What exactly "does +10 (or any number) while defending" mean? Does it mean +10 when his side didn't attack to start the battle?
JetJaguar72
[quote who="onomastikon" reply="24" id="3397481"] Quoting StevenAus, reply 23It's really great that all of the vanilla LH hero types are useful in their own way at least to some players or for certain playstyles... that shows that Stardock has got something right, although it is true that some path types could use a little tweaking (and maybe even new paths such as Summoner and/or Ranger and new path choosing mechanism instead of the window - could be implemented).
What do you think is the best type of city for a tile that has only one grain, but 4 or 5 materials? A fortress? Thanks in advance
How does the "pay 1000 gold for a city" ability work? Must I be at war with the faction I "buy" the city from? If not, will this put me at war with them? Do I suffer unrest as if I had conquered the new city? Thanks in advance
I can't find any info on caravans (economic treaties). What exactly does an economic treaty do? What do caravans do? Do you think that economic treaties are worth it? Are they better or worse than trade treaties? Thanks in advance
[quote who="Gargabee" reply="1" id="3396699"]The ambient audio always stops after a while of playing, then comes back on later -only to go off again. I've tried verifying my game cache on steam, but this hasn't solved the problem. Any suggestions? Thanks in advance [/quote][quote who="Gargabee" reply="1" id="3396699"] If you do not already have a support ticket open, please download and run the following utility: http://sd.stardock.com/SDSupportTool.exe Thi
[quote who="webusver" reply="1" id="3396540"] If there is a tile 3/3/3 (with 3 essense) or 4/3/2 (with 2 essense) I build a city there and don't regret to lose a chance of building another city. If all tiles are with 0 or 1 essense I will try to build 2 cities. 6 grains it's too much. You don't really need so much. You can live normally with 3 or more grains. Especially if you have an orchard near.[/quote] Will having 6 grain increase the speed at which my city
I just settled a town with 6 grain (3 materials) -first time I've ever seen a 6 grain tile; and it has an grove tile right next to it! It was in the middle of several fertile tiles. By building a city on it, I probably denied myself the chance to build two cities on both sides of the stretch of fertile tiles; instead of building one in the middle of them. but I really wanted to build a city on the 6 grain tile. Would I have been better off building two les
Thanks for your response. Why did you say, "except Magnar?" What makes them able to out settle The Tarth? Thanks again
Thanks for your reply. In battles, how do you make use of the "foritfy" ability? Should I move; then foritfy; then wait for the enemy to come to me? Thanks in advance.
I'm having a hard time utilizing The Tarth's ability which grants +3 attack and +3 initiative when in armies of three or less. I'm usually trying to field the largest size armies that I can in order to win fights efficiently, with minimal loss. How do you best make use of this ability? Thanks in advance
I'm playing the Kraxis for the first time (only my second game of FE) and I was wondering about how to best use their abilities. Which of the four victory types are they best suited to pursue? How do make use of their build pikes defense ability in tactical battles? Then there's bribing units for 100 gold and bribing cities for 1000 gold. Any thoughts? Thanks in advance also: their cities have white letters on an orange backround, which can be hard to see clearly. Bl
The ambient audio always stops after a while of playing, then comes back on later -only to go off again. I've tried verifying my game cache on steam, but this hasn't solved the problem. Any suggestions? Thanks in advance &nb
[quote who="parrottmath" reply="3" id="3396141"] Every random map is made up of blocks of pre-designed maps called stamps. Think of the stamps as puzzle pieces that the generator puts together to make your random map. The more stamps you have the more variety of random maps you will have.[/quote] Thanks. That alone seems like a good enough reason to get the Map dlc.
What are stamps? Thanks in advance
I just bought the Quest dlc and I'm looking at the map dlc. For someone who always likes to play with all 10 factions included in campaigns, is there any reason to get the map dlc? Thanks in advance
[quote who="Trojasmic" reply="1" id="3395730"] both. because one of the factors of "the speed at which your city grows" is how far you are away from the total capacity. as you near capacity, growth slows down. adding grain increases capacity which can increase growth rate if you're far enough away from that total capacity. make sense?[/quote] So which do you prioritise: improvements that give food (grain) or improvements that give growth?
Does food (or grain) increase the speed at which your city grows? or does it only effect the maximum size a city can grow to? Thanks in advance
[quote who="parrottmath" reply="3" id="3395662"] I think they have done a good job in making each faction play differently. Tarth adds some bad habits about wandering close to monsters without worry that the other factions don't have, but you can learn other habits from the other races which could be detrimental when playing other races. Magnar will get you in the habit of building a lot of fodder units, but that doesn't work so well with other races. Altar will get you used to
Is the Tarth a good faction to begin with? or is their "not getting attacked by monsters" ability a bad trait to learn the game with, as it makes playing them too different from playing other factions? Thanks in advance
Hi. I just bought LH and it looks like a fantastic game that I'm going to really enjoy. I have a few start-up questions before I begin my second game (first "real" one). 1) I'd like to play with all 10 factions included (9 AIs). Should I play on a "huge" map? In some games (like Civ 5), I find that the recommended number of civs per map size is often too few. Is playing with all 10 factions on a "large" map (the 2nd largest map) a good option? 2) W
What do AI racial abilities do in the AI personality set-up option? thanks in advance
Is it always a good idea to keep all (or almost all) of your ships together? are there any situations where you'd want to have your fleets apart from one another? thanks in advance
[quote who="Ryat" reply="1" id="2547087"] 7 credits, you can buy more metal/crystal [/quote] but if you have lots of metal and crystal, you can sell them on the black market for lots of credits. So is it any better to have a higher than average percentage of credit income than metal or crystal income?
Hi; I'm a new player and I have a few questions (by the way, I'm playing Diplomacy; but with the diplomatic victory condition turned off): - what happens to an AI's planets and fleets once it surrenders? - can you please offer some tips for proposing missions to the AI? - is it generally best to keep all (or most) of your ships in a single fleet? it seems like they're both safer & more effective this way. - what's generally better: