TheSoloDriver

TheSoloDriver

Joined Member # 2444577
5 Posts 33 Replies 647 Reputation

Maybe should have let us have our beta testing >.> Well I'll start this. So far I've noticed the following bugs. (others feel free to add) 1. When making a custom race the "Warrior" trait is listed 2 times 2. Set my habitabel planet option to rare (as well as extreme) and there are planets everywhere to colonize.

190 Replies 469,598 Views

The galaxy size was the biggest blow to the game and I'm glad it's going to be restored. I just loved all the dead space in which it seemed like a huge endeavor to go from one side of the galaxy to the other. It made the logistics part of the game fun weighting in the great task of conquering a galaxy so far away. It made those first few turns in enemy territory so critical establishing a base of operations to continue support for the war. Even made deep range space stations so vital

53 Replies 329,765 Views

Ok, feeling really stupid on this. In what part of the file do I put my ships info in? So for example I have a ship named Zaku 1 Carrier.(long file name has __D6C4FB1ECFB14CA39304927DDB2BCCE8 at the end) How do I get that design that is saved in a completely different location to replace the default design? Do I have to save the design in C:\Program Files (x86)\Steam\steamapps\common\Galactic Civilizations III\Designs ? I even got desperate and replaced the terran design with mine by renaming

15 Replies 42,452 Views

So I take that as a no? Been digging in the forums, didn't know if during one of the weekly streams it was brought up. Really driving me crazy with the stock designs. Every empire should allow for at the very least visual customization for their fighters. To be honest, in order for carries to be more balanced they should make it like real life. A ship will have X amount of slots. Tiny ships take up 1 slot, small ships 2 ect. If the ships are destroyed it forces a player to send back his c

15 Replies 42,452 Views

Ya, that's no problem as soon as the workshop opens up. I'll also put up my take on the Musai-class Late Production Type battleship. My take is a little wider and more aerodynamic. (yes I know that doesn't matter in space, but it makes it look more cool [e digicons]:P[/e] )

1,569 Replies 7,896,658 Views

Not going to lie, I want to b**ch slap the AI when they drop a star base next to my planet and then gets on my case for being in "their" territory. All I think is , "really? Freaking really?" Why can't I make threats? lol

7 Replies 6,192 Views

I get the same issue sometimes when I invade planets. I find it odd since my PC is not even breaking a sweat. Screen just goes black when I try to invade multiple planets in a turn. First one usually goes no problem, I then save before launching attack number 2. On the bright side this game runs so much faster now.

12 Replies 3,945 Views

I'm surprised this person hasn't complained about random events and not being able to pick all three options. [e digicons]:rolleyes:[/e] The idea of this being a game breaker is just making me realize how some people will cry over anything. At first I was going to be rational and just say why not make it a selectable option. With the way you cried like a child in Walmart for not getting the toy you want now all I can say is Stardock leave the system as is, this is hilarious. Don'

156 Replies 662,530 Views

Oh, the nerd rage is strong in this post. OHZ MY GODS WHY CAN"T I HAVE ALL ZEE TECHS!!! I am actually enjoying this idea because it makes me make more difficult decisions based on each game. To each his own, but some of the comments on here are freaking hilarious.

156 Replies 662,530 Views

Not going to sugar coat it, I like using them. Why? AI cheats, there I said it. I'll watch the AI make a perfect B line to a ship or planet way outside their sensor range. Also the fact it makes sense to build them regardless. It's my form of military intelligence. I'm not going to call the Pentagon and tell them the use of satellites gathering IMINT is cheating.

61 Replies 228,296 Views

I'm getting the hang of making these look better. I was able to do a lot more detail with the head and actually make decent looking fingers for the hand. Also switched up from tiny class to small. It's a mix of Zaku/Gouf/Gelgoog designs. (just noticed I didn't invert the colors on the other shoulder, whoops) <img src="http://i587.photobuc

1,569 Replies 7,896,658 Views

Made a command version of my mobile suits. Features a larger shield with built in guns, larger main weapon, leg mounted missile launchers and a small shield for the left arm. Also inverted the colors to make it stand out and of course no Zeon command mobile suit is not complete without a command antenna mounted on the head. I just hope when the finished game comes out we can cycle through all the colors and textures while designing our ships. <img src="http://i587

1,569 Replies 7,896,658 Views

[quote who="goxwerd" reply="4" id="3537386"] Have you tried to fight the Alts with beam weapons when this unhittable issue is happening? What the OP is describing is not a mass drivers driver issue, it is an odd bug that makes Alterians unhittable. Happens to me all the time where at some ""random" point in the game first attack hit rolls have a chance to hit but after the first firing everything after that is 100% miss so it is just a longer drawn out fight until they peck away and kill

6 Replies 23,210 Views