Why would a lot of Pirates cause such a big slowdown before and what did Brad fix?
theboogeyman
Re: Diplomacy/Trade screen What happens if I propose a trade that is hugely in the CPU's favor? Will there be some type of warning to let me know that it's a bad trade for me.
Stardock should probably update the page where you bought the game. Do you remember where you clicked ? If you bought it directly through the Steam website, I don't know how you could have missed the words Beta 4 which is prominently displayed on the right side and the words EARLY ACCESS right in the middle. Good luck with your refund.
There will be different opinions on this but I'm going to have to disagree with OP. I do have programming experience with C++/Java/Delphi but I don't do AI. I think trying to scale the AI with difficulty is going to be a huge waste of development time that could be better spent making the AI as intelligent as possible.
Is the GalCiv series developed in C++?
Excuse my language. This looks f*cking awesome already.
I know it is still pre-alpha. Can we still get some gameplay videos? Pretty please [e digicons]:P[/e]
Can I apply for a job at Stardock even if I have never worked in the game industry before? [e digicons]:grin:[/e]
[quote who="Frogboy" reply="16" id="3425533"] I'm not sure how many people these days know how to use IRC. And Reddit, that place can be pretty rough.[/quote] I do! But yea I haven't installed mIRC in about half a decade or longer. If you want to market GalCiv3 and 4X gaming in general to some younger gamers, Reddit would be the place to do it.
Yes but only if you think the return on investment is worth it and if it doesn't take development resources away from future GalCiv 3 expansions
OP I love your idea for empire management in GC3. GC3 could have: planet systems -> sectors -> groups -> clusters -> super clusters
What a lot of strategy games do is have 3 tiers of AI difficulty - Easy, Normal, and Advanced. GalCiv has something like 12 different levels. I would like to see GalCiv 3 try something different. There will only be one level of AI but there will be two different game modes - training and normal (or standard). The normal/standard AI will be playing at the highest level without resorting to cheating. The training mode AI will be exactly the same as normal but the game will give lots of help to
I prefer a hex grid over a square one. What I have a problem with is why does a Star and a planet/ship both take up only one hex? A star is much larger like a hundred thousand times or more. The Star should take up more hexes to be more realistic.
The problem with multiple monitor support in most strategy games is it may give an unfair advantage to someone in multiplayer games. Remember that not everyone has multiple monitors. I know that Brad has stated that Gal Civ 3 will be primarily a single player strategy game but that is something to take into account if he wants to keep multiplayer balanced.
I'm going to name my stars after places from my two favorite TV shows right now - Winterfell (Game of Thrones and seat of power of House Stark) and Albuquerque (Breaking Bad).
I just wanted to say that what really got me interested in Gal Civ 2 was not the graphics, shipbuilder, or campaign/story. It was the game play journals written by Mr. Wardell and others. I thought the one by Tom Francis for PC Gamer UK was epic. I really enjoyed reading them and I hope there will be more journals of GalCiv 3 from Mr. Wardell and others at Stardock.
I'll wait until Stardock releases some specifics about system requirements for the Alpha. My PC is pretty old and I don't want to drop $100 to be an Elite Founder only to find out my computer cannot handle it.
I would like to check if my computer can run the Alpha/Beta of GalCiv3 before I become a Founder. Is there some sort of system requirement checking tool or utility?