The_Tourist

The_Tourist

Joined Member # 2440035
16 Posts 52 Replies 3,561 Reputation

[quote who="Croc411" reply="3" id="3743855"] It gives you Zero Gravity Construction tech in addition to the constructor, enabling you to train Engineers (which is much better than just getting an engineer). Most probably the description of the ability is wrong. For a detailed description of all the racial abilities, see my thread on the steam forums: https://steamcommunity.com/app/226

5 Replies 40,018 Views

[quote who="lyssailcor" reply="2" id="3743831"] Doesn't look like awarding anything like that: InventiveAbility InventiveAbility_Name InventiveAbility_ShortName InventiveAbility_Dec &nbsp

5 Replies 40,018 Views

In version 3.6 the description of this ability states that you start with an engineering citizen type and a constructor ship. However whether you choose the Slyne, or create your own custom civ with the inventive ability you only get a constructor on game start, you never get an engineering citizen as well. Are you supposed to get an engineering citizen or is it a typo in the ability description and you're only supposed to get a constructor?

5 Replies 40,018 Views

When selecting the Slyne or Yor the entire planetology branch (after the planetology tech itself) in the tech tree is missing. If you change either of these species to aquatic or carbon based then the planetology branch returns in full. Also, creating any custom civilisation that is either silicon based or synthetic will result in the same problem.

7 Replies 13,950 Views

[quote who="AdamMG" reply="6" id="3742319"] Despite having to scroll through a debug log (please put these on a dropbox with a link if you want these threads responded to by the general public) I'd like to say that I see Gravitronics on my games as the Thalan. [/quote] Yea I tried using the spoiler tag function to avoid exactly that but it's not working and I can't figure out why, that's why I asked for help with it. Hopefully Rhonin or someone at Stardock will help so that

9 Replies 55,604 Views

Thanks Rhonin, yea, the Gravitronics branch is definitely missing from my build as well. Also, how Do I use the spoiler tags please? Here's my debug message: Debug Message: Version 3.5, Build #10716, last updated on: 02-27-2019 01:31

9 Replies 55,604 Views

Looks like it's missing in my build too. I can't remember all the techs in the Gravitronic branch, Rhonin, could you post a pic of this part of the tech tree please so I can double check that it's really missing from my build. Thanks

9 Replies 55,604 Views

[quote who="Bakka" reply="10" id="3742146"] Not sure if this will help you but if you're using an XML faction then make sure the techtree is set to Master_Tree This change will not be seen until you start a new game. Cheers Bakka [/quote] Thanks for the suggestion, I'll give it a go and see what happens [e digicons]:)[/e]

13 Replies 19,679 Views

[quote who="sdRohan" reply="9" id="3742136"] Quoting The_Tourist, reply 8 Hi sdRohan, thanks for the tip, yes, I was able to run the file, below is the result: --- XML Data Binaries Completed --- Press any key to continue . . . Yes, that was just to see that there were no

13 Replies 19,679 Views

Hi sdRohan, thanks for the tip, yes, I was able to run the file, below is the result: --- Building XML Data Binaries --- Screen Data Compiling screen data. Current error level is 0 done. Base Core Data Binary... Compiling Core data done. Base GC3 Data Binary... Compiling base game data. Current error level is 0 done. Core Data Binary... Compiling Crusade core data <p

13 Replies 19,679 Views

The CMD window closes before I get a chance to see the result, but from the brief glimpse I get I see 'current error level is 0'. Not sure if that's of any help to you...

13 Replies 19,679 Views

Thanks for the reply Rhonin. Looks like it's missing in my build. I did a search for living ships both in my custom civs tech tree and the default Altarian tech tree and that particular branch is not there... [Edit] OK something weird's going on, whenever I try to validate Galcivs files on steam I keep getting the error message '7 files failed to validate'. It says it's downloaded them, but running validation again results in the same error...

13 Replies 19,679 Views

Yes. I'm using a custom civ with the Ancient and Vigilant abilities and I can't find the 'living ships' tech to research. I know the Tech tree has changed a lot so maybe I'm not seeing it? Do you have a screen shot you could post that shows where the tech should be in the tech tree? thanks

13 Replies 19,679 Views

Previously if you had the 'Ancient' species ability you'd be able to research 'Living Ships' however in Retribution this does not appear to be the case. Have 'Living Ships' been removed from the game or are they part of a different ability tech tree? If so which ability(s) do you need to select? Thanks in advance [e digicons]:)[/e]

13 Replies 19,679 Views

Also, do you think it would be possible to have an extra large UI option? Maybe something that is somewhere inbetween 1 and 1.5 times larger? Or at least make the smallest and smaller sized text bigger? Is this something that is moddable? Thanks.

8 Replies 35,519 Views

Hey pshaw, it looks like the the large UI is back to normal for me now at 4K. There must have been something in the last update that fixed it. Would you still like me to send the perfs and debug files?

8 Replies 35,519 Views

[quote who="Old-Spider" reply="2" id="3688934"] I'm playing Crusade. The Opt-In was fine yesterday. The release today is very small. It looks like the font is the main problem. [/quote] Ah so you noticed this as well, not just me or my setup then haha

8 Replies 35,519 Views

[quote who="pshaw" reply="1" id="3688933"] We have made any changes that should have affected 4k. Are you playing base game or crusade? [/quote] Crusade

8 Replies 35,519 Views

Yea I was gonna submit a support ticket about this as well but it looks like the proud canadian has already let stardock know about this bug. I'm also seeing assault fighters spawned by the first unlocked carrier module being assigned a guardian role as well as the interceptor drones spawned by the more advanced carrier module being assigned guardian roles. Obviously I was expecting the interceptor drones to target and take out ships with the 'guardian role' but that doesn't happen sinc

7 Replies 28,212 Views

OK I'll see if I can find how to get the Aid Population, Aid Moral, and Aid Influence projects. So how do you guys specialize a manufacturing world now? By Building factories, power plants, cities and sending engineers there?

7 Replies 34,984 Views