Shogun Total War -- except that almost no one can run it on their machines anymore. [bitter]
Martok
[quote who="ice27828" reply="46" id="2430564"]If it is real time it oculd possibly compete for my attention. And possibly moddable[/quote] The combat is in real-time, the empire management is turn-based. Think Total War, but set in space (which is not surprising, given Bob Smith worked on the first four TW games).
Stayed at my friends' Halloween party an hour later than I otherwise would have. [e digicons]:grin:[/e]
[quote who="Szadowsz" reply="3" id="2417876"]I tried to apply the patches from them directly and all it did was make the game crash [/quote] I know it's a stupid question, but did you make sure to install the patches in order? I've heard they can cause problems if you don't.
[quote who="Climber" reply="2" id="2417686"]Oh well, what can I do to get the Beta?[/quote] People who pre-purchase Elemental get to play the beta as well. If you buy the game now, I'm guessing you would probably have access to Beta 1C (which I can only guess won't be out for a few weeks yet at this point).
[quote who="derenek" reply="7" id="2406307"]it looks like imperium galactica. With about the same game system and premise and the graphics arent that much better. Is it entirely turn based? Or is it rts like homeworld and sins in the space battles?[/quote] Both. The campaign (colony management, diplomacy, research, etc.) is turn-based, while the combat is in real-time. Think "Total War in space".
[quote who="Anguille" reply="25" id="2388109"]The game is not a threat to Sins but to my wallet! I am looking forward to this game a lot. I just hope they include some kind of diplomatic win which is what i prefer in MOO 1 & 2. Unfortunately there's no forum yet. Cheers PS: cheers Martok [/quote] Cheers, Anguille . Good to see you popping your head in here again. [e digicons]B)[/e]
*sniff sniff* Something smells rather spammish.... [quote who="cleflar" reply="1" id="2382685"]Don't you mean, "The Federation will no longer *WANE*" (rather than *wean*)? When something is 'weaned' it is giving up something that it is accustomed to, clasically applied to the time when an infant no longer nurses from mother and instead takes more solid food. Wane, as in 'the Moon wanes' means to diminish, which I think from the context is wh
I'm a pretty big film junkie, and an even bigger bookworm. I've got too many DVD's and books lying around for my own good. [e digicons]:P[/e]
[quote who="DraekAlmasy" reply="21" id="2380293"]I'll second the recommendations for the Total War series: they're turn-based strategy, but with a *very* deep real-time tactical model at least in the first two games (Shogun and Medieval) . but from Rome onwards they're not worth playing.[/quote] There. Fixed it for you. [e digicons];)[/e] &n
[quote who="Kitkun" reply="1" id="2380572"]http://xkcd.com/609/ [/quote] Crap, you beat me to it. [e digicons]:P[/e]
[quote who="GJDriessen" reply="11" id="2379156"]looks very promising and I'll keep following the development. I hope the AI will be good and that the space combat is not too much clicking. May the best fleet win and not the best mouse clicking admirals. [/quote] Well in the game's list of features, it's mentioned that the AI is being worked on by an expert in the field. Also, apparently it's been built into the game from the very beginning, which means that it can be updated to
Sweet! I've been keeping half an eye on this one for a while now. Will have to download and hope I can squeeze in some time to play it this weekend....
I applied for the beta, but Bob Smith said he's already got enough play-testers for the first round. However, it sounds as if I might be able to participate in the next beta in a couple weeks (I hope, I hope!).... [e digicons]:grin:[/e]
[quote who="SnallTrippin" reply="29" id="2373233"]Are you sure they didn't attack you because you had a place they needed, etc? Or had a lot of trade spots? Or were generally too powerful?[/quote] I can give you a definite "no" to your first two questions, and a qualified "no" to the third: In most campaigns, I hadn't yet gotten anywhere near the point of being big/powerful enough where all the other factions would gang up on me. And even in the 2-3 campaigns where I
I, for one, welcome our new legged-snake overlords.
[quote who="SnallTrippin" reply="25" id="2371509"]I must just get extremly lucky in my E:TW games.[/quote] If generally speaking, you're *not* having the problems (diplomacy-wise) I described in my previous post, then yes you are lucky. And if you have in fact been lucky in that regard, then I envy you....seriously. I've probably fired up around a dozen campaigns since the 1.2 patch, but they always end up being an exercise in frustration -- one can only take so mu
Some very cool stuff there! I was particularly impressed in the first video when Brad was emphasizing that they were demoing the game on only a small map, and that large maps will be 10 times that size. I can't wait to play epic-sized campaigns on them! I also loved Brad at the end of the second video where he's joking about the copy protection Elemental is going to include. Blood samples indeed.... [e digicons]:P[/e]
[quote who="Pnakotus" reply="18" id="2370589"]No, I haven't played Empire (I got tired of buying broken CA games some time ago) but I have heard that the diplomacy is much improved.[/quote] Where the hell did you hear that nonsense?? Whoever told you that was either lying, or utterly deluded. The diplomacy in ETW is more broken than ever, especially since the last couple patches (1.2 and 1.3). It's gotten so bad, that players are now calling it the "Black Knight" AI (after
For strategic (empire-level) AI: Galactic Civilizations 2 wins that prize hands-down, especially with both expansion packs. The computer-controlled races are pretty damned good -- sometimes, almost frighteningly so -- at reacting to the other races' plans and exploiting weaknesses (including my own). Honorable mentions: Sword of the Stars (Complete Edition) and Gary Grigsby's War Between the Stat
[quote who="Annatar11" reply="21" id="2367313"]I don't get what all the Nemesis hate is about. It was miles upon miles better than Insurrection, which was an absolute snoozefest.[/quote] Insurrection was certainly no home run, but it looks like an Oscar-winner compared to its craptastic successor. The writing & directing for Nemesis was absolutely atrocious, and had plot holes you could fly an entire armada of starships thr
Another fine idea, Demiansky . Whether or not Stardock will actually be able to add it to the game is of course a big question mark, but I would love to see something like this make it in.
Aside from Elemental and possibly Sins Diplomacy, the only game there that really interests me is Star Trek Online. For all that I remain opposed to MMORPG's (for various reasons), I remain intrigued by STO in spite of myself. [quote who="StAcK3D_ActR" reply="15" id="2366190"] or is that star treks nemesis?[/quote] Gah!! You named the Movie That Must Not Be Named! Now you shall be cursed forever!
[quote who="Demiansky" reply="5" id="2359334"]In a game with primarily AI, though, you could even add a penalty that involves hurting your diplomatic relationship with opponents other than the one that you've turned away. Should you refuse a deal with a lot of political capital stacked behind even sovereigns whom you do not deal with regularly would eye you with caution before getting too close (after all, who wants to be friends with someone who
[quote who="the_hunger" reply="143" id="2359373"]Neverwinter Nights 1 & 2: worst single-player RPG campaigns ever. Buggy too.[/quote] Really? Not that I would know about NWN2 (as I've not played it), but I rather enjoyed NWN1. The campaign was admittedly somewhat bland, but otherwise I thought it was a decent RPG. [quote who="the_hunger" reply="143" id="2359373"]GalCiv: a poor remake of Master of Orion[/quote] Heh. You might want