That's actually pretty good!
RemingtonRyder
It's looking good. Oh and Adam, your narration is hilarious by the way. :D
[quote who="Woolfsmck" reply="61" id="3448047"]To counter the strategy of resource starving, have generic building materials be available to every planet, where some planets have a higher resource output than others, but basic materials can't be choked completely out crippling ship building. Special resources and the planets that contain them would be strategic and therefore something to fight for. [/quote] It's been a while since
So I'm not sure if this is already going to be in the game is some form but here goes. Something that was a pain in GalCiv 2, especially in the second expansion pack, was the manually-assigned categories for each tech to guide the AI to go in a particular direction according to its needs. Don't get me wrong, tech categories are a great way to get the AI to react to a changing galaxy, but they need to be dynamically created. For example, if a tech gives bonus abil
Okay well here's the thing. Space is vast, so just because you park your ships on top of one main resource, doesn't mean there aren't secondary supplies. It's just that they will take more credits to exploit that a primary source.
Well we've heard that there are going to be specific resources in the game to wrest control of. Endless Space does have specific resource requirements for higher-tech ship components. If you don't have any of those resources then you still have access to the low-tech components. Thing is though, I'm not sure that the AI will react well when the human player uses a strategy of resource denial and it then has to build low-tech ships. I would prefer that the
Define your own victory. You don't have to actually win a conquest victory to tell a story about the ride of a galactic empire, just crush the opposition.
[quote who="Rudy_102" reply="35" id="3447460"]And nice photo there. Any chance for full-size? [/quote] I'll PM it to you, got off-topic a bit here (oh, the shame of it all).
[quote who="DARCA1213" reply="34" id="3447446"] If you have played mass effect. The same thing happened to the krogan. They couldn't reproduce. And fellow writers get karma easier from me. [/quote] I've played it, yeah. I had the 'alien bacteria/bio-weapon' idea in my head for a while but until recently I didn't have an angle to go with it, I was just rolling along until I could figure out what it means for the characters.
[quote who="Rudy_102" reply="28" id="3447410"]Anywhere to read your work?[/quote] Sure. Look up Martin Burne's Brain Storm, that's my writer site. :) [quote who="Rudy_102" reply="28" id="3447410"]And how far? How your humans do look like - almost as we do, or as some tiny creature with small legs - because machines will move it, with small arms - because machines will do all the work for it, with small body - because it wouldn't need all that energy
The issue of ship spam really boils down to two issues: 1. Low production capability means longer construction time for larger, more expensive ships. So smaller, cheaper ships are sometimes preferred by both the AI and the human player. Not often for the AI, so far as I've seen, but it does happen. 2. High production capabilty means less time to produce the small cheap ships. Also, Super Dominator ability. So in no time at all you have hundreds of the t
I agree. As a sci-fi writer, I feel that the best thing about portraying humans is showing how far they have come from the 20th/21st century.
[quote who="ElanaAhova" reply="67" id="3444265"] Cool. Its what I do as well. What software did you choose?[/quote] Just used what I had, Open Broadcaster Software, but with a local file. And tweaked the settings a bit for YouTube. :)
I think TheToadinator would make a great username, if you're taking suggestions. ;)
[quote who="ElanaAhova" reply="65" id="3443596"] Might you consider using a non broadcast format, record game-play, save it to a file, and upload to a viewing site (like youtube)? It s not a live broadcast over the web, but a vid recording people may view at their according to their own schedule. [/quote] Yeah. I did that today, tried it out, worked great. :)
[quote who="admiralWillyWilber" reply="62" id="3443280"] I remember you Marvinkosh I couldn't figure out how to get that mod to work. Some of us just need to be able to download and play a mod. I do understand not all mods are made that way. P also found it hard to download and install mods in general on Stardock. I could use a guide on how to install and make a mod for Galactic civilizations 3.[/quote] Well maybe I can put together a video tutorial or something. Using
Hi there. I kinda hope you haven't forgotten all about me, but I've been out of action for a while. Like many, I played Master of Orion II for hours in my youth. I found that MOO3 wasn't really my cup of tea, although I did make a sound mod for it, eliminiating some of the clunky noises. I loved GalCiv 1 and still fire it up every now and then, but GalCiv 2 outdid that and then some, in my opinion. Yes, I'm the guy behind the Space Weapons F
The pic of the ship looks great. The Yor will be mercilessly exterminating their enemies in style. :)
I think the Yor economy, for want of a better word, should improve as they increase their numbers and the footprint of structures across the galaxy. For flavour you could even give them a Distributed Stream Transactions or similar super project, allowing them to transfer and process vast quantities of information via stellar streams. Instant communication across the galaxy is nice, but being able to move exabytes of data across light-years i
Three words. Engineered space monster. :)
I did actually fire up GalCiv 1 this year for funzies. I originally bought it because I was really disappointed by Master of Orion 3 and needed a good 4X to sink my teeth into. It has a retro charm to it now. :)
There isn't a particular section for this on the site, but I have noticed that while the post list loads relatively fast, the posts load incredibly slowly on my Samsung N-150 notebook (it's not a performance model but still). About the last thing to load onto the page, completely holding up the works, are the social media buttons at the top of the post. Then any stored-up PageDowns are processed. ;)
GalCiv III has encountered a problem and needs to close. We are are sorry about the Dread Lords escaping from a pocket universe (again) and hope that you find shelter somewhere underground while they destroy all life on the surface. We apologise for the inconvenience. - Check galactic cybernet for a solution and close the program. - Close the program. :)
See? Now we have names to put to those AI personalities. Including Drengin, because Drengin is a personality aaaall of its own. :) Hope you're doing well over the holidays Brad. You know, aside from compiling stuff just to see what happens, which is both fun and scary.
I give up. I'm going to come back to this forum in six months or something.