[quote who="mormegil" reply="40" id="3412122"]Cant wait to show you guys the Ship Designer, just want to make sure it is extra awesome before we show it off.[/quote] Thanks Mormegil. I can't wait either. But, I guess patience is indeed a sterling virtual. Wish I had more of it.
Lucky_Jack
[quote who="Tohron" reply="18" id="3433935"]The problem with trade in GalCiv2 is that it only provides a static bonus - once you have the maximum amount of trade routes, there's nothing you can do to further boost your trade income - so it eventually is dwarfed by your planetary tax income. As a result, it can be useful in the early-mid game, but then fades into irrelevance.[/quote] Is this with or without building economy starbases along the trade route and putting economy module
[quote who="Gaslov" reply="1" id="3433845"] I want a mechanical mouth that swallows enemy ships.[/quote] Yes, it might be very comical to see your ship literally chewing up an enemy ship, with pieces crumbling to the side and then getting grabbed by the mouth and swallowed, complete with swallowing motions. Yeah, maybe for the first five or ten times. Still, a rather whimsical idea.
[quote who="Extant Faora" reply="120" id="3433681"]If not though, I think I'd stick with naming it "Sede Purpureas" after that Purple Couch from Douglas Adams' "Life, The Universe, And Everything".[/quote] [quote who="Extant Faora" reply="120" id="3433681"]Of course I have no idea if Sede Purpureas actually means Purple Couch in Latin, but this is what Google Translate gave me and it sounds legit so I'm good. [/quote] When I did a search for "Purpureas" I got an en
[quote who="Cauldyth" reply="6" id="3432197"] Quoting Heavenfall, reply 3And you're dreaming about linux becoming the "dominant" platform. That's a joke. You're correct, it was a joke. [/quote] But we can wish, can't we? Seriously, MS has us by the short and curlies. Wouldn't it be nice to have an alternative?
[quote who="Rudy_102" reply="52" id="3432417"] I think those "capitals" should be "tranferable", and designation should be automatic - planet that surpasses other planets' capacity in certain area should hold title of "capital" automatically. Certain tuning should be implemented, of course - if you build manufacturing improvements on several planets, title could (but shouldn't) jump from one to another as buildinds are constructed. This would reduce micro, and make nation less s
[quote who="Rudy_102" reply="147" id="3431925"]But I wonder, what'll be should the current image be rendered with green or red ambient?[/quote] Have spot lights that constantly change color so that she appears to change color when in the lights. BTW, what is wrong with green or red skin? Or purple or orange, for that matter? EDIT: to make clearer.
[quote who="Tharios" reply="37" id="3431774"]You all seem to think that the natural laws of the universe are somehow different, not clear on the other side of the universe where there's at least an incalculably small chance it could be true, but right here in our own galaxy, where the idea is so absurd that it would inherently end the concept of an internally coherent galaxy such as we live in.[/quote] No. Let me be perfectly clear on this, we don't know all there is to know a
[quote who="Tharios" reply="31" id="3431563"]Such a space-faring civilization cannot exist in reality, period.[/quote] [quote who="Mac2411" reply="33" id="3431634"]Why is that "such a space-faring civilization cannot exist in reality, period"? The Universe is a big place.[/quote] And our knowledge of the universe is rather limited. Which makes me wonder how anyone can make such an absolute positive statement like Tharios's in the first place. As an opinion, theory, or beli
[quote who="Ericridge" reply="4" id="3431486"] Isn't this what we call jumping the shark?[/quote] Never heard that one before. Is it regional?
[quote who="Tharios" reply="115" id="3431088"]And including it in sandbox but not in the campaign would be inconsistent game design (read; bad).[/quote] I think that depends on your point of view. Aren't there races that are killed in campaigns in GC1 and are still available in the sandbox on GC2?
What is Steams mechanism for asking you for this info???? [quote who="admiralWillyWilber" reply="8" id="3431057"]What is a steam card.[/quote] Steam calls them "Steam trading cards". For more about them go to http://steamcommunity.com/tradingcards/faq/ Also see https://support.steampowered.com/kb_arti
Since these references, especially Brad's statement, are talking about the Campaign, not the sandbox, and since Brad specifically said he was not certain, and since he was talking about the START of the campaign, we shouldn't be saying that terror stars are gone in GC3.
[quote who="charon2112" reply="33" id="3430982"] Quoting Publius of NV, reply 16 Strange. I'm using Firefox on Win 8.1 with the Adblock filter and have never seen any videos on this site. same here, but I use Chrome.[/quote] I also use Firefox on Windows 8 and I did run into a problem with adware and browser hijackers. It took me about a month before I decided I couldn't repair it with Malwarebytes and decided to do a "Windo
[quote who="Cyong_" reply="3" id="3430738"] A friend of mine actually got contacted by Valve directly because they needed tax information because he sold so many of them (I think it was like over 15$ total.) That said, I just turn around and sell mine.[/quote] Wait a minute!!! Are you saying Steam sent an email to this guy asking for an SSN? Are you sure he wasn't been phished by an ID thief??? From the Steam Support Community Market FAQ: ________________
[quote who="Tridus" reply="108" id="3430887"]Quoting Lucky Jack, reply 106 Quoting Tharios, reply 105especially since they're removing terror stars. But still, definitely an upper-tier tech. Can you point to where StarDock actually says this? Frogboy said this about Terror Stars: I can't speak for certainty but it's unlikely that there will be Terror Stars available at the start of the GalCiv III campaign. Interpret
[quote who="Tharios" reply="105" id="3430821"]especially since they're removing terror stars. But still, definitely an upper-tier tech.[/quote] Can you point to where StarDock actually says this?
[quote who="admiralWillyWilber" reply="30" id="3430445"]A colony ship holds 250 million[/quote] Actually that is 250 million per colony module on a ship.
[quote who="Rudy_102" reply="28" id="3430338"] Quoting antibor, reply 27 I understand the colony ships are huge, but packing basically a whole planet into a single one is hard to imagine. Yep, five billion of people aboard, yet we limited to tiny ship designs only... If that's tiny, what size huge ships have then? [/quote] Are you talking about colony ships you designed yourself or the ones that come with the game? The ones that come
[quote who="Tridus" reply="77" id="3430286"]I seem to recall reading somewhere that espionage won't be in the base game, but will be an expansion feature. I'll need to track that down.[/quote] I thought that was in the december update thread that Frogboy started, saying it would not be in the Alpha but would be in the beta. However, in looking at the initial post of the thread ( https://forums.galciv3.com/450866/page/1
[quote who="Rudy_102" reply="82" id="3430245"]So we could opt for new OS, maybe Linux based, maybe specifially SteamOS in future, who knows. And as good Gaunathor here said, GoG team has been known for supporting their titles well, so I do hope they'll continue to do that in the future. [/quote] As long as my games will run on it, and it has similar apps for my apps that don't run on it. Unfortunately, that is where MS has us by the b***s. I have a nephew that works at MS and
Hi, Happy New Year, and welcome to the GC3 fan community.
[quote who="Lucky Jack" reply="25" id="3430213"] Quoting satoru1, reply 24The colonies list on the right shows the production queues of each planet. They appear to be color coded for different types of things. Though I'm not sure why Xeon Lab and Cultural Center appear to be slightly different shades of blue/green. But given this UI, it would appear that construction of units and buildings will come out of a single queue.[/quote] As has been discussed before. If you
[quote who="satoru1" reply="24" id="3430191"]The colonies list on the right shows the production queues of each planet. They appear to be color coded for different types of things. Though I'm not sure why Xeon Lab and Cultural Center appear to be slightly different shades of blue/green. But given this UI, it would appear that construction of units and buildings will come out of a single queue.[/quote] As has been discussed before. If you re-read my post, you will see that I am mor
The original post for this thread seems to be more about how competitive the two manufacturers are going to be, now that I think about it. And it expresses a dilemma all of us users face. The only answer I can think of giving is that if one is better than the other now, the next version of the weaker manufacturer is going to be aimed at reversing which is better. Especially if they wish to remain competitive. So, in the future, expect a continuing reversal of which is better until one o