treborblue

treborblue

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11 Posts 300 Replies 1,130 Reputation

Link to Mod/App. https://drive.google.com/open?id=1FXw2HE5kN4Ezqm6uAwOpomF9G0QqkR3V I have had to change the way it works due to GalCiv now compiling the Mods folder prior to loading. (Didn't test fully with intrigue) <p style="background-color: transparent; color: #000000; font-family: " segoe ui",arial,sans-serif; font-size: 16px; font-style: normal; font-variant: normal;

7 Replies 37,993 Views

I have a mod (tool) that scales the Colony limit according to map size. Let me see if it still works for Retribution. Edit Still Works. If anyone is interested I will bundle some instructions and post a link.

7 Replies 37,993 Views

[quote who="IDontKnowTech" reply="3" id="3710889"] how do you use a Tree Viewer? [/quote] https://forums.galciv3.com/477456/page/1/

9 Replies 32,522 Views

According to the Improvements schema there is an element called 'RelativeWeight'. I am not sure what it does or even if it is implemented. You could try adding this to the improvement and setting a high value. There is also an element called 'Tech' in the AIStrategyDefs schema, again no idea what it does or whether it is implemented. N.B. If you add an element to your xml, it must be in the same order they appear in the schema. Let us

2 Replies 8,812 Views

Copy GalCiv3AIDefs.xml (...Galactic Civilizations III\data\Game) to your mods folder. (...My Games\GalCiv3\Mods\ExampleMod\Game\) or (My Games\GC3Crusade\Mods\ExampleMod\Game). Open up the newly copied GalCiv3AIDefs.xml in a text editor. Search for the difficulty you wan to edit e.g. 'Godlike' or 'Incredible'. Scroll down to you see

19 Replies 133,943 Views

In Gal Civ there are no AI scripts there only AI guidelines. You can influence what the AI researches by giving it preferences ( AI weight) and/or giving a tech a TAG. (advanced) If you introduce a new tech and give it the correct 'weights' the AI will research it if it 'feels' it needs it. You can create a completely new and unique tech tree for the AI and it will use it. As for new hull sizes, there are certain limits as to what you

201 Replies 847,724 Views

AFAIK the engine is 64bit, but it looks like the max in-game fixed decimal is 32 bit. You just need to keep the maximum tech cost below 2147483.

6 Replies 9,864 Views

I have just done a quick test. Copied shipcomponentsdefs.xml to mod folder '....\Documents\My Games\GC3Crusade\Mods\ExampleMod\Game Fired up the tech tree editor, set the mod path to point at '<span style="font: 400 16px/20.8px 'Segoe UI',Arial,sans-serif; text-align: left; text-transform: none; text-indent: 0px; letter-spacing: normal; text-decoration: none; word-spacing: 0px; display: inline !important; white-space: no

8 Replies 13,441 Views

Did you modify the shipcomponentdefs.xml directly or did you make a copy in your mods folder and modify that. Tooltip descriptions that say 'Increases rate of fire of Beam Weapons 30% but lowers damage 15%' are hardcoded into the text descriptions, so you will have to edit these to reflect any changes you have made. The stats below the description in the tooltip, are dynamic, and should change based on what stats are in the xml Hope this helps.

8 Replies 13,441 Views

It is a tool primarily to edit techs and associated tech stats and text. it should however display the same stat text for any module / weapon etc that appears in the in game tech tree. You may have to edit the text associated with the ship component to reflect changes in the tool tip. I am away from my desk, so I can’t fully check ATM.

201 Replies 847,724 Views

Check out this Tech Editor https://www.nexusmods.com/galacticcivilizations3/mods/80/?tab=description&issue_id=335373 see the video on creating your own specializations. (user submitted) may help. Adding specializations directly was on the TODO list.

5 Replies 9,077 Views

@Gauntlet Do you know a way to add a ship class without having to copy the whole shipclassdefs.xml to your mod folder. I have a Commander upgrade option that upgrades the commander ship to a faster ship if you have researched the required drive tech.

6 Replies 29,448 Views