^ Focuses are still in the game, but won't appear if you are playing a race with the Coercive ability and will disappear on planets if you unlock the planetary wheel. They also do cause coercion if selected.
The_Last_Jedi
Looking at the map settings for Precursor planets I noticed something about the rules governing their spawning. The two rules are a minimum number, which changes per map size, and a percentage of habitable planets that can be Precursor, which is set to 5% for all maps. With the exception of Insane (it sits at 5.something%), all the map sizes have a minimum number that easily exceeds 5% of the maximum number of habitable planets that can be in that galaxy size (which means in reali
Make sure mods are enabled in game options.
It's in MapSizeDefs.xml
Did a quick test and it seems this is the Precursor planets to map size Tiny = 3 Precursor planets Small = 6 Precursor planets Medium = 9 Precursor planets Large = 12 Precursor planets The game seems to want to make sure you have that number of Precursor planets, so fi you only have the same number of habitable planets or less on a map (outside your home system) as the number of Precursor planets the map can have, you seem be be next to guaranteed that
The frequency of Precursor planets seems to be way off in galaxies with 20 or less planets. In those cases at least half or more planets are Precursor planets. On small and tiny maps were you have half a dozen colonisable planets and not counting your extra habitable planet in your home system, there seems to be a very high probability of having all Precursor planets.
In game I don't think you can select what DLC will be used, but in Steam you can uncheck the DLC from the installed list and that would remove it..
Nope. The system to put it politely, isn't very smart. Everyone just moves forward at max speed and bumps into each other at the centre until one side destroys the other.
Can't help but feel that this "diplomacy" update has needlessly suffered because of Stardock's knee-jerk reaction to some negativity regarding 1.4.
[quote who="lyssailcor" reply="12" id="3604080"] Will this stream be somewhere on Youtube like the usual dev streams? [/quote] They were guests on someone else's channel, so I suspect it would be up to the host as to whether it ends up on Youtube and not Stardock. However, the host, GOGcom, have an archive of the stream on their twitch page. Be forewarned there were audio issues throughout the stream where the second Stardock person was quite low in volume.</
It might not have been something they planned to do until fairly recently. A big part of GalCiv3 on Steam was so it could use the workshop and through that allow people to share ships, races, etc more easily.
I've experienced this kind of new user restrictions (and other types including a timer between individual posts) and it can be annoying at times but it hasn't ever been the reason I might not participate on a forum. 3 is the lowest I've seen though, that probably should be a touch higher. You definitely shouldn't be caught out by the restriction though, which it sounds like you were. If the system doesn't make it clear you have this restriction and how long i
You're not missing it, there isn't a part like that in the game.
The info box in the bottom left corner will show a selected ship's range. It won't show a fleet's range though, but you can get that info by clicking "Details" (you can do that for single ships as well). Additionally when you select a ship the extent of its range will appear on the map as a outline of a a hex made with broken lines.
Still yet to see my Founder star, though I often play games where I absorb zero of the star or planet names.
^ Settle down. You don't have to vote for GC3 if you don't want to.
Disappointed that there is no mention of work to the ship designer. We were meant to get it in 1.3 and since then it has completely dropped off the radar.
Reading this I thought I'd have a look at my metaverse and I've found that it hasn't listed any of my games either. The only thing I could think might impact that would be that I have the console enabled since whenever having to enable it became a thing.
Boo. Made me think there was a dev stream.
There's new DLC? I though the patch notes said 1.4 didn't come with DLC.
A bit disappointed that the expansion is only going to have a mini-campaign. In the dev stream Paul mentioned up to 8 missions for the campaign and I was quite looking forward to something with a bit of heft in it after the (let's be frank, universal) disappointment with the size of the base campaign. And what's a Ship Pack DLC? Hopefully that's not just new designs and is also new parts, much like what we got with the Mega Events and Snathi.
Got to say this does seem like a very knee jerk reaction by Stardock. The patch has only been out in full for a day and they backpedal, sure it was in opt-in but how many players actually take part in that? They probably should have given it more time, asked people to at least give the new system a chance (by many of the posts it's clear a significant number of those vocally against the change had not) and then reassessed in 2 weeks or a month. Next dev stream it will
^ I'd assume that's what 2.0 would be given in one of the more recent dev streams (whatever happened to them. If I were the suspicious type I'd think Stardock is purposefully hiding from us) that the new invasion and starbase systems would be in the expansion. Though in the dev streams I'm pretty sure Paul said 1.4 was the last major patch before the expansion, so plans do change.
So if we can get 20% of people with 100+ hrs we can dictate where the game goes from here? Nice to know.
If I remember correctly the Dread Lords will never use carriers because they not only don't have the blueprints to build them, but the carrier tech isn't in their tech tree.