I'm fairly certain (don't have the XML available so I'm going off memory) that the hull modifiers are acceleration only. All ships have a base speed of 35.
The_Last_Jedi
It is sponsored content, so make of it what you will.
The latter two relate to the adjacency system. The neighbour effect means that it will give +1 level to manufacturing improvements built in hexes next to that improvement. The +5% is per level. For example, if you had two basic factories next to each other they would give +1 level to each other, which would me they would be getting a 5% bonus each. So both would give +20% to manufacturing. If you build them separately they just produce +15% each. If you
It was probably targeting a stationary support ship and battle viewer doesn't display their movements correctly.
Mercs appear at the homeworld.
I wrecked the first day and might have brought the end of free updates. Well, haven't I been busy.
Don't worry you're really not missing out on anything.
In a way we do have that with the Dread Lords mega event. They spawn in as a race that is meant to grow powerful fairly quickly and is hostile to everyone. They don't offer the bonuses you mentioned, but they can, depending on where they spawn and the galactic situation, offer that extra hurdle to overcome.
If that's the case I'm not sure how well known that rule is. It definitely isn't well policed. Nor have I seen it be an issue on Steam before either. I really don't recall it ever coming up here. I've far from read every thread, so maybe it did multiple times and I've just missed it.
To be fair until a week ago there was never any mention Founders weren't allowed to talk about the game publicly. It is incredibly easy to miss the post where we are asked not to post publicly about the game, a fair number of Founders didn't even know there was a Founder's forum until recently. In the future if they want Founders to communicate a specific way they should tell them upfront and not tack it on several days after the fact. If this thread had been n
I never tried when it wasn't disabled but would being able to upgrade a merc even matter? The important stats are from a special ship part that the player has no access to. It would be nice if you buy a merc it unlocks the part so you could upgrade or switch them to new ships. Make the ship part so it can only have one active at a time to keep it unique as well of course. It would also need to be able to handle scavenging and trading. I guess it would
[quote who="Ashbery76" reply="16" id="3620019"] Quoting The Sisko, reply 7 Heroes has been a feature that has been asked for since the Alpha. I can remember a number of times in the devs streams where Paul said they wanted to add it in post-launch and often tied with the returning of ship XP.
Heroes has been a feature that has been asked for since the Alpha. I can remember a number of times in the devs streams where Paul said they wanted to add it in post-launch and often tied with the returning of ship XP.
This has been reported already. The issue is the blueprint lacks the colony module and the Merc part lacks the code to upgrade a planet. Paul responded to the earlier post and said that it has been fixed, which might mean it will work on launch on the 16th.
[quote who="Achronous" reply="9" id="3619311"] Be careful now, the prophets might not protect you from the founders if you become too proud [e digicons];)[/e] [e digicons]:P[/e] [/quote] [e digicons]:thumbsup:[/e]
Clearly you've all misbehaved and are now excluded. I'm very disappointed in you all.
Wait, we're not meant to tell non-Founders anything about the expansion?
I was just about the post the same thing.
Are we going to be getting patch notes?
I'm pretty sure Gauntlet has done a bunch of designs where he has things like multiple fighters as a single ship and carriers with fighters positioned around them with his race mods. He has a thread on his race mods here, maybe post in there if he doesn't notice this thread and ask him for tips on how to get the movements to be more "natural" when you have multiple, separate objects as one design.
The problem is twofold. First, the blueprint lacks a colony module so that is why you can't colonise. Second issue is even if it did it lacks the code to add the tiles to make it a 16 so you'll end up a planet with just the colony capital and no initial workable tiles.
^ There are a bunch of Merc ships that do just that.
[quote who="pshaw" reply="59" id="3618841"] Quoting The Sisko, reply 50 Had a quick look around in it. Liking what I saw, have some questions about how the Bazaar will play on the larger maps, but there are some interesting Mercs (design and ability-wise) in there. Liking the look of the Torians and Arceans and
Had a quick look around in it. Liking what I saw, have some questions about how the Bazaar will play on the larger maps, but there are some interesting Mercs (design and ability-wise) in there. Liking the look of the Torians and Arceans and excited to go through the new ship parts. From this initial look the only thing I immediately felt disappointed by was the campaign, which is quite niche in itself so might not really be something many others, maybe even the majority, car
Mercs is now working.