Captain Patch

Captain Patch

Joined Member # 2451690
9 Posts 44 Replies 607 Reputation

As a matter of personal preference, I let my planets run a population up to @20. Then I have the local shipyard build build a colonizer ship to send off 9-12 pop to settle a new colony. What's left behind is still enough to keep everything working fine, and the large number of settlers give the new colony a decent production jumpstart.

17 Replies 128,995 Views

[quote who="DARCA1213" reply="59" id="3568056"] Solution: film yourself destroying your pc in a spectacular fashion and post it on YouTube. Remember to have a back story and funny commentary for the video, or else it's just plain. If it's a success , you will have enough for a new pc and have pocket change[/quote] And if it's not, I'll have no pile of cash and no PC. "A bird in the han

60 Replies 128,718 Views

[quote who="Derek Paxton" reply="56" id="3567978"] Not really. The amount of computation the AI has to do, and the amount of objects in the game to track in memory are extremely variable and situational. This isn't a platform game where the enemies and objects are fairly consistent on each play through. On of the cool things baotu 4x games is that each game is unique and outcomes can vary wildly. But from a predictive performance perspective that can be rough.[/quot

60 Replies 128,718 Views

[quote who="trueace16" reply="54" id="3567747"] I have an i7 930 with 8gbs of ram. Graphics card is a gtx 760. I play on insane maps just fine.[/quote] And that's one of the things that puzzles me. "Your CPU is out of date and substandard!" and "You don't have enough RAM!" is what so many people here are telling me. But then there are times -- probably about 30% of the time -- when I can play for hours </s

60 Replies 128,718 Views

The sad thing (for me ) is that pretty much the ONLY reason I sprang for GC3 was its use of Insane-sized galaxies. Pretty much ALL space 4X games had what is effectively minimal "galaxies". MoO, GC, StarDrive, et al , have been pawning off "galaxies" with fewer than 100 solar systems. Even if you counted just the usable systems with inhabitable planets, that wouldn't even reflect

60 Replies 128,718 Views

[quote who="Medu_Salem" reply="49" id="3567435"] If your motherboard/CPU is incapable of dealing with more than 8 GB (which is common even for the earliest 64-bit CPUs and motherboards because their memory controllers weren't as sophisticated as they are now. This especially applies for legacy DDR2 based memory controllers, but also entry-level DDR3 ones) then you are screwed, because that means you can get an entirely new computer because there's NOTHING else you can do to get r

60 Replies 128,718 Views

[quote who="Captain Patch" reply="47" id="3567365"] Quoting Lavo_2, reply 46 It's been said before, and bares repeating, your CPU does not meet the recommended specs. The Q8200 is not anywhere near as powerful as an i5, even if it is listed as having the same clock speed. <

60 Replies 128,718 Views

[quote who="Lavo_2" reply="46" id="3567192"] It's been said before, and bares repeating, your CPU does not meet the recommended specs. The Q8200 is not anywhere near as powerful as an i5, even if it is listed as having the same clock speed.[/quote] Well, now says that the CPU needs to be substantially better -- INTEL CPU: Core i5-655K 3.2GHz AMD CPU: Phenom II X

60 Replies 128,718 Views

[quote who="DARCA1213" reply="42" id="3567001"] Look! Look! LOOK! https://pcpartpicker.com/parts/cpu/ you can get good CPUs right now for cheap. They are so cheap right now you can buy three processors and use two of them to rub together till they make a fun little squeaky sound. [e digicons];)[/e] .... Seems to be a problem for everyone eventually, but it's nothing a few dollars can&#39

60 Replies 128,718 Views

At least with the graphic specs, a game's full content can be accessed by setting the Graphics to Low settings. But for cache memory, there's no way to "dial it down" to at least get smooth gameplay. For a company to deliberately set Recommended specs to a number that isn't anywhere near what is actually required to get full performance, that IS deliberate bait-'n'-switch. As you suggest, they are saying whatever is nee

60 Replies 128,718 Views

[quote who="naselus" reply="37" id="3566788"] b ) There's a third option that you've missed - that nearly everyone playing GC3 will never play on maps larger than Large. Seriously, it's like 90% of players, according to SD's (admittedly rather bad) measurements.[/quote] But isn't that like saying, "This car model has LOTS of safety features. But they only work if you keep the car below the speed limit"? Even if the car is advertised of being capabl

60 Replies 128,718 Views

[quote who="Lavo_2" reply="33" id="3566748"] In fairness, I personally would have said this had someone even entertained the notion of buying a Core 2 CPU in 2013, let alone 2014.[/quote] Ah, but being a PC, not everything gets swapped out at the same time. The CPU and RAM date from 2012. The motherboard and video card date from 2014. And I might add that this system (as fluid as the components are) has not choked on any

60 Replies 128,718 Views

[quote who="naselus" reply="30" id="3566572"] That's because the amount of RAM used isn't constant. As I say, you can construct the galaxy with ~6gb or so. Once that's done, the size of the map really ceases to play a part in the RAM calcs, and it more becomes a matter of how many units are in play - and that number rises over time. As it's a 64-bit program, GC3 can address upto something like 17TB of memory, and w

60 Replies 128,718 Views

[quote who="naselus" reply="28" id="3566243"] Speaking as an IT professional, the specs of the machine listed are really kinda bad, tbh. The CPU is quite old, and not particularly powerful. 8GB of RAM is fairly low for true 64-bit programs (I'm in the process of upgrading our work machines to 32GB each, though we do a lot of CAD work; but I wouldn't recommend under 16 for anything that has to run anything heavier than MS Office these days). The graphics card is.... horrible, r

60 Replies 128,718 Views

I'm not entirely sure. I've upgraded quite a few ships, and the choices can be quite varied. But what they show is the "basic model" of the available upgrades. For example, the shown model is speed 5, but because of some techs the player has, the actual conversion will have speed 9. So that sort of suggests that if you upgrade an improved ship, it will revert to the basic model of the type you upgraded to.

6 Replies 38,160 Views

As popular as these individual unit upgrades are with the players, I would suggest two things: 1) Make upgrade discoveries be seriously rare-ified. Perhaps as rare as only 10% of the frequency we have now. 2) Put a cap on just how much improvement ships could get before Physics slams down and and bellows "Thou shalt not pass this limit!" Instead of getting ships with speeds >30, the absolute most a ship could achieve would be perhaps 10. Similar limits for

6 Replies 38,160 Views

I really do not believe that Morale should work anything like the way they set it up. The biggest factor that affects the unity factor -- which is how Stardock is describing Morale = "patriotism" -- is communication. Which for a high-tech civilization is at least as fast as the fastest ships in the empire's Navy. With a good possibility of eventually creating an instantaneous comm network that connects the planets farthest from each other. &nb

38 Replies 27,728 Views

You've encountered these upgrades time and time again when Survey ships explore Ship Graveyards. Improved Sensor Range, or improved Ship Speed, or improved Ship Range. I've had some ships go from a per-turn movement rate of 5 to >31, just from those improvements. Sensor ranges from 2 to 20+. Ship ranges improved to >100 from friendly territory. Don't the ship captains ever </strong

6 Replies 38,160 Views

[quote who="admiralWillyWilber" reply="21" id="3564806"] according to brad excessive and insane maps are for 16-32 gigs of ram. Imense should be fine.[/quote] Now that I've turned off the Steam Overlay -- -Turning off Steam Overlay Uncheck the box that Enables the overlay. -- my game on an Insane map works fine, even t

60 Replies 128,718 Views

I was directed to here: https://esupport.stardock.com/index.php?/default_import/Knowledgebase/Article/View/496/161/general-galactic-civilizations-iii-troubleshooting Disabling the Steam Overlay seems to have eliminated the problem (for now).

60 Replies 128,718 Views

[quote who="Island Dog" reply="5" id="3564488"] Please go through the troubleshooting guide and if you still have issues there's instructions on how to submit a support ticket so we can look into it. https://esupport.stardock.com/index.php?/default_import/Knowledgebase/Article/View/496/161/general-galactic-civilizations-iii

6 Replies 7,639 Views

[quote who="Chibiabos" reply="5" id="3564669"] Quoting Captain Patch, reply 3 I think that trait can only be used ONCE. That planets and space stations within your territory at the time the trait is acquired will flip. That's the only way I can explain having the trait, but planets and stations that later

6 Replies 14,112 Views

[quote who="marigoldran" reply="14" id="3564607"] Quoting Captain Patch, reply 13 Started to play the game after 11 p.m. PDT. As I suspected, no lagging whatsoever. Whatever/whoever is interfering with the game during office hours. Wait, what? You can play this game during work? [/quote] You misun

60 Replies 128,718 Views

Started to play the game after 11 p.m. PDT. As I suspected, no lagging whatsoever. Whatever/whoever is interfering with the game during office hours.

60 Replies 128,718 Views