DrAsik

DrAsik

Joined Member # 1950158
3 Posts 26 Replies 906 Reputation

Agree with most of the rebuttal, this is very surprising coming from Gamespot. However, this: "I guess if you only played one game on a desert map I suppose. What about on a Terran map or alien world map or an ice world? You could level this same complaint (about the terrain textures) at any game. " At SupCom, yes (worse than AotS); but not at any other RTS I can think of; Grey Goo, Starcraft 2, any of the C&Cs, or even much older titles that had much more p

18 Replies 132,671 Views

Well, perhaps I overstate my case, but ultimately I'm not playing this game I bought and this is the reason why. About the campaigns, I think all criticism is entirely warranted. If the game includes campaigns, some people are going to buy the game for the campaigns. In this case it would have been better to ship without altogether IMO, perhaps introduce them as DLC later. My gripe with the floating unit design is really the utter absurdity of it. Basic newtonian ph

9 Replies 41,108 Views

I realize that every RTS I bought, it was initially because there was something cool about the unit design and I wanted to try them out. Grey Goo (who doesn't want to try the Goo?), Starcraft 1 and 2 (just moving hydralisks around is joy in itself - the game even devotes a significant chunk of its UI for animated portraits that serve no purpose other than to make you care about the units), SupCom, etc. Every RTS except AotS; that one I bought because it kinda looked like SupCom and SupCom

9 Replies 41,108 Views

[quote who="tatsujb" reply="28" id="3599769"]supcom tier 2 unit are not upgrades from the tier one unit. (there's a reason the zthuee remains useful well into tier 3 even though it's a tier one unit, there's no replacement)[/quote]For the most part, T1 units get annihilated by their T2 counterparts and so on for T3 vs T2, so they're largely upgrades. This is a simplification, but the point remains that in SupCom you advance in technology by unlocking new, more powerful and vis

33 Replies 170,335 Views

[quote who="devdev463" reply="22" id="3599532"] I think comparing sc2 (a game people loved for its visual distinctiveness) to sup com (a game that some might claim lacked visual distinctiveness) on the same level seems odd to me, when sc2 clearly does better in that regard. It's not just different, more people enjoyed that aspect of the game. I think that by having units look samey (even if they make good gameplay distinctions) just makes it harder for people that aren't hardcore

33 Replies 170,335 Views

Stat tweak upgrades should be used sparingly IMO. They're of course cheap to implement, but they make it harder to grasp the ratio of forces at a glance. In Starcraft 2, a hydralisk loses to a battlecruiser. If you could have 100 dps hydras with 50 times the HP after enough stat tweak upgrades, now a hydralisk beats a battlecruiser; that would make the game very confusing. If you have to click on units to see their current stats and run some math in your head I don't think that's

33 Replies 170,335 Views

When Blizzard designed StarCraft 2, one of their objectives was to make it good as an e-sport, so it was important that the presentation communicates information effectively, for players, commentators and spectators. Some principles StarCraft 2 seems to follow are: 1) Favor putting stuff on the map rather than in menus 2) Unit upgrades should be discernible just by looking at the unit 3) Everything a unit or building does should be visible. Powerful o

14 Replies 14,650 Views

About unit simplicity: agree they should be simple, disagree that micro shouldn't have a place, disagree that it makes the game harder to understand. What makes the game hard to understand are non-visual abstract bonuses like +25% damage. An extra attack, blue lasers, longer range, faster speed, forcefields, those are things you see on the battlefield and immediately grasp their tactical importance. StarCraft 2 is a good example, but of course that requires more thought than generic bonus

33 Replies 170,335 Views

Some background about me: been playing RTS games for 15 years, starting with Starcraft 1, Age of Empires 2, all the C&Cs, SupCom, Sins of a Solar Empire, Grey Goo. Reached Master level at SC2 on the NA ladder. So far just played 2 games, beat the easy computer. These are my impressions so far - mainly negative things, but what I don't mention you can assume I like :) - Don't like the "Empire Tree" anymore than in SoaSE. Just a wall of icons, gi

33 Replies 170,335 Views

I just downloaded Start8 and I'm having the exact same problem. All I get is the "Welcome to Start8" screen, when I click Try Start8, the button says it's preparing the setup, and then turns back to "Try Start8" and nothing else happens. Running Windows8 x64 RTM in French, my account has administrator rights as well.

4 Replies 5,643 Views

Ok there is some info about the game in ironclad's job listings: Senior Animator - We are seeking a creative, self-motivated professional animator. A minimum of 3 years industry experience is required. You must be able to create highly realistic character and creature animations . We are looking for an outstanding demo reel that demonstrates a solid understanding of human anatomy and locomotion . We wil

130 Replies 452,665 Views

[quote who="bairysd" reply="11" id="2098935"]to the OP, but my reason is simply because I use XP as my gaming OS, XP installs IE6 as default, I have no desire to use the inbuilt browser so I shouldn't need to upgrade IE simply because I ought to.[/quote]If you are using a pre-SP2 cd to install Windows XP, then right after install, you have IE6. However, if you have an active internet connection and let it update itself normally, it will, by default, install IE7 through Windows Update.</p

13 Replies 9,639 Views

On my computer (Vista), it's C:\Users\MYUSERNAME\AppData\Local\Ironclad Games\Sins of a Solar Empire

1 Replies 930 Views

Ok, despite my repeated efforts, I suck at Sins. Against hard AIs, I managed to win a 2vs3 once, and didn't reproduce the feat yet. I usually get crushed. Well, it's a war of attrition really. At some point, the comps just out-economy me, and I realize that this could go on for 2 hours but I'd be the loser at the end. I stop expanding, I just build more and more ships, at some point I'm just rebuilding lost ships, and at some point I'm on the decline. There's no escape, I'm just more and more

0 Replies 2,076 Views

A 2vs2vs2vs2vs2 (that's 10 players) I did and won this afternoon. I was allied with red who was very strong. I also did fairly well. At some point my ally tells me I should retreat in a difficult battle. My Marza has just turned level 6, so I fire up missile barrage and destroy every lrm of my adversary ! From then on, I dominate easily.

158 Replies 386,384 Views