I'm playing v1.02 on a Lenovo Yoga 2 11 with 4GB of RAM. Shortly after loading up a saved game I will click on something and I will hear a POP sound and then all sounds stop until I exit and restart the game. I have seen this occur with only about 55-60 sounds playing so is this a different issue then the one described in this knowledge base article <a href="https://esupport.stardock.com/index.php?/default_import/Knowledgebase/Article/View/528/161/sound-cutting-out-sfx-crackli
Mascrinthus
[quote who="TurielD" reply="52" id="3556425"] Quoting Mascrinthus, reply 41 Has anyone experienced freezes while playing the game, in particular while scrolling the map? I'm playing an a Lenovo Yoga 2 with only 4GB of ram. Due to its limited memory I have been only playing the Tiny or Small maps. This
Has anyone experienced freezes while playing the game, in particular while scrolling the map? I'm playing an a Lenovo Yoga 2 with only 4GB of ram. Due to its limited memory I have been only playing the Tiny or Small maps. This Lenonvo still has all the manufacturer's bloatware installed so maybe I can save memory by disabling some services from running on startup. I also have not updated the drivers on this machine; often updating the video driver helps with pr
Your right it is passed as a pointer and the code assumes the pointer is not NULL. Thus it would have made more sense to pass it by reference that way you could be certain you wouldn't be referencing a NULL pointer and get a crash. I only use pointers for things that need to sometimes be NULL, like optional parameters that default to NULL if not passed by the caller.
In GalCiv 2 we could transport 250 million (0.25 billion) colonists to a new planet. In your system that would only be a population of 0.25. What will be the starting population of newly colonized planets in GalCiv 3?