treborblue

treborblue

Joined Last seen Member # 2431186
11 Posts 300 Replies 1,130 Reputation

@ Horemvore Have you tried the installer for your mod I sent a link to. Is it what you are looking for?

595 Replies 1,780,925 Views

[quote who="Frogboy" reply="10" id="3669977"] Quoting tasgilt, reply 8 Question, will your spy act as a counter-spy to all your planets? Or will you have to assign one to each planet to protect it? Your unassigned spies provide counter-intelligence services. When a spy shows up on your world,

56 Replies 332,752 Views

[quote who="Patrickwl" reply="4" id="3669867"] Its been a while, But I'd like to thank you for your help getting my custom tech, works great with my custom faction. [/quote] I stole your idea, and now have 2 two versions. Hubble array and Keplar array, further down the tree.

7 Replies 10,093 Views

@Horemvore Sent you a PM with the link to download the installer. Edit: Updated installer to use relative paths not absolute. Version 0.1.0.1

595 Replies 1,780,925 Views

[quote who="Horemvore" reply="475" id="3669271"] Sure, I have tried creating one before but failed miserably . [/quote] Almost done, will try and post later.

595 Replies 1,780,925 Views

@ Horemvore Want an installer / uninstaller for your mod?

595 Replies 1,780,925 Views

[quote who="Mike1984" reply="24" id="3667825"] It seems that the community is of diverging minds on Administrators. The solution is at least a switch on/off. I personally hate the new admin feature, hate the "new" game and regret updating it. I at least have time for other things now. [/quote] You can mod out the Administrators entirely if you wish as in post #19. I'm sure if you asked nicely, someone will create a

41 Replies 266,168 Views

Yes, please fix no.3. I need my eye candy. [e digicons]X([/e] While I don't have as much time invested in the creation side of things as Gauntlet, I do have a fair amount of time invested in my Tech Tree viewer/editor tool which is on hold until I know what options will be available for the creation of custom Tech Trees. Had planned on coding improvement, ship component etc. editor to compliment the tool, but as I say all is on hold.<

3 Replies 20,307 Views

Notepad++ is free and works with the tool. Does Notepad++ work if you double click the .exe and use it normally? If so, then make sure you are pointing the Tech Tree tool to the correct file. Browse to where you have installed it and select the .exe It should look something like this. C:\Program Files (x86)\Notepad++\notepad++.exe

201 Replies 847,780 Views

[quote who="augustusjr" reply="6" id="3665264"] Really hate the starbase administrators!! I want to be able to turn off this feature. I play on the immense map. I use a lot of starbases. This sucks!! [/quote] You could always Mod them out or have a Mod that allows you to increase them. For instance you could have a colony unique building that trains a new administrator every 5 turns or adds X amount towards a new administrator. Edit:

41 Replies 266,168 Views

Turn the difficulty down until you are familiar with the mechanics. This will handicap the AI slightly. The AI will trade Techs with each other at every opportunity, giving the impression they can research quicker than you. Turn off Tech trading this will slow them down. I generally only build factories on my home world to start with, this will speed up your ship building. The next world I colonise I build a couple of factories and the res

3 Replies 20,941 Views

This is the way I would do it. You need to copy two files from your GalCiv directory, assuming you have a Steam install. ...\Steam\SteamApps\common\Galactic Civilizations III\data\Game\ ImprovementDefs.xml Copy to ...\Documents\My Games\GalCiv3\Mods\ExampleMod\Game\ assuming English ...\Steam\SteamApps\common\Galactic Civilizations III\data\English\Text\ ImprovementText.xml Copy to

7 Replies 10,093 Views

When you go negative, the wheel is set to economy and is locked. All manufacturing is shut down. Once you go positive, the wheel is unlocked, but you have to adjust it manually. i.e. move it back to the centre.

6 Replies 21,668 Views

There is also a HitPoints Stat I haven't tried it myself though. The only reference I can find is in this file, EXP1_MercenaryComponentDefs.xml Its part of a trigger. OnFinishBattleVictory Ship </Target

3 Replies 7,600 Views

Will there be any editors released or built-in with Crusades. Will my Tech Tree Editor become obsolete after its release? https://forums.galciv3.com/477456/

186 Replies 106,957 Views