In my last campaign, AIs with less than ten planets (usually about 8 or 9) had built over 250 ships; almost all with tiny or small hulls (I play with the "very slow" tech option enabled). The game ended fairly early (I won a research/tech victory), so eventually they would have built far more ships. 250+ ships is too many for my personal taste. It reduces the importance of each ship when you (or the AI) has that many (just like having too many planets does, IMHO). Why question
JetJaguar72
I just finished my first game (since 2007) by winning a tech victory as the Terran Alliance. Even though my military was much weaker than at least half the other AI races, none of them tried to stop me at all. I got the "We know what you are doing" negative to diplomacy, but it really made no difference. It was only a single -, as opposed to trading which was a ++. I know that the Terran Alliance specializes in diplomacy, so I might not have been left alo
I can only find one download page for GARF (a download that helps with race customization
How does having planet quality abilties effect conquered planets? If I have a plus one to planet quality and an AI who doesn't conquers it, does it become a class lower? Does planet quality effect any else other than the number of squares available to build on? Does a high quality planet have higher max population, growth rate or happiness? Does building a farm on a planet have any effect if the planet hasn't reached it's max population yet? Thank
Is there any way to mod it so that the United Planets meets more than once a year? I'd like to have them meet once every six months. Thanks in advance
sorry. double post
[quote who="MabusAltarn" reply="71" id="3386000"]GARF[/quote][quote who="MabusAltarn" reply="71" id="3386000"] Also, you can use my tool GARF, to remove, backup of fixup your raceconfigurations.[/quote] I can only find one download page for GARF and my computer isn't letting me use it. Is there another place where this can be downloaded from? It looks like a very useful program. I had the same problem with APT 1.3 until someone on the Steam forums provided an alte
[quote who="Gaunathor" reply="1" id="3409644"] I don't know MabusAltarn's reasons, but I can provide you my own. First of all, some of the AI personalities are already quite aggressive. This is primarily the case with AIP 8 (Drath, Krynn, Terrans, and Thalan) and, to some extent, the AIP 11 variant of the Arceans. Secondly, the more aggressive a race is, the more it focuses on warfare. This is at the expense of everything else. The infrastructure of a highl
When I look at the AI personality tab, it shows the aggression for each particular race.
Is there another place I can download APT 1.3? The current download isn't downloading
Do you recommend including them in your game set-up? Are they there just to be conquered? Can conquering them get you into diplomatic trouble? If you add them to your game, why do you do so? If you don't, why not? I'm trying to decide if I should include any in my upcoming campaign; and if so, how many? Thanks in advance
[quote who="Gaunathor" reply="1" id="3409135"] My question is: if research is set to very slow, shouldn't production (and perhaps growth) also be slowed? It is, but only indirectly. New factory techs take longer to research, which means, that it takes much longer to increase your production capacity. The game option is about research only, so I don't think, that it should affect production too. Adding an additional option for production speed? Sure, I can s
I'm about to play my first game in several years. I've set research to "very slow" -as I like epic campaigns. My question is: if research is set to very slow, shouldn't production (and perhaps growth) also be slowed? I play Civ 5 on epic or marathon (usually epic) and research is not the only thing that is slowed down. Is is good to mod the game so that more than research is slowed down? I also like the idea of civ's not having tons of ships, as it makes
How do you decide whether to go for The Spell of Making victory or the Quest victory (if that particular wildland is present on your map)? In a close game choosing the wrong one of these two can cost you the campaign. So how do you decide when both are available? Thanks in advance
[quote who="Fallenchar" reply="12" id="3404236"] Great story Eric Anyway, since nobody has said it so far, let me be the one to play Captain Obvious: You can only cast Freeze and Tremor in friendly territory. That's the reason why... - I would never consider these spells too powerful. They are only useful for defense. - You should always try to avoid hanging out in enemy territory. Conquer cities and outposts the same tu
I'm a new player and, so far, it seems to me that Freeze and Tremor may be too powerful; especially when you can use them on a stack of five armies with just one spell. In my current campaign, I'm at war with the two most powerful AIs (both much more powerful than me) and despite sending many armies at me, they've never been able to attack any of my cities even once. Am I missing something about these two spells? Thanks in advance
[quote who="Spaceturtle120" reply="129" id="3403063"] Quoting MechaGodzill, reply 126 Is this beta patch saved game capatable? Thanks in advance In my experience a new game is required to take full advantage of patch changes.[/quote] Do you think it could hurt my saved game? Thanks in advance
Is there anyway to prevent the AI from building outposts inbetween the territory of other civs? In Civilization, I think this was called the "checkerboard" or "patch-work" effect -or something like that. In my current game, there are small boxes of AI territory (from outposts, not cities) in the middle of other civs. Is there anyway to change this (a mod or other solution)? Thanks in advance
I've read many posts which say that the 1.4 update is going to be a patch that improves diplomacy; but I don't see anything related to diplomacy in the patch notes. Are there any "under the hood" improvements to diplomacy? Thanks in advance
Is this beta patch saved game capatable? Thanks in advance
I'm a fairly new player playing as The Capitar for the first time. What do you think of The Capitar? Being able to move three on both the strategic and tactical maps seem to me to be it's greatest strength. The Bazaar doesn't seem very strong to me; though I've yet to build it. I simply don't set my production to "build wealth" hardly at all because there's always something else to build. I also don't rush build very much, so the 25% discount for th
Is it possible to replace the leader videos that you see when you're conducting diplomacy with a still picture? I never thought the leader videos were too great. Thanks in advance
[quote who="parrottmath" reply="2" id="3402112"] Might want to post your debug.err file, or at the very least post your specs for the computer.[/quote] Thanks for responding. How do I post my debug.err file? I've never done that before. Thanks again!
One thing I've noticed: When I start a game the ambient sound isn't working, but when I end my first turn, it comes on for a while. Then it goes out after a while.
The ambient audio always stops after a while of playing, then comes back on later -only to go off again. I've tried verifying my game cache on steam, but this hasn't solved the problem. Any suggestions? Thanks in advance