Um, wow. I had no idea video cards came loaded with that much memory these days.
RemingtonRyder
So I started playing the beta today and noticed that there's performance hit as I uncover more and more of the galaxy - so basically, panning around is I would say a bit worse than in Civ V under similar circumstances. There's quite a bit of disk churning as well (by which I mean that the hard disk light on my case is furiously flashing away, it's a very quiet drive) and transitioning to and from the planet and shipyard screens is slow. After playing for a while, e
As the title says, really. Remember back when you had to use generic parts to get the jewelery parts to sit nicely against the hull? Those days are gone now, buddy! Just use the Offset panel to adjust a part to your tastes in the X, Y or Z axes.
The beta started last week? Haha I'm so slow (also, been playing the new Rimworld alpha which coincidentally, arrived last week. *pumps shotgun* It's time... to colonise. *grin*
Maybe it's just me but but I'd like overflow to be addressed in the game. Like for example, needing to research something to get to that point where you can complete more than one thing per turn. To players, it is 'lost' production because it doesn't carry over, but in the actual setting of GalCiv, it's production capability that could be theoretically utilised if the overseeers in the slave pits (for example) know what's coming next and can get the wor
I don't think there will be any worry about fun of failure. Bearing in mind that it's been many years since the last expansion for GC2 was released, and since then many games have explored that concept. FTL, for instance. I have never beaten the enemy flagship, although I've had a lot of fun trying different strategies, weapons and basically just seeing what the next run to sector 8 throws at me. Then there's Rimworld, which at the moment s
[quote who="DARCA1213" reply="65" id="3481463"] Yes, lets keep this tech wall up and convert to cyber communism! Because when punish normal people because of a minority and say "they won't be making bad choices anymore" they won't be making ANY choices anymore.[/quote] DARCA, little overdramatic? ;) But to answer your question... no. I do not race up the tech tree. I carefully consider what my needs are, and that may mean making a compromise like resea
Okay here's a thought then. Instead of a hard cap (which I read somewhere is half of the technologies in that particular age) to progress to the next age, let's say 20% instead - roughly, because the number of technologies may not divide neatly by 5. But wait! If you start research for next age technologies after completing 40% of the previous age, you get a 24% discount on the tech cost of next age technologies. It's the Research Council's way of t
[quote who="charon2112" reply="45" id="3481221"] Quoting MarvinKosh, reply 33 If it bugs you, then mod it and see what happens. Obviously it can be modded out, but the point of these alpha discussions is to see what works and what doesn't work and what should be in the finished game.
If it bugs you, then mod it and see what happens. Should be a piece of cake, tech trees are just XML data, right? There'll be a tag on each tech which tells you which age it belongs to, just change all of them to the same one. Search and replace FTW. Oh yeah, make sure to backup your tech trees before trying this at home.
I think the tech trees in GC2 had a lot of dead weight. Optional stuff with not too much tech cost that would be useful if you had time to research it, but ends up being ignored because you have more pressing projects to deal with. I like the idea of having these small projects assignable to individual planets. So, like Super Projects but you're not using up a tile and you're using planetary research output to complete the task. It means that if you're
Um, you all seem to forget that an AI has to be able to play the game too. One of the criticisms I have about GC2 is that the AI (no offence intended Brad) mostly putzed about, never really taking advantage of a good start. They basically eat up the galactic real estate and resources while you're trying to pull off a balancing act with economy, research and expansion. The rest of the game you're trying to wrest it from their control. And well, holy mentat
Well, I dunno what the new tech tree looks like but I think one of the things that was missing in the GC2 tech trees was a way to prevent a player (human or AI) from going too far down the wrong road. For example, huge hulls are not going to do you a lot of good if you haven't got weapons to fit into them, and you're not going to be able to crank them out fast enough until you have some serious industrial output going. With the techs divided across ages, all strategies b
Actually, you know what, I'm sort of getting tired of the forum colour scheme. The post font colour and the editor box background colour need softening up. Example Example What do you think of the above as a replacement for that sharp and painful white?
Maybe, now that they're using Steam as their primary means of distribution, they'll come up with a way of linking your Steam and Stardock accounts so that it auto-registers, or basically pops up a dialog box saying 'Register with Stardock?' and all you need do is hit Yes. I mean, it makes good business sense to do it smoothly like that, right?
I think that the capability of having more than one galaxy in the map setup would be cool from a modding, customising and sci-fi storytelling point of view.
So I noticed (eventually!) that in GC2 will look at a subfolder you create (there is no button to create a folder, though, you have to do that with Windwos Explorer) and save games there. But not reliably. Sometimes, even though you have selected that save in a subfolder that you want to overwrite (to keep seperate games, well, separate) it will decide to just save in the main folder. Please could we fix this annoyance in GC3? Or if it's already fixed, yay and ha
As much as I like Civ 5's map graphics, they are soooo frickin slow to load. When you see white instead of map texture until the game has a chance to load, that's a sure sign that the game is hugging the bleeding edge of technology instead of making a reasonable compromise between quality and what quality you can paint on screen before the user scrolls. :P I mean, how hard would it be to load textures predictively based on the direction the user is scrolling? I gue
When I was modding the GC2 weapons, I tried to keep to a particular theme for each weapon type: Missiles: Low damage to size ratio compared to the other weapon types, but closely follows mass drivers in terms of bang for buck. Mass drivers: Middling damage to size ratio, and when stacked up on a given ship gives the best bang for buck. Beam weapons: Best damage to size ratio of all three, but the more costly of the three weapons. What does this mean? We
I think that GalCiv 2 did well by making Hitpoints an ability. If you research techs which grant bonuses to that ability, your ships are tougher. Having armour which absorbs damage from all sources (like in Master of Orion 2) is a bit redundant if ships can already take more punishment.
I think that although weapon fire rate, range and accuracy should be adjustable, each weapon tyoe should have a favoured stat which can be adjusted with minimal disadvantage. So for example, mass drivers could have rate of fire as their favoured stat (you could fire more bullets without any penalty) but increasing range would result in a drop-of in accuracy. On top of that though, you could have a mounting type which provides a fixed trade-off (mutator). So taking mass d
I would add that it would be neat if you could save in a subfolder of 'saves' - so that your autosaves, quicksaves and named saves for a game are by default stored in the folder you loaded from.
I have an explanation for why the main menu is eating so many CPU cycles. The AI is analysing the last game you played and preparing snarky comments. ;)
Oh yeah, I watched a bunch of Banished gameplay episodes by Sips the other day. I think it's kind of nice that after getting comments he re-configures the town a bit to improve things.
So I was browsing the home page and the image slideshow seems off, some of the images just blink in for a second and then are gone. It's probably because I'm not using a standard browser or something. :)