This was apparently a video driver issue. Why it was occurring only for that combination of programs may never be known, but it seems to have been resolved.
WIllythemailboy
I'm getting a repeatable bluescreen when I close GC3 with iTunes open. I haven't noticed any other program combinations that cause the same effect. Any ideas beyond the obvious "don't run iTunes behind GC3"? This only started when I upgraded to Windows 10, but I don't play often enough to rule out game/steam/iTunes updates that may have contributed as well.
[quote who="Larsenex" reply="4" id="3507702"] Edlander, what I need to know is if defenses are actively working. Do we have straight defense against straight offense or are there other factors in play. Medium ship with 2 beam attack and 30 missile defense against a medium ship with 25 missile attack and 30 missile defense. On paper the beam weapon ship should ALWAYS prevail. This was how it worked in GC II. Does
[quote who="Ryat" reply="1" id="3492143"] My thought is, "Why would you build so many in such a small area?" [/quote] Lots of overlapping starbases is the key to unlocking a really good planet's potential, along with military slingshot arrays. In GC2, you could get 24 bases affecting a single space, which could turn a single ship in the sweet spot the combat power of an entire fleet (for scoring purposes) and give it +72 movement points for one turn. Use f
[quote who="Gaunathor" reply="3" id="3488963"] Quoting WIllythemailboy, reply 2 If your empire was so unbalance that shutting down didn't give you positive income, you just sat paralyzed until someone started taking planets from you. You could still do things to get back on your feet. Like selling techs and
[quote who="Lucky Jack" reply="1" id="3488903"] I think the word is there will be. Just a bit early I guess. On GC1 and 2 it caused your empires morale to start tanking, but since morale was out, and is now in -- or is it -- I guess we will have to wait another build or two to see what they have planned for it. [/quote] The biggest consequence was that below a certain level (-500 bc in GC2) your empire simply shut down. All building and research stopped* until your credit ba
Suggestion for upgrade all ships: give the option to "upgrade all ships of that type in this fleet" - halfway between upgrading one ship at a time and upgrading 40 at a time.
[quote who="charon2112" reply="47" id="3485813"] I know they do, but why? Maybe a dev could chime in with the thought process behind this decision. Why should that starbase move (and it really is just a starbase that builds ships) and no other? [/quote] If I remember correctly, it was mentioned in a stream that it was basically a UI choice. Placement of the starport is important for maximizing use of planetary output; the choice was between allowing the starport to be reposi
[quote who="parrottmath" reply="30" id="3485161"] If I build a starport at home, then I find a better spot for my starport, I would then deconstruct my other starport and build a new one in the more central location... But then I find another planet, then I want to deconstruct my central starport and build a new one in the better location, but I don't want the other ones to be staying there. When I build a starbase with its traits, they have functionality directly for that location f
God no. Voice acting has ruined more games than it has ever improved. I can't play Advent in SOASE with the sound on, the voices are that annoying.
[quote who="Gaunathor" reply="30" id="3483898"] That's good to hear, but I'm not quite certain what to think about moving the Death Furnaces to the Ideologies. [/quote] Perhaps that's a hint toward race-specific Ideology choices? Not to the same degree as tech trees, but a few replacement choices that fit better into each race's tech tree? [quote who="mormegil" reply="29" id="3483887"] This will mostly be addressed by tech tree design, let us kno
[quote who="Gaunathor" reply="14" id="3483858"] What are you talking about? There is no such rule here. [/quote] There might be a post limit because he just created the account. Some forums do that if they've had issues with spam bots or virulent haters in the past. I know of at least one that forces any new account into read-only for a couple days to prevent someone who's been banned from immediately creating a new account to continue whatever they were banned for.<
An issue that came up with custom races in GC2: is there any plan to address one-off buildings for races sharing a tech tree? For instance, if I played a custom race using the Thalan tree, I had to make sure no other race in the game used the same tree or I wouldn't be able to build a Hyperion Matrix - the AI player went first and rush bought it the first turn, so the building was unavailable before I even had a chance to go. Other races had similar issues with early buildings. In
The only possible benefit from this system is the potential for even cheaper specialized ships, assuming the cost is adjusted to reflect the "free" components having been removed from the base hull. Colony ships and constructors with zero sensors; hell, even combat ships with zero sensors as long as they're in a fleet with something that does (unless that handicaps their fire control). Defensive ships with minimal/no life support and even less engines than the current base hull
[quote who="Lord_Silverkey" reply="15" id="3483069"] So if the races that are either now extinct or lost in obscurity don't make it into the game for launch, I'm fine with that. The devs need to work on the races which are assets for telling the official campaign's story. Likewise with expansion packs they should focus on races and things which have something to do with the story.With DLC on the other hand, I'd really like to see a line of "Lost Civilizations" releases.Yo
[quote who="aLap" reply="33" id="3482228"] Currently it takes more energy to generate antiparticles or fuse two light atomic nuclei. But "always"...? Precisely because fusion and antimatter are essentially energy storage, working essentially like batteries, and are not exactly static fuel sources, either fusion cells can also be "mined" within the game, or mining antimatter is a rather silly way to make black holes useful. Making black holes generate bonuses - as their myst
Suggestion for the build queue: have the checkbox be "repeat queue". If you want the same ship you just put one in the queue and check repeat. It would also give you the option of "build 3 escorts, then a carrier, then repeat".
[quote who="MarvinKosh" reply="80" id="3481773"] Something that happened often enough in GC2 is that you would basically have the game in the bag and have to do a lot of tedious mop-up to get a conquest win. I wouldn't be surprised if someone's scheming up some new events to keep you on your toes in such a late-game situation. Or, dare I say it, an AI storyteller which starts those events to keep the game from getting too stale. [/quote] Hopefully with some thought p
I'd prefer to see a weighted cost increase for wildly unbalanced civs instead of a brick wall like this. Add in a multiplier factor that geometrically increases tech costs based on how far you are in the other trees - racing all the way down a weapon track would get more and more expensive, but backfilling some of the other trees would reduce the cost back to more reasonable levels.
Quick, someone fill his office with packing peanuts!
Not addressed on the stream/question for next week: Will terraformed tiles be able to have tile bonuses, or just adjacency bonuses? If so, will they be generated (but not shown) when the planet is generated, or rolled when the tile is terraformed?
[quote who="erischild" reply="29" id="3478263"]I find star fighter vs capitol ship unconvincing at best. So, since convincing narrative is more important than scientific accuracy, I ask that the combat system not allow ants to kill elephants nor even affect them significantly. Certainly not one lone ant[/quote] That is the big issue with fighters. They either pose a disproportional threat to heavier ships, or pose a realistic threat which is really no threat at all. It's very diff
Dr. Mailboy or: How I Learned to Stop Worrying and Love the Korath The trick is to bribe the Korath into war with your other enemies, then buy the newly-spored planets for pocket change. The AI valued planets mostly on population, and a spore ship dropped it to .001 billion, so you could buy that for a few hundred bcs, sometimes less.
Perhaps Gaunathor can find the reference, but I recall someone saying there were going to be advanced terraforming techs available into the second and third ages in order to spread the colony rush out.
[quote who="androshalforc" reply="21" id="3475221"]i must disagree ejecting the warp core only accounted for about 5% of the solutions at least 50% of problems were solved by connecting the affected system to the deflector dish[/quote] Or diverting warp power *to* the effected system, then connecting it to the deflector dish. To be fair, the warp core was a point-failure component for the ship. If it goes, the ship is simply gone , so preparing to ditch it at the first