The_Last_Jedi

The_Last_Jedi

Joined Member # 2307899
11 Posts 281 Replies 731 Reputation

[quote who="DARCA1213" reply="20" id="3505373"] I seriously thought money was the motive of such evil. Ya know, kill a deer get the antlers, and start celebrating... Wasn't everything peaceful on earth in lore though, apart from the time we started killing the Xendar*? Its the 2200s, I would imagine at 2050 life on earth will have a lack of war due to a lack of dictatorships and regimes. IIRC no two democracies have ever been at war. And star tr

23 Replies 79,812 Views

I've tended to only make "gun" warships so I have been working on some missile based ships. I entered two into the contest, a cruiser and fighter. My MMM cruiser got through and will be up against and probably losing to Hamilmac's absolutely fantastic Bling freighter in a day's time. My fighter didn't make it so I'll share it here. Edit: Removed broken image links

1,569 Replies 7,900,155 Views

Tried your method Thecw, but got no job. However, when I was messing with it I added a piece of equipment and the new save of the ship started to show up in the shipyard list and also in the design folder. I have no idea why it did this. I wonder if it had anything to do with that I cheated my way to the large hulls confused the game.

22 Replies 87,264 Views

Just noticed the same thing with one of my ships. I luckily had an autosave to fall back on, but since it wasn't an update but an entirely new ship I can't do what you did as I'd have to build it from scratch.

22 Replies 87,264 Views

No technology? You have the first generation hyperdrive, life support and sensor technology. Just because you don't have weapons doesn't mean you have no tech.

4 Replies 2,303 Views

[quote quoting="post"] So far i haven't seen the same in GalCiv3? It seems that it is only really viable to atleast expand to a couple of planets, and i tend to fall behind if i dont. Was it the same way for GalCiv2? Is it simply because alot of the win-conditions and features of the game are missing? [/quote] That's pretty much why. The game has only one option and state and it's victory through constant war. Beta 2 will introduce tw

13 Replies 21,508 Views

I feel that given the game is in a constant state of war it makes the "age wall" a bigger issue than it might necessarily be since most of the complaints seem to be "I want planetary invasion now!". Once we get to Beta 2 and I assume back to a normal game start it will be interesting to see whether people find the age wall as confronting as it is now.

41 Replies 93,149 Views

The Drengin decided to be a pain and switched their weapons, which meant I had to change my defences. So I threw together some variants of my frigate based around the other defences. The Armour variant. And the Shield variant Edit: Removed broken image links

1,569 Replies 7,900,155 Views

Here is my first base design for a frigate. Took a cue from Edladner and have put together some quick turrets. One large and the other "point defence" (they are actually sitting on the point defence module). Edit: removed broken image links

1,569 Replies 7,900,155 Views

Assault transport, again based on the template Light fighter. In game fluff would be that the design was a rushed response to meeting the Drengin by turning scouts into combat vessels. Heavy fighter. Edit: removed broken image links

1,569 Replies 7,900,155 Views

My small scout This is the template I've been using for my non-military ships Constructor, pretty much the same as above. A colony ship. Added landing struts for planet fall and did have the fin at the back and the wings at the front animated, but removed them as I was getting bugs with it when I actually built the ship.

1,569 Replies 7,900,155 Views

^ Just imagine getting 10+ messages at the start of the turn all saying "Ship built!" I'm not a bit fan off having the techs read. I think it was Mass Effect that had the big codex entries narrated and it's cool the first two or three times, but after that it's just white noise as you read ahead because you can get through it in half the time. I don't mind they way Civ5 did it with the leaders have a bit of dialogue when you meet them or war is declared.&

24 Replies 93,925 Views

It would be also interesting if they had some sort of researching has consequences as well, sort of like how SOTS did. When you put a lot into research it increased the chances of a lab accident that would slow down your research and kill your population. Things like bio-weapons and AI also had a chance to infect a colony and cause an AI rebellion respectively. Maybe work that kind of idea into the ages so that if you go beyond your current age you also run the risk of dam

92 Replies 166,675 Views

I can take or leave non-humanoid aliens. Mostly because I don't really care that much what the leader looks like, it's the ship design that I pay more attention to appearance wise.

79 Replies 400,114 Views

I don't often pay attention to star names so unless there is a planet worth colonising there is a good chance I won't even notice that my star name is in the game. If/When I do notice I'll probably just smile.

25 Replies 85,847 Views

In the last dev stream they mentioned one or two things that might be in Alpha 4.

9 Replies 21,768 Views

You can basically do that in the game already with the economy slider. If you want a tech quickly you throw your power behind research. It also has a good balance in that by doing that it costs you both credits per turn and production. If you could just buy out technologies like you can construction projects it would make researching and research building pretty worthless and actually decrease the amount of strategy needed in the game rather than increase it as the OP beli

8 Replies 14,257 Views