but that isn't how the game works. Otherwise when you sent your ship to a location, it would disappear for a number of turns (weeks) and then reappear at the destination.[/quote] Why would the ships disappear? The lore doesn't say anything about the visual aspect of using of hyperdrive. However, even if it would make the ships disappear from "normal" space, because they are travelling through "folded" sp
[quote who="Gascogne" reply="115" id="3485814"]No word yet for support on other platform than windows? [e digicons]O:)[/e] [/quote] I guess, you missed this post from earlier in the thread? [quote who="Frogboy" reply="93" id="3435321"]Mac and Steambox support are likely but NOT promised. Depends on the challenge of supporting OpenGL.[/quote]
How is this supposed to work? I mean, what are the rules? Can anyone just join in and make guesses, or what?
[quote who="Grathocke" reply="35" id="3485437"]But one feature of the Civ series that I have always liked is you can develop your cities in many different ways without limitation. I can't remember playing any space games that don't use the tile system in one form or another.[/quote] MoO 2 and GalCiv 1 didn't use tiles for planetary improvements. Instead, the planets in those games worked similar to the cities in Civ (more so in MoO 2), but without the terrain and accompany
[quote who="DARCA1213" reply="27" id="3485292"]IIRC. Galciv came out a bit before MOO [/quote] Technically, the beta for GalCiv came out before MoO. However, as far as the actual game-release is concerned, MoO came out first. [quote who="Michael Ens" reply="33" id="3485404"]So...Galciv is a spiritual successor to MOO2 because they are both good games? That doesn't track.[/quote] True. Especially considering, that the original GalCiv was inspired by Civ. Heck,
Paul Boyer mentioned in this podcast that there will be a tutorial campaign in addition to the main campaign (it's about 23:40 min. in). So, I guess we'll see the tutorial once they add the campaign, which, according to the last dev streams, is after beta 3.
[quote]In any event, does this mean I don't have to upload crash reports?[/quote] No, you still have to send them yourself. As stated here , the Steam crash report only works for 32-bit programs.
[quote who="Wraith367" reply="7" id="3485287"]Is there any info on just how many expansions / dlcs there will be, and at what rate or pricing?[/quote] Frogboy talked about their plans here . [quote who="Wraith367" reply="7" id="3485287"]Also does the free GCII ultimate on upgrade still apply?[/quote] I haven't heard about that. [e digicons]o_O[/e]
[quote who="Axe99" reply="3" id="3485233"]Aye, I did this, I'm slow, but not quite _that_ slow [e digicons];)[/e] .[/quote] Strange. It worked when I tried it.
[quote]So I really would love to lose a few sectors of my theoretical empire to something sadistically horrible, like a plague with no cure, massive civil war, 20+ civs declaring war, or ideology changing and people hate you, or all the above its all fine as long as it makes me cry out of frustration and fear.[/quote] Meh, sounds a bit weak. [e digicons];P[/e] GalCiv 2 had a much worse one: Sub-Space Tear. It permanently limited your max speed to 5pc per week. Imagine having
[quote]I had a gander in the options, and there are five UI size options (small through large), with just small and large selectable, but at the moment selecting either seems to make no difference.[/quote] You have to restart the game in order for the changes to take effect.
When writing the new tech trees, how much do you take the techs and the lore from the previous game into account? When you conquered a planet in TotA, all improvements, for which you didn't have the pre-requiste techs in your tech tree, got destroyed. Will this also be the case in GalCiv 3? Frogboy mentioned in an interview a while ago, that diplomacy will be more t
[quote who="DARCA1213" reply="24" id="3484957"]Gaunathor bro, is your hair getting gray?!?!?[/quote] I'm not sure what this has to do with anything, but my hair began turning grey four years ago. At least, that's when I first noticed it. Also, don't call me "bro". I find that highly annoying. [e digicons]:annoyed:[/e]
[quote who="nightbringer2000" reply="21" id="3484880"]Carriers would be a nice addition.[/quote] Carriers have been confirmed for quite some time. The devs have also talked about them a little in one of the live streams, but I don't remember which one. It probably was the second one, because that one was supposed to be about warfare, but I'm not certain.
[quote who="Larsenex" reply="1" id="3484204"]This was the same behavior in GC 2 as well.[/quote] No, it wasn't. When an automated survey ship was moved outside of range due to a wormhole, it would plot a course to the nearest anomaly within range. The only time it would change that course on its own was, when somebody else got to that anomaly first.
It has been mentioned before, but it bears repeating. The name of the second one should be Epas.
[quote who="UnleashedElf" reply="68" id="3483928"] The other issue is that the game is in late development. Not early. Late. They've probably been making the game for years now before they announced it formally. The closer you get to the final launch date, the less can be changed ... unless an expansion shakes things up thoroughly. [/quote] The estimated release is supposed to be in 2Q2015 , so we sti
[quote who="mormegil" reply="28" id="3483885"]Death Furnaces are still in the game but being moved over to the Ideologies. Ill let you guess which one.[/quote] That's good to hear, but I'm not quite certain what to think about moving the Death Furnaces to the Ideologies. On the one hand, the move make sense. Any malevolent race with a basic understanding of Dark Energy could come up with such an improvement. The Altarians, strangely enough, would probably have the easi
[quote who="Z-74" reply="13" id="3483855"] It is between difficult and impossible to write on these forums if I have got to wait 24 hours before I can write a new post. This is really incredible.., absurd and illogical. it's the first time I am on a forum with such rule. [/quote] What are you talking about? There is no such rule here. [quote who="Z-74" reply="13" id="3483855"] A sloppy DEV house will build a static universe, a serious