The names in tool are the internal names. They are renamed in game, so insane becomes ludicrous.
treborblue
[quote who="darthranma" reply="53" id="3801752"] i tried to install your program but i get the error "to run this program you must install.net. the framework 'Microsoft.AspNetCore.App' version 5.0.0 was not found." so i downloaded .net 5 and installed it and rebooted but the error persists [/quote] You also need to install .net 5.0 desktop runtime and ASP core (Hosting Bundle) https:/
ok, not related to language files. Will need re-think what it could be.
Fixed, Try again
@Unknown_Hero Uploaded a new version. Can you try the installer link again. I have added a debug - test language files drop down from the main window. If this works it should eliminate language files issues. <img src="https://cdn.stardock.us/forums/24/31/2431186/d7e1e4c4-51d5-4e2f-a19e-dd3601aeee99.jpg
[quote who="Unknown_Hero" reply="46" id="3801555"] Hello treborblue, It seems that something is wrong with the Intrigue expansion. If I remove the folder "EXP3_Intrigue" the program does not crash and I get an error message. Here is the <a href="https://drive.google.com/file/d/1Gtz4bKJLA-3q1IPrwHUkKi7tgvtqhQLK/view?usp=s
[quote who="ArelMCII" reply="43" id="3801486"] Working fine for me, with Precursor Worlds and Crusade both installed. [/quote] Thanks for letting me know. Are you using steam? Do you have the 'opt_in_update' enabled? What language are you using?
I want to get it working for you, but I can't reproduce the crash. The crash seem to be happening during UI binding. I have added debug logging to everything I can think of, but in your case it crashes before it logs anything. Has anyone else managed to get the tool working?
Did you get a popup just before it crashed? I installed a fresh copy of GalCiv on an old PC and it worked fine. I even tries different languages thinking it might be tied to this. But this also worked ok. Do you have visual studio 2019 or equivalent on your PC, I can send you the source code to debug?
[quote who="Unknown_Hero" reply="36" id="3801329"] Here is the settings folder . [/quote] What Language is your GalCiv set to in steam? Have you opted into 'opt_in_update' in steam, this introduced multiple language files into the root directory. This could be the cause. I have added some more debug logging can you try the down
Everything looks fine. Its parsing the tech tree and stats ok. But doesn't start the rendering. Not sure why. I am Downloading GalCiv on to another PC to see if I can reproduce the error.
Can you zip the Documents\Galactic Civilizations III ToolBox\settings folder and send a link. I think its something to do with language texts.
That is the error I was talking about, AFAIK its only that file that has an error. Try this Installer I've added a quick workaround for the null xml error for this particular file. Also enabled debug logging. If you still get issues, try a clean install of the tool, delete the \Documents\Galactic Civilizations III ToolBox folder. Verify your
Does it crash to Desktop? It should catch any errors and not crash. This is the offending code, remove the line in Red. Promethion Colony
Porting the old tech tree to the new system didn't go well. I've had to re-code a lot. The upside is the GUI is all new, updated most of the look to be more inline with Crusade. The downside is there is no modding of new trees, the old code just wont work with the new system. Not all features are ready. You can filter the tree based on race traits and select which mods to show in the tree. By default no mods are selected, and no filters app
New update coming soon. Currently porting my tech tree tool to the new system.
@Admiral @Unknown_Hero I've sent you both a link to download the ToolBox beta The code requires ASP.Net Core 5.0 runtime. You will be prompted to download it if you haven't got it installed. When asked choose 'Download Hosting Bundle' Test and let me know if you encounter any bugs. Any feedback welcome.
[quote who="Unknown_Hero" reply="17" id="3799055"] @treborblue, Very good news. This seems like a good start. [e digicons]:)[/e] Count on me for the testing. Maybe also ask the players what they would like to be able to change, within the limits of what you consider simple to achieve at first. This would also allow to get feedback. [/quote] Need to fix a couple of bugs before I send it you for testing. Will PM you link.</p
@Unknown_Hero, Here's what I would like to do. See if we can generate interest, start with a simple tool. Something that allows you to change the start-up conditions, number of admins, number of planets each government can support, simple things like that. This wouldn't take much UI work. I have most of the code done that handles the files. Enlist a few people to help with testing and debugging, <p
[quote who="Unknown_Hero" reply="13" id="3798057"] Hi treborblue, So, we are now at GalCiv3 version 4.1 and there will be no more Expansions or DLCs, and no major changes I think. Do you plan to finish your tools and maybe add more for improvements, tech tree, ship components, ships, citizens, resources, artifacts, mercenaries, ideologies, starbases, treaties, United Planets resolutions, governments, etc.? [/quote] I would like to finish some
No. I will be releasing a new version soon
[quote who="admiralWillyWilber" reply="6" id="3776750"] What is the system editor. I might use the improvement editor. [/quote] System editor allows you to create custom Star systems and Planets for your custom races. [quote who="Unknown_Hero" reply="7" id="3777038"] If you have fun doing it, just do it. [e digicons]:)[/e] [/quote] I'm at that point now where most of the boring stuff is done. [quote who="Publius of NV" reply="8
I know about v4.0 and the promise to make it easier for modding. The way I have done the base code shouldn't matter too much whether Stardock change the file structure or not. This has always been the problem in the past. What I am more interested in is demand for the tools. If the demand is there I will code them. I have been away from Galciv for a while so I don't know how much interest there is in modding. Preview <img src="https
Is there much demand for modding tools? My previous tools, Tech Tree editor, improvement editor and system editor were abandoned due to con
[quote who="Publius of NV" reply="9" id="3762938"] Quoting treborblue, reply 4 I have a Mod tool that scales Governments with Galaxy size. Adding administrators....... Anything else might need scaling? Does it scale the number of colonies supported? I might be interested, could you