Cikomyr

Cikomyr

Joined Member # 2129601
9 Posts 107 Replies 21,060 Reputation

Is this idea going to fall into the mist of this forum? To be covered in dust forever, for only the avatars of level 15+ be able to uncover, in a long long future? We didn't even received acknowledgement from SD. Is it a "Maybe", a "in project" or a "no way"?

37 Replies 27,164 Views

Sounds cool but would take years to play a game! why "but"? Is that a problem anyhow? (yhea, you could never finish a game, 'cause SD would come up with a patch always before you can end the game, so you start another to test the new AI...)

26 Replies 29,254 Views

Mmm... That would be a great way to oppress Minor races' ability to generate a lot of money. You simply destroy most of their military, they surrender to you, and automaticly pay something like 1/2 of their treasury every 10 weeks or so. Or 1/2 of the ships they just built, or 1/2 of their researched techs. Or all 1/2. I would like to know what StarDock thinks about the general idea?

37 Replies 27,164 Views

Yello. Just a though. Why not merge the "trade goods" option of the game with the trade routes? Like, you could only trade a good with another empire if you have effective trade routes between you (because, how do you bring those goods if you do not even trade with that other empire?) and if the trade route if destroyed, and no other trade route exist between the supplier and the customer, and the customer loose all benefits from the trade r

0 Replies 3,554 Views

Depends on what kind of game I'm playing in (actually, I never played in small or medium galaxies, just large or huge), but it has been my experience that specialisation leads to salvation. If I get a planet with a 700% manufacture bonus on it, then it will be a F-Class planet (factory). If I see many research and 1 manufacture bonus, it will be a R-Class planet (research). However, if I find a PQ 25+ planet, it's gonna be a M-Cla

7 Replies 10,787 Views

Sorry if I confused some poeple. I was think of 2 different situation where the same (glitch?) apply. But as I saw That's not a problem, that's just part of the game. It's also legitimate tactics in warfare - delay the enemy with pointless skirmishes. I think he may be right.. and no

7 Replies 6,056 Views

Is it possible, if you want to delay an invasion force for just 1 or 2 turn (in order for reinforcements to arrive) to simply remove your Orbital Strategic Manager? That way, the attacking AI would have to use at least 5-6 movements to take care of your whole fleet, when it would simply take 1 usually. That way, if you put all your transport in the same square, but don't fleet them, you would never loose more than 3-4 per round, while you wo

7 Replies 6,056 Views

Is it possible, if you want to delay an invasion force for just 1 or 2 turn (in order for reinforcements to arrive) to simply remove your Orbital Strategic Manager? That way, the attacking AI would have to use at least 5-6 movements to take care of your whole fleet, when it would simply take 1 usually. That way, if you put all your transport in the same square, but don't fleet them, you would never loose more than 3-4 per round, while you wo

0 Replies 1,785 Views

Is it possible, if you want to delay an invasion force for just 1 or 2 turn (in order for reinforcements to arrive) to simply remove your Orbital Strategic Manager? That way, the attacking AI would have to use at least 5-6 movements to take care of your whole fleet, when it would simply take 1 usually. That way, if you put all your transport in the same square, but don't fleet them, you would never loose more than 3-4 per round, while you wo

0 Replies 1,667 Views

Maybe also, if someone surrenders to an ally of yours, thier stuff is divided up (sort of like europe after ww2). As someone said, just implimenting the basics of this idea would be a major change. Let's do one thing to start with, and they could improve it later...

37 Replies 27,164 Views

(Divine Right requires Monotheism? Why can't *multiple* gods say I should be King?), True, Egyptians governed because their leader was the descendant of a God. However, that could lead to some frustrating experiences. Because, if you pushed the more primitive social techology around

44 Replies 84,938 Views

Looking for a nation that surrendered to a third party. France surrendered to their attacker, Germany. This doens't count. I do not think an example can be provided. Well... when japan surrendered to the U.S., didn't some of their protectorate went for the R.U.S.S? As I remember, the R.U.S.S. wa

21 Replies 11,000 Views

I guess the downside of Death Star would be : Usable only by evil, and ALL your relations (even with evil civ) is lowering. Just like in Star Wars Rebellion. The Death Star would have a beam attack power of 1000000, but usable only on Medium ships or higher. Only tiny and smaller ships could destroy it

10 Replies 14,352 Views

I would love the option of a "neutral zone" (StarTrek reference : a teritorry where none of the two neighbour can go in, or the war is automaticly declared from the other) between 2 races that just made peace, and are still on the verge of conflict. After all, COME ON, the Torian once tried to "sneak" 4 transports + escort toward the planet closest to their border while we were at peace. THERE WAS 2 SECTOR OF DIFFERENCE! The AI should have considered t

18 Replies 18,850 Views

Well, as I see it, if you are on the loosing side of a war, you Vassal state is more likely to revolt than anything else. That's why you have to put THEM on the front, or you'll end up with both an invasion and an insurrection on your hand!

37 Replies 27,164 Views

Well.. giving back conquered planets cannot be possible anyway, 'cause you either exterminated the population, or you turned them to your side. there are no "resistance" possible... But.. when an AI is loosing a war to another one.. They swear an oath of loyalty to you, and you protect them. Attacking AI have 2 options: Stop the war, or continue by declaring war to you. And YOU could surrender to an AI when you are almost crapped

37 Replies 27,164 Views

The only game that I think can compete with AC is... GalCiv I and II, but they don't have the same advantages.. xcept if SD continues their good work! Take AC's best ideas, put them into GC, and no one could be a match

37 Replies 27,164 Views

Look at a topic called "influence bubble", I had the same strange thing happening with the Arcaean. But I was in position to fight back their influence. While I build about 10 influence-maxed starbase, with every tech available, I could not make their border flinch.. at least, I protected my own.. until, by miracle, their influenced dropped to a normal level. My Arcaean and your Dominion probably got a random influence event. While you lost

15 Replies 12,335 Views

Not to start international incident on this board, but I bet most here don't care what the French think. I hope you do not imply that no French wanna play this marvelous game? You do not care what the rest of the world think? sad.. sad... <img src="http://images.stardock.com/gc2/T_DL/smi

13 Replies 16,677 Views

I'd just like to add myself to the list of people who haven't had any problems with the game, think it's great, and really appreciate the support you provide. It's very frustrating that people assume that because you continue to support the game after release, it must have been unfinished when you released it. It clearly wasn't,

49 Replies 36,490 Views

If some of you played Alpha Centauri, when you finally have nearly beaten a computer, they told you "We surrender!! We will give you all our credit (3) and all our technology if you sign a blood truce!", and if you accepted, it was always : "All right, but you will have to become my Pact Brother", and then, they would be your VASSAL nation (Oh yhea! less micro-management). I then gave them back all the base I conquered (except those with really strateg

37 Replies 27,164 Views

Evil Civs should have the option of "Mutual Aggression Pact" when they sign an alliance. Or when you declare war on someone, you should have the option "Attack the drengin or I break our alliance" (like in Alpha Centauri. None of my pact brothers wanted to be on my "next target" list) After all, didn't the Klingons asked the Federation to follow them in an aggressive war, and the alliance then broke? It would be nice to have that option. <br

18 Replies 13,964 Views

Plant disease- Very contagious virus epidemics. Not lethal, but lowers productivity. Since it's difficult to infect entire planet, effect should be lowering production by 30-75%, and this varies every month (Spreading or fading of disease). Also, epidemic should last for some time, and if planet has trade route, disease could spr

16 Replies 18,899 Views

No, but if you go back a bit further, there is a reason why the Americans didn't invade Canada after they finished their own revolutionary war. Actually, they *did* tried to invade Canada during the revolutionnary war, but they lost a battle at Quebec, when they attacked in a snowstorm, and got their

21 Replies 11,000 Views