[quote who="androshalforc" reply="3" id="3656450"] Quoting Mystikmind, reply 2 The thing is, why put developer time and energy toward making components (thrusters as well) in the first place if its not reasonably useful in the game? well the thing with thrusters is they make sense,
Mystikmind
[quote who="Syrkres" reply="6" id="3656369"] No, so when you go to one shipyard and build a constructor, then go to the next shipyard and build a missile attack ship, when the first shipyard is done with constructor, the missile attack ship is still selected, where as you are likely to want the constructor at this shipyard. [/quote] I will have to get back into the game again to refresh my memory on this point! lol
[quote who="General Pants" reply="10" id="3656342"] Quoting Mystikmind, reply 8 We generally put way too much faith in our current theories about Astronomy. I'm sure someone on another forum will be fascinated by your opinions on the future of cosmology, and I think that
[quote who="DARCA1213" reply="4" id="3656326"] Maybe actual cloaking is not easy or worth it to make, but maybe a different way will work just as well. If it hasn't been attempted, having the ship reduce the sensor range of of ships within its sensor range? Something like the Starbase module that slows ships. Just a thought. Darca [e digicons];)[/e] [/quote] Actually that is jamming, but already used in the game to influence w
[quote who="Syrkres" reply="4" id="3656319"] That would Quoting Mystikmind, reply 3 How it might be useful to me if it remembers the last ship built.... and i can click on that icon to build that design again instead of having to go on an expedition to try and find it in the main ship list with millions of designs making me go cr
[quote who="General Pants" reply="7" id="3656108"] Quoting Mystikmind, reply 3 However, the evidence we use now for detecting black holes does not guarantee its a black hole, it only means there is an 'effect' which 'may' be a black hole because we lack knowledge of what else may do that... <
How it might be useful to me if it remembers the last ship built.... and i can click on that icon to build that design again instead of having to go on an expedition to try and find it in the main ship list with millions of designs making me go cross eyed trying to find the damn thing!!! lol Because i am usually not inclined to want to use the repeat construction feature for my main shipyards, i like to have a moment to consider if i want to build that same design again or not.
[quote quoting="post"] It would be a nice feature - similar to the Tech Tree(Research) where it lists what you just completed at the shipyard. Doesn't have to be full graphic/splash screen, it can just be a line at the bottom of window (or anyplace else). Reason being is if you are using the button you can't see what you just completed, so I have to exist shipyard, see what I completed, then go back in and start new project. [/quote]</
[quote who="csherm4242" reply="2" id="3656222"] Laptop PC. I have read that some intel drivers were causing confusion on what mode to use. Power saver or high performance. And yes, on other games, STO, I have had issues where the on board gfx card was, insanely enough, set as default. It was a thing to try. did not help me out. [/quote] Laptop? Hmmm yea, allot of complaints going around about the dual graphics se
I don't know what your doing with your graphics there?? There should not be any confusion over which graphics your computer is using? If you have a card installed then you should not be updating the on board graphics drivers, that should be disabled in bios.
[quote who="mortili" reply="12" id="3656199"] It usually happens to me if i can build modules in a starbase and have a constructor in it, which i cant move out because it has no movementpoints left, after moving it out the next turn the symbol (orange upward arrow) stays. [/quote] That could be rite actually? Where i usually see the problem is when my upgrading is blocked by having to wait for range extension. I need to eject the constructor
If you want a cloaked ship, simply fly through a wormhole! Your probably not invisible to the AI though? Also can other players see your invisible wormhole ship or not in multiplayer?
[quote who="pshaw" reply="10" id="3656163"] Quoting Seilore, reply 9 Quoting pshaw, reply 8 We gotten reports of this in
You tried 'soaking' while ending turn? hmmm sounds relaxing but personally i would be worried about getting my computer wet!
[quote who="Seilore" reply="4" id="3655723"] Quoting Mystikmind, reply 3 They get stuck in limbo when i cannot chose the starbase type i want because the correct type is not available because of having to wait another turn for range extension..... and then of course i forget and the starbase sits abandoned ..... damn i hat
Nah.... the structures that require strategic resources need to be beneficial enough to put pressure on the player to set aside the resources for it..... otherwise players will prefer to use those resources elsewhere. We don't need to add more structures to the list of hardly useful structures already in the game.
Must admit i never use it. The thing is, why put developer time and energy toward making components (thrusters as well) in the first place if its not reasonably useful in the game?
[quote who="Seilore" reply="2" id="3655601"] Quoting Mystikmind, reply 1 Not sure i get what you mean? When a star base has an available constructor module ready to build a module to the star base there is a little red icon that appears on the main map next to the star base indicating that it
[quote quoting="post"] In the 1.83 update I've noticed more and more where starbases are continuing to show that they can be upgraded with the upgrade indicator when no docked constructors are avail. If one attempts to build another module it adds it to que. The modules are single point build modules so it's not a multipoint issue. Has anyone else seen this? [/quote] Not sure i get what you mean? In an earlier vers
[quote who="Empress_Fujiko" reply="4" id="3655525"] Mystikmind, your tip does not solve the problem at all. You still have to manually search the map for flaged starbases and decide what to do with them. I think the best solution would be an option at the starbase that unusable constructors should be ejected and maybe even send to some other target. If they are ejected they will show up as idle anyway. If they could be send to some other target, you could collect them somewher
[quote who="Orcnbeans" reply="12" id="3655417"] I can definitely be easily persuaded to add that header back when there is pinned posts, or atleast some kind of divider. Anything else you recall disliking? I'm sure it'll be easier to say when the changes are viewable again. [/quote] Yea some kind of divider would do the trick nicely :) Honestly, I did not know there was any pressure to change it to begin with?
Yea, never send constructors to the starbase itself, always an adjacent square. The best tip i can give you is this.... At any stage of the game, If it so happens any starbase is more advanced than expected, i will eject the constructor with 1 module left. I will park it on guard at the ejection point, thus it becomes a flag not to send further constructors to that starbase. When things start getting more advanced and starbase upgrading is less critical, this is what i do....<
[quote who="Orcnbeans" reply="9" id="3655407"] A bug was discovered that was stopping some people from logging in/staying logged in. I'm rolling back the changes while that gets sorted out. The majority of the changes were to increase font size and make things more readable. If you could please elaborate what in particular you didn't like about the latest update that would be very helpful. We can see about addressing them asap. [/quote] The
[quote who="Publius of NV" reply="6" id="3655397"] Quoting Mystikmind, reply 3 This morning i thought my browser was playing up, then i saw this post! hehehehe I also thought that something was wrong with my browser, and don't care much for the new format. But then I'm an old far
[quote who="Horemvore" reply="4" id="3655389"] Really dont like this new format, not one bit, so much so infact I stays liek this I probably will stop using these forums. [/quote] Making pointless changes that no one likes...... hmmm .... Stardock didn't happen to hire any Microsoft employees did they?? lol