Anyone? Thanks in advance.
JetJaguar72
[quote who="dansiegel30" reply="1" id="3570867"] GalCiv3AIDefs.xml: 0.4 [/quote] How exactly does this work? Does it mean that the faction requesting peace has to have it's faction-power down to 40% of the enemy's faction-power? or is it a 4 to 1 power ratio (400% relative power ratio)? Thanks in advance.
I'm really looking forward to the 1.5 Diplomacy update in December. I've always felt that diplomacy has usually been the Achilles' Heel of most 4X strategy games. Good diplomacy could really go a long way for immersion. Has there been any specific information given about how diplomacy will be changed with the release of this upcoming patch? Thanks in advance.
I really like all of these ideas; but I'm running late, so I only have time to comment on one of them for now. 7) I think you should gain benevolent points for accepting a peace treaty while you are winning a war instead. If malevolent points could be gained by declining a peace offer, then proposing a peace treaty while losing a war (which is when you should propose peace) could empower a faction you're at war with. This wouldn't be real
[quote who="Frogboy" reply="9" id="3598645"] But the idea that a planet can go from 23 to 71 right off the bat with the flick of a wheel without a single downside is just not going to work. [/quote] That's another good point: it's unrealistic how fast the wheel (global or planet) can be changed. M
[quote who="Unknown_Hero" reply="12" id="3546908"] Frankly, I don't know why the game was designed this way, it just adds complications and more micromanagement to the game. The improvements built on the planet should be enough to decide what is the output of the planet, specialized world, mixed world, whatever. Is that it must be so complicated to play the game? Force the player "to do the math" for efficiency? "So, I have t
Do you prefer to use the governing screen for your empire as a whole? or do you prefer to the governing screen for each planet? It seems like that using it for each planet could become difficult and micro-intensive. What do you think? Thanks in advance.
[quote who="davrovana" reply="5" id="3523984"] Quoting JetJaguar72, reply 4 I was wondering: Is it possible to give the AI the ability to scout additional tiles (like the scout ability, but more than just +1 sight) as an alternative to giving the AI the fow cheat? Is this possible to mod in? <b
[quote who="Primal_Savage" reply="1" id="3516445"] I haven't seen an AI Sovereign surrender to another AI Sovereign. I also haven't seen an AI Sovereign sign a peace treaty with another AI Sovereign. Could be related, right? _________________________ LH Mods by Primal XtraDeconstruct
[quote who="Primal_Savage" reply="3" id="3523048"] Quoting JetJaguar72, reply 2 In that case I'll definitely turn off FoW for the AI. Is there any other possible way to stop the AI from sending armies of Pioneers around the map? Yeah, you need to let them cheat a bit if you want
Reading through the treaties.xml file, I noticed that the minimum relations for a non-aggression treaty (and most other treaties) is "unfriendly." Prior to my last game, I hadn't played in about a year and I thought the minimum use to be "cool" (one step more positive than unfriendly). Has this changed? I ask because, in my last game, I found it far too easy to get non-aggression treaties. It made it very easy not to worry about getting attacked for a
[quote who="Primal_Savage" reply="1" id="3522875"] I'm fairly convinced that turning off the Fog of War (FoW) will put the AI at a disadvantage. The less the AI has to think the more likely it is to succeed and having to think about scouting might make matters worse. Also, the AI will NOT cast Ineluctable Vision, so contrary to players, it will never have a full view of the map without the FoW Cheat. On the other hand, there's always the possibility that without FoW Cheat i
[quote who="Primal_Savage" reply="1" id="3522876"] In XtraDeconstruct, Invitation Scrolls - which are used to force AI in predetermined Paths - are distributed as follow: Carrodus: Commander Ceresa: Mage Irane: Assassin Karavox: Commander Kulan: Assassin Magnar: Mage Markin: Defender Procipinee: Mage Relias: Warrior<
[quote who="mqpiffle" reply="3" id="3522427"] I personally use and recommend abob's Demons and Wizards . But here is a fairly complete list of all of the available mods for LH, with concise descriptions. forums.elementalgame.com/446461/ [/quote] Do you still use the mod that fixes the AI behavior for The Dead? or have they patched that in? Thanks in
[quote who="GFireflyE" reply="4" id="3522496"] Good Morning I posted this when 1.6 was out, but I don't think much has changed since: https://forums.elementalgame.com/455625/page/1/#2 All mods can be found here: https://forums.elementalgame.com/446461/page/2/#1 [/quote] Thanks.
Can anyone direct to a guide which suggest which upgrade path is best to take for each sovereign (including the new ones from the leader dlc)? Basically a strategy guide for each sovereign and faction. Thanks in advance.
What are your thoughts on how removing fog or war helps the AI? ( 1 ) I'm creating my own custom difficulty setting and I'm torn between using it/not using it. also: does the AI now consider hit points for power rating? I'm trying to decide how much of a bonus to hit points I should give them. Thanks in advance.
[quote who="mqpiffle" reply="1" id="3522214"] 1) CoreRaceConfigs 2) No 3) I have made a mod which assigns standardized faction colors (and city names) to all of the DLC 5 sovereigns. Maybe this is what you're looking for? https://forums.elementalgame.com/455223/page/1/#3473941 [/quote] Thank you very much! Your mod looks essential. I'll use it every game from
Which file lets you change the colors of a faction? also: can this be done for a game in progress? Thanks in advance.
What do you think is the best route for Sanjo? Mage helps cancel-out the tactical spell penalty; but it certainly has no synergy with it. What do you suggest? Thanks in advance.
[quote who="Primal_Savage" reply="1" id="3521486"] A changelog a day keeps the doctor away... [e digicons]XD[/e] Changelogs: {LH 1.8} {LH 1.7}
I'm starting to play FE:LH again for the first time in 15 months. How has the game changed since then? More specifically: - how much has the AI improved? - has diplomacy improved? how is it different than before? - what would you say have been the most significant changes? Thanks in advance.
Anyone? I'd really like to mod this in, but so far all my attempts have failed. Thanks in advance.
Game Pacing is coming later. What's the easiest way to mod it in now? I like playing 4x games like Civ at either "epic" or even "marathon" pacing. Thanks in advance.
sorry, double post