Missing Improvement! Planetary Defense... Sorry was the straw... No worry no posts from me for some time.
Syrkres
Game seems to randomly add new improvements even though I have auto-upgrade off. really really annoying. If I cancel the improvement, then take a turn, it's back. If I go to Govern planet "confirm everything is off" and close, he's back! It's really making me start to put this game on the shit list.
Weapons: Lazers - Atk: 1, Mass: 14.4, Cost: 24 Basic Lasers - Atk: 1, Mass: 15.3, Cost: 24+1 Elerium What is the benefit of the Basic Laser? WOuld think it would be better because of resource cost, but it's actually worse (more weight and higher cost).
Is there only one improvement which accepts social construction "Core Mine"? Carbon based tech tree? There seem to be lots of bonuses for Social construction, though lack of improvements I can build next to them. All Construction should minimally accept construction from social construction, if not both (even it if's half the bonus).
Really need to add "Civilization Priorities" link under Citizens popup. Do you guys really enjoy clicking that much?! I get a new citizen(one click), train him as a leader (double click), leave the citizen menu (where I can do almost all things with citizens - three clicks), move mouse almost all the way across the screen to Govern button (four clicks) then move my mouse halfway back across the screen, and unassign the leader (five clicks), then move to new sect
[quote who="Uncle_Joe" reply="55" id="3675961"] Constructors are no longer needed to upgrade starbases...only for the initial build. [/quote] It would be nice if that was still an option though. Now this makes Money more of a resource, when I can pump out constructors. I should be able to upgrade with EITHER way(money/constructor).
Planetology is a total waste if you are not first. Waste of X turns of research to get ABSOLUTELY NOTHING!!!! Where as the early techs, while they do have the achievements, they also have other benefits for researching them (besides the tree beyond). Planetology needs some love as I feel so cheated by spending valuable research points on it once someone already has it.
You know some documentation would be so nice.... I would say "on this..." but have to expand it to "on anything!?"
Yeah, looks like the old research icons or some of those icons are now construction.
GRM (guantlets) and Galactic Diversity Custom Traits (Deathwynd) are old trait/ability mods for GCIII. It would be nice to have a stand alone mod (like GDC) which standardizes on a set of abilities before I (or others) go too far down converting over all races. This way we could have a common set of aiblities/traits for races, I would like to start a discussion on this. Currently we have the following: Adapatable - Ancient -&n
Two issues: In ship design (in game) I get a "trade resource" which overlays/blocks the ships detail box (right side). protecting Citizen transports. I can't seem to create a fleet when I move a ship over/onto a citizen, thus how do we protect them?
Ok, there really doesn't seem to be much use of Promethion early game so far (100 turns). Everyone seems to have tons of this stuff making it totally worthless. Especially compared to pre-crusade when it was used for all sorts of things and you rarely had enough....
Ok, what does Designated Trading Partner stolen mean? mY spies stole one, not sure, does that give me another trade route? or what?
It would be really nice if when an AI is asking for assistance (money) or other you display our current stats (top bar) rather than hide it.
[quote who="Taslios" reply="1" id="3675826"] It would be cool if in the future they had several designs for each one base/admin/science/general/etc [/quote] You can supply your own images, so would need the option to specify that somehow.
Auto-Upgrade -> Do not auto upgrade till planet is full. When you check this and then close the window it seems to auto-upgrade anything it can. Not sure if it continues to do that or just on close of popup.
It would be a nice feature to be able to select citizen portrait when training rather than them randomly picked. I have some that look more like generals or others that look like scientists or spies. etc.
For some reason I thought the game was changed so it's not all about early planet rush, first civ I met has 30 to my 12.
I think it would be really helpful it when assigning ships in a fleet we could have a description of the purpose of the ship. For example I don't think I ever used an "Executioner" planet destroyer? Whats it's purpose - Transport? Also side question: when assigning these, are they using templates? which then assign the weapons or do they want fully equiped ships?
Just threw up a collection of Human Civ Admin portraits on Nexus . http://www.nexusmods.com/galacticcivilizations3/mods/102/?
It's clearly a hard limit. Here is a video showing the limit, then deleting an image (previous to last) and then another becoming the last shown. http://miniworld.com/galacticCiv/GCIII-C-LeaderFG-Delete.mp4
Ok, For those who can't seem to find it, if you save a ship style you can later re-edit that ship style, either editing a civ or creating a new one (if not attached to a civ) and then selecting the ship style (lower right) under Appearance. You would think this selector would be on the Fleets page.
Seems to be a limit on the number of Leader Foregrounds you can have in the subdirectory. As shown in the quick video below it only loads about half of my FGs. If I delete one of the previous images, I then get the next image, so not the next image, but rather a hard count of what can load. http://miniworld.com/galacticCiv/GCIII-C-LeaderFG-Load.mp4
So trying to create my own ship in the shipdesigner and once I hit delete it crashed the client.
I guess I am asking about the ones on Steamworks. I only have a few XML factions.