Captain Patch

Captain Patch

Joined Member # 2451690
9 Posts 44 Replies 607 Reputation

I think that trait can only be used ONCE. That planets and space stations within your territory at the time the trait is acquired will flip. That's the only way I can explain having the trait, but planets and stations that later get drowned in my cultural expansion do NOT flip.

6 Replies 14,116 Views

I've discussed this on a couple other threads, but I'm coming back to this one. I think I've found the culprit: Steam. Over most of this last weekend, I was able to play for hours on end with no lagging. Today, the lagging is back. 5-10 minutes good; 5-10 minutes of lagging. Back and forth. The fact that I was able to play for several hours straight with no lagging demonstrates that my PC setup IS capable of carrying the load. &n

60 Replies 128,740 Views

I was just playing GC3 for about two hours with no lagging. I checked the GeForce Experience and see that the 353.06 driver was released on 5/31, which is before I started playing GC3. So this whole lagging thing is NOT related to my hardware because NOTHING has changed there. Nor is it because of my video drivers because I've been using the same driver all along. That leaves either changes that occurred at Steam or Stardock or both. Something tha

6 Replies 7,641 Views

[quote who="Captain Patch" reply="1" id="3564208"] I've had the same thing. Except if you keep playing when the lagging starts, it lasts for 5-10 minutes. Then the lagging stops and for the next 5-10 minutes the PC performs normally. Then 5-10 minutes of lagging followed by 5-10 minutes of normal operation, etc. Over and over. Yesterday I had a problem when my NVidia driver (353.06) flaked out and a simplified generic driver tried to fill in.

3 Replies 6,256 Views

I've had the same thing. Except if you keep playing when the lagging starts, it lasts for 5-10 minutes. Then the lagging stops and for the next 5-10 minutes the PC performs normally. Then 5-10 minutes of lagging followed by 5-10 minutes of normal operation, etc. Over and over. Yesterday I had a problem when my NVidia driver (353.06) flaked out and a simplified generic driver tried to fill in. All I got was a black screen and music. But after I r

3 Replies 6,256 Views

It turns out that for some unknown reason, the video driver flaked out and the PC reverted to some generic driver that is far too inferior to handle GC3 graphic requirements. Rebooted the machine and all has been well for the last... 5 hours. Which is peculiar. Like you, I am playing an Insane-sized map. Once I had uncovered about 1/5th of the map, I started to get some recurring lagging. Not a temporary freeze, but rather the PC slowed way, way down. Lik

6 Replies 7,641 Views

This started just today. I start up the game and get about 5 minutes (or less) in when the screen flashes to black, then after a moment minimizes itself. However, while looking at my desktop with the minimized GC3, the mouse (which can move freely) can't interact with anything for the next several minutes. Once keyboard functionality returns, I can bring up Task Manager, which shows that is GC3 is "running" (rather than not responding). Maximizing GC3 from the task

6 Replies 7,641 Views

I've noticed that aside from biospheres which can terraform pretty much any tile, the UTs can only terraform the greatest number of tiles (as they are reusable). HOWEVER, I have noticed that there are some tles the UTs _can't_ improve, but earlier terraformers can. What I have started to do is wait until I've developed ALL of the terraforming techs. Then I start with the UTs and place them everywhere they can be placed. Then I check to see if tech #1 (Soil

14 Replies 45,353 Views

This aspect has frustrated me in a LOT of games. Even if the game in question allows the AI to sue for peace, most often the game design won't allow the AI to try to bribe the player to set aside hostilities. It is, in fact, a matter of "You can declare peace now, or else we are prepared to fight to the last infant if need be." Which is ridiculous. There never was a war where EVERYONE on the losing side was willing to fight to their total exterminatio

5 Replies 12,120 Views

[quote who="XWerewolfX" reply="21" id="3562889"] Quoting Captain Patch, reply 16 ( Star Drive 1 was a remake of MoO 3 and the publishers got tired of hearing that it was a BIG mistake to redo 3 instead of 2.) You don't know what you're talking about. [/quote] <p

29 Replies 119,967 Views

I'm playing on an Insane scale map and there are literally hundreds/thousands of colonizable planets available to the seven civs vying for galactic domination. At mid-game -- I've only uncovered about 50% of the map -- I have 82 planets under my control. Of those, 53 have ZERO Approval. It doesn't matter that I'm getting a 300% boost from Approval Relic studies. It doesn't matter that the colonists have been taken from seriously overcrowded planets

0 Replies 7,545 Views

Most military campaigns involved a HUGE percentage of Support personnel. The actual fighting force, the "tip of the spear", amounts to only about 10% of the total manpower. Similarly, on a planetary defense, though technically the entire population is enrolled in the National Guard, planetary militia, Volks Grenadiers, whatever, the actual combatants are a much smaller number. And on the defense, most won't even see combat because most are dep

10 Replies 10,572 Views

That should prove interesting. My civ is Benevolent, and more than 2/3s of the other civs are seriously hostile towards Benevolent civs. I would imagine that if I sent a freighter anywhere near their territory, it would get blasted for "trespassing". Between pirates and hostile civs, I don't think the life expectancy of my freighters will last much past the first trip. (If it even makes it to the final destination that is.)

4 Replies 24,258 Views

I find it odd because Star Drive 2 was recently released -- http://stardrivegame.com/ -- and it is unabashed admission that it is modeled to be almost precisely as a remake of MoO 2. ( Star Drive 1 was a remake of MoO 3 and the publishers got tired of hearing that it was a BIG mistake to redo 3 instead of 2.)

29 Replies 119,967 Views

I'm guessing that it involves making a Diplomacy Trade, but I've never seen an AI empire requesting that I accept a trade route from their end. I tried simply building a trade ship, thinking that there would be some kind of "Create Trade Route" panel where you set Point A and Point B. But after creating the trade ships, all I could use them for was scouting. So, how is it done? Under Governing I see a tab for Trade, w

4 Replies 24,258 Views

So, I've read through the game manual and I don't see this explained anywhere there. Given that you have a fleet of several ships. If you hover the mouse cursor over the fleet icon, it pops up an info panel. Sometimes that panel will show number of ships in fleet, moves remaining/total moves available, and sensor range. Or it will show Logistics cost/ total Logistics points available. For some reason that I don't understand, the cursor will a

0 Replies 8,420 Views

At least, there's no game manual to be found in my game library on Steam. What is prompting this game question specifically, now, is that I see that sometimes when I hover the mouse cursor over a fleet it will show how many ships in the fleet and the Logistics cost for all those ships combined. Other times, what I see is combined hit points, number of moves, and sensor range. NEVER all that info on one panel.

14 Replies 41,371 Views

[quote who="Vidszhite" reply="7" id="3560349"] If you Terraformed the Gobi Desert into a grassland, for example, that might be what Soil Enhancement is (you can totally do that in-game, too). [/quote] Going from desert to grassland is, imo, a change of several tiers: sand dunes and rubble to barren ground to sparse prairie to fertile grassland. [quote]You might even say that's what we did with Los Angeles. Using Los Angeles as an example again, we did that by taking w

8 Replies 38,257 Views

The last time around, I beefed up most everything, with the idea that the rig would be viable for at least 10 years. Cost an arm-and-a leg. Meanwhile I still had to replace a fried motherboard and video card. So, the system should be reasonably viable. HOWEVER, top line game manufacturers seem to think consumers should be upgrading every 3-5 years. Like we're all made of money or something. Currently, I refrain from making changes that require

4 Replies 17,069 Views

Harking back to several SciFi movies that touched on terraforming, I saw three main features: 1) The process involved the whole planet, all at once. 2) The process was EXPENSIVE. 3) And aside from Star Trek's Genesis Project, it would take decades to complete. So with those things in mind, I am inclined to make a couple of suggestions: 1) Create a terraforming planetary option. Take any

8 Replies 38,257 Views

I've been thinking that the terraforming needs to be scaled to reflect the quality of the terraforming. For example: Say you start with a Type 7 planet. The usable tiles versus total tiles averages out to a 7 total planet quality. You have a couple Type 14 tiles, a few Type 12s, a few more Type 10s, a LOT of Type 8s (water tiles), but then the rest of the land tiles are <Type 6. Add them all together and a

8 Replies 38,257 Views

Something I don't understand: So there are a string of Terraforming techs that each give you the opportunity to improve ONE tile. However, when you select that tile improvement task, it will show you several available site locations. So you select ONE tile to improve, and then you cannot improve any of those previously indicated tiles. WHY NOT? By showing several site possibilities, it

8 Replies 38,257 Views

Forgive the post doubling, but there was a major change in performance. Came back after dinner and started playing. Three hours later, still no lagging in performance. HOWEVER, for the first time, I had a CTD... sort of. The game screen disappeared and I was looking at my monitor's wallpaper. The music was still playing, but there wasn't a minimized program icon on the task bar. In fact, there wasn't a task bar. So I

60 Replies 128,740 Views

[quote who="DARCA1213" reply="6" id="3559831"] Or else you get CTDs like I did on insane maps, back when I had a PC. [e digicons]:P[/e] Also, anti-analizing and texture-scopic-filtering (or something with a similar name) really slow down fps and memory so turn those off if you turned them on. (as the defult setting is off. [/quote] Well, I've played 139 hours without a CTD, so at least that much is stable. And I don't recall activating anything that

60 Replies 128,740 Views