XCOM seems to be turn based tactics. I don't see the strategic element. To me, strategy incorporates heavy resources and logistics management including trying to reduce or cut off the enemy's resources and supply lines, versus tactics is moving and positioning units for optimal offense and defense. And yeah, steve. Yours is Feb. 18. That gives us elite founders 14 days and change, reducing every day 'til we get our beta access k
Chibiabos
[quote who="Avatar137" reply="9" id="3617902"] Blasphemer!!! [e digicons]:fox:[/e] [e digicons]:dog:[/e] ('cause you like dogs [e digicons];)[/e] ) [/quote] Guilty as charged. :) Also fond of horses and birds. :)
Early next week. ;)
You have to wait to get a Beta Access Code. You won't get that /in/ the Steam client, you'll probably get it through e-mail and/or the Stardock store account, you copy that code when you get it and you will put it into your Steam account.
[quote who="Seilore" reply="115" id="3617719"] Quoting Chibiabos, reply 114 They did say "next week" and Brad is a relativist, so ... "next week" is always "next week" [e digicons]:P[/e] From this post <a title="Founders" href="https://forums.galciv3.com/4748
They did say "next week" and Brad is a relativist, so ... "next week" is always "next week" :P
[quote who="Avatar137" reply="111" id="3617588"] I noticed last night that my opt-in status had been removed. Yes, we're getting closer... EDIT: Never mind, just noticed that it is now back for some reason without me doing anything at all... Those internet gremlins messing with my impatient mind once again... I bet brad programmed them! [e digicons];)[/e] EDIT2: Odd, it's gone again...<b
GalCiv 2 had similar. If you put the AI on easy level, they would still evaluate what you did and you'd get a message long the lines of "If you had set my difficulty setting higher, I would respond to your lame tactic of putting your ships within striking range of my planets before declaring war."
Microsoft's EULAs since XP I have found horrific. They can and will freeze the OS so WIndows will no longer run, essentially bricking your computer if you make too many hardware modifications to 'your' computer, then you have to get their special permission to unlock it so you can continue to use your PC. I'm not so terrified of Defender, but the EULA is atrocious. It was worse when XP first came out and they've eased slightly since then, but they still
Not sure how on Ashes, but thought I should note I saw an official Stardockian post a note that the Metaverse will be going for a couple hours today. If you tried and its not working, maybe they started their maintenance a bit early?
Yes, it was based on that I posed the question in this original official thread. :P
The Yor are a robotic race that need to build new Yor to grow, as opposed to organic life that grows based on food. However, there is a bit of ambiguity in their building options in that "Manufacturing Yor" is a building that increases production (but does not, as could be mis-interpretted, build Yor population). The item to "build" that actually builds Yor is simply called "Assembly." While those of us who play the game for awhile understand this (and/or understand you
Is this a sign of the Mercenaries beta? :P
I think we're all eager beavers. :P
You can also check your 'downloads' on store.stardock.com (same username/password as logging onto the forums). I think your beta access code will wind up there for Mercenaries if that's what your waiting for as an elite founder (IIRC, elite founders get the expansions whereas regular founders got only DLC?) as well as being e-mailed to you (I think). I've been checking daily ... no Mercenaries beta code yet there or in my e-mail.
I seem to recall only the earliest beta versions allowed more than one to be researched. I know you've been able to trade for fill-ins, but we seem to have a flux of newer players, some of whom have said the game is too hard, so thought I'd share a tip I've been using all along (hopefully other veteran players will share their tips).
As can be seen in the screenshot above, there are odd fog of war glitches/artifacts generated by ships on some kind of automove. Both of the above, I believe, were generated by survey ships that wormholed outside their range and then (on Autosurvey) moved to the nearest anomalies in sensor range on an Immense map. I notice this tends to happen with ships that are fast.
Future Ideas racial trait: "Creative" (maybe give this to the Torians to make them even more techy than the Altarians?) I wouldn't have a clue how many points it should gobble, but the "Creative" trait would allow more than one 'enhancement tech' to be researched. Could possibly be two-level: At the first level, you still select an enhancement tech, and you get a second one at random; at the second level, you research all the enhancements at the sam
The partial screenshot is merely what the expanded enhancement tech looks like after having researched one enhancement and traded for a second enhancement. They're both solid because I possess both techs now, even though you're only allowed to research one at a time.
Several technologies in the research tree have one of two or three enhancements, of which you are only allowed to research one. However, it is possible to obtain more than one through tech trading. Some players consider all tech trading to be exploitive, and thus disable tech trading during game setup. Even among players whom do not consider all tech trading to be expl
I noticed there's a distinct lack of resources in my current game, despite remembering I had checked to make sure resources had been set 'abundant.' I would like to check the galaxy creation settings for the game in progress before submitting it as a bug report, however. Is there a way to check the game setup/galaxy creation settings that were used to generate the current game after it has been created? Thanks.
I tend to obsessively design my own ships, even the colony ships and constructors. I will often have multiple designs for both colony ships and constructors, in fact -- generally a more expensive longer-range version of each to colonize/build starbases in farther removed from my current colonies (so they will have more life support modules) and cheaper versions to colonize star systems/build starbases closer to my current colonies. I tweak how they are outfitted as my engines, lif
I seem to recall in earlier versions, this was not the case. Part of my sneaky buildup to war was to pre-build starbases closeby my enemies' to grab their resources the moment I destroy their starbase so third party civs won't beat me to the punch at claiming the resources I liberated. Am I imagining it used to be the case you could do this? It now seems to block you from building a Mining or Precursor Relic harvesting modules if the only ones in ran
My missile ships are assigned the role of Capital Ship. My basic point is the current system that the range advantage is wasted and lost when my missile-equipped ships whose missiles still out-range the enemies' beams according to the mouseover information in the combat viewer where it tells you the maximum range of a ship's weapons, but you don't actually get the free shots as that would imply. My point on posting this on 'Future Ideas' is t
[quote who="Frogboy" reply="36" id="3617083"] I'm actually at Valve today (as I write this). I fly home tomorrow. So early next week. [/quote] Do you ever feel like a dad to a bunch of us spoiled brat fans who want the cookies while they're still being made? To maybe help us feel less bad ... do you experience the same for other publishers' games you are excited about?