[quote who="DARCA1213" reply="20" id="3505373"] I seriously thought money was the motive of such evil. Ya know, kill a deer get the antlers, and start celebrating... Wasn't everything peaceful on earth in lore though, apart from the time we started killing the Xendar*? Its the 2200s, I would imagine at 2050 life on earth will have a lack of war due to a lack of dictatorships and regimes. IIRC no two democracies have ever been at war. And star tr
The_Last_Jedi
I've tended to only make "gun" warships so I have been working on some missile based ships. I entered two into the contest, a cruiser and fighter. My MMM cruiser got through and will be up against and probably losing to Hamilmac's absolutely fantastic Bling freighter in a day's time. My fighter didn't make it so I'll share it here. Edit: Removed broken image links
^^ Why do you think that ship images with just a single view were rejected offhand?
Make sure you check your junk folder. One of my ships was selected and the email from Adam was thrown in there. I don't know why because I'm sure I've got emails from Stardock before.
Tried your method Thecw, but got no job. However, when I was messing with it I added a piece of equipment and the new save of the ship started to show up in the shipyard list and also in the design folder. I have no idea why it did this. I wonder if it had anything to do with that I cheated my way to the large hulls confused the game.
Just noticed the same thing with one of my ships. I luckily had an autosave to fall back on, but since it wasn't an update but an entirely new ship I can't do what you did as I'd have to build it from scratch.
Now it's the Altarian's turn. Found them a bit harder to work with due to the roundness of their parts. Sc Tiny fighter Small fighter Edit: removed broken image links
Messed around with the Iridiums today. Colony shi Scout Tiny fighter Small fighter Edit: removed broken image links
Gave the Drengin a go. A scout A tiny fighter And a small fighter Edit: removed broken image links
No technology? You have the first generation hyperdrive, life support and sensor technology. Just because you don't have weapons doesn't mean you have no tech.
[quote quoting="post"] So far i haven't seen the same in GalCiv3? It seems that it is only really viable to atleast expand to a couple of planets, and i tend to fall behind if i dont. Was it the same way for GalCiv2? Is it simply because alot of the win-conditions and features of the game are missing? [/quote] That's pretty much why. The game has only one option and state and it's victory through constant war. Beta 2 will introduce tw
I feel that given the game is in a constant state of war it makes the "age wall" a bigger issue than it might necessarily be since most of the complaints seem to be "I want planetary invasion now!". Once we get to Beta 2 and I assume back to a normal game start it will be interesting to see whether people find the age wall as confronting as it is now.
The Drengin decided to be a pain and switched their weapons, which meant I had to change my defences. So I threw together some variants of my frigate based around the other defences. The Armour variant. And the Shield variant Edit: Removed broken image links
Here is my first base design for a frigate. Took a cue from Edladner and have put together some quick turrets. One large and the other "point defence" (they are actually sitting on the point defence module). Edit: removed broken image links
Assault transport, again based on the template Light fighter. In game fluff would be that the design was a rushed response to meeting the Drengin by turning scouts into combat vessels. Heavy fighter. Edit: removed broken image links
My small scout This is the template I've been using for my non-military ships Constructor, pretty much the same as above. A colony ship. Added landing struts for planet fall and did have the fin at the back and the wings at the front animated, but removed them as I was getting bugs with it when I actually built the ship.
^ Just imagine getting 10+ messages at the start of the turn all saying "Ship built!" I'm not a bit fan off having the techs read. I think it was Mass Effect that had the big codex entries narrated and it's cool the first two or three times, but after that it's just white noise as you read ahead because you can get through it in half the time. I don't mind they way Civ5 did it with the leaders have a bit of dialogue when you meet them or war is declared.&
There is a dev stream today at the usual time, 12PST/3EST. Beat this by a whole 30 secs.
[quote who="memoryofadream" reply="201" id="3480567"] Reduced 50% Original 1080 x 867 Reduced 48% <img style="
It would be also interesting if they had some sort of researching has consequences as well, sort of like how SOTS did. When you put a lot into research it increased the chances of a lab accident that would slow down your research and kill your population. Things like bio-weapons and AI also had a chance to infect a colony and cause an AI rebellion respectively. Maybe work that kind of idea into the ages so that if you go beyond your current age you also run the risk of dam
I can take or leave non-humanoid aliens. Mostly because I don't really care that much what the leader looks like, it's the ship design that I pay more attention to appearance wise.
I don't often pay attention to star names so unless there is a planet worth colonising there is a good chance I won't even notice that my star name is in the game. If/When I do notice I'll probably just smile.
In the last dev stream they mentioned one or two things that might be in Alpha 4.
You might not have researched enough of the first age techs to unlock the second age techs, which could be why it is unavailable for research.
You can basically do that in the game already with the economy slider. If you want a tech quickly you throw your power behind research. It also has a good balance in that by doing that it costs you both credits per turn and production. If you could just buy out technologies like you can construction projects it would make researching and research building pretty worthless and actually decrease the amount of strategy needed in the game rather than increase it as the OP beli