Edladner

Edladner

Joined Member # 1936039
36 Posts 465 Replies 590 Reputation

Tried this on the Steam forum and it got pushed out of sight with no answer. The four new carrier modules don't give much information on when each is more useful. I have about 23 carrier designs that need to be reworked adding the new modules. My carriers have different purposes, so choosing the right module would enhance their mission. I can see by the stats 2 have more punch and the others have better defenses. Could you please provide a short description of the benefits o

1 Replies 14,010 Views

The issue from what I've been through, is the support tool. If you have multiple Stardock product (it does every program in one zip) the file gets so huge. I discussed it with Brad from support and we reduced a 30mb file down to 2mb. I since found it safer reply to the ticket notification with the logs.

21 Replies 76,876 Views

look in the designs folder and see if the name appears, if it does the ship can be recovered

2 Replies 6,141 Views

6) upgrading ships should be vulnerable to attack, those construction workers have no fighting skills and the crew is off getting drunk.

5 Replies 2,678 Views

1) can be done under using governors, you can select any models you want send them to a rally point or upgrade them all to something

5 Replies 2,678 Views

Starus the issue must be with some tech used on the bismark kept it from showing. The only ships that grey out are ones you have met the tech requirements but not the resource requirement. NEVER design a ship when you have the hyperion project built. You have all kinds of fun ever seeing them again because of bonus system.&nbs

1,569 Replies 7,896,837 Views

Starus I have never seen an issue of not saving a ship if you don't save the game in 300+ times. I never design ships in a playing game. I use the unlock code and build them to the level I want. I never even run a single turn in the game when designing. So there's something different going on.

1,569 Replies 7,896,837 Views