So...Galciv is a spiritual successor to MOO2 because they are both good games? That doesn't track. Note I don't have a strong statement to make here -- never played MOO2, just played MOO3 and never even finished a game it was so awful. I fully understand that MOO2 was apparently far superior. In fact, people talk about it so much I wish somebody made a game that actually did intend to just be a faithful modern remake of MOO2, xenonauts-style. I'
Michael Ens
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Just a random thought since people were debating Stealth. I'm not sure it's a good idea, but it's an idea: Suppose that stealth was just a modifier on detection distance. So if you have sensors on your ship that can see 7 away, but your enemy has developed 3 stealth points, then you have to be within 4 squares to "detect" the stealth craft. This could be useful for troop transports to slip through gaps in the sensor radius, and a ship with sufficiently hi
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