Okay, way too early and tired... posted this in the wrong thread... sorry.
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[quote who="lyssailcor" reply="5" id="3667218"]Since in my game there were several identical ships it could not be mercenaries. Also I can tell the difference [e digicons];)[/e] [/quote] Hey, didn't mean to imply that you couldn't! :D Just wanted to rule that out as I see it in my games.
I play usually on Huge and Excessive sized maps and see this behavior a lot. It has gotten better with 2.0 but still happens.
My belief why this was done was to hamper the player a little bit so that we can't build as large of fleets with as many of the largest ships because the AI is not as adept as us flesh bags... a way to try and even things up and maybe lessen the snowball/cakewalk that the late game tends to be for the human players. All IMHO of course, I may be totally wrong, but that's my story and I"m sticking to it! ;)
For those seeing large/huge ships early game, if you have the Mercenaries DLC enabled, make sure that those ships aren't hired mercenaries. In my games when I'm seeing this happen, more often than not it is a hired gun.
Wow, you do have a good streak of luck there. ;) I've played 2700+ hours since it was released to the founders and have encountered them about 5x so far. My settings are all on default generally. I, too, got pissed off when it looked like they were focusing on me whether I was the aggressor or not. But I found that my fleets were more than a match for them almost every time they appeared. Yes, they can be a prick in your side but they are usually easily defeated after a certain poin
I wasn't sure what you were talking about. I thought you were saying that your AI asteroid bases were indestructible and I had never seen that, then I read your follow up post and then got it.
Cool! I want I want... So, we get this tomorrow, right? ;) EDIT: This is assuming that we're using the Chinese calendar (or Celtic traditions) where Spring has already started around Feb.4th and will end on May 5th or so...
[quote who="DevildogFF" reply="29" id="3666613"] Really can't wait for you guys to get your hands on this. I'm enjoying it as a psuedo-beta tester (sorry, not a public closed beta) and think it's really going to make this game significantly b better! [/quote] Dude, you're so cruel! ;) Especially to us Founders... The first part of your nick is very appropriate! ;)
Yes, it would be nice to have this. I'm also a bit miffed to see that dumb bug of explored space not being fully shown if the ship is not in view the whole time... Thought that one had been squashed for good, but alas no. :(
[quote quoting="post"] Does that mean in orbit of the planet or in range of the system? [/quote] In orbit around the planet.
[quote]Newest "Crusade" Expansion for Galactic Civilizations III is Coming Soon! [/quote] Ha! Not "soon" enough for this impatient lad! ;) Looking forward to it.
krbjms, thanks for sharing these BGs with us, much appreciated!
[quote who="Island Dog" reply="10" id="3665537"] Founders forum, not the vault. [/quote] Ah, of course. Thanks ID!
[quote who="Seilore" reply="3" id="3665523"]It has been posted for founders, however, you must be a founder to see the information.[/quote] I must be blind, I just went to the founder's vault and didn't see anything there. Care to point me in the right direction? Thanks!
Wow! [e digicons]8C[/e] I don't know what has changed but whatever it was it nerfed the heck out of one of my custom races! This race had a bunch of intelligence and was able to start the game with having a few techs you can choose to have researched right away. After the current changes this race doesn't even get one tech researched! So to the trash bin this race goes as that was one of its' main perks being able to start off a little tech heavy... Wasn't pleased to di
[quote who="pshaw" reply="42" id="3664932"] 2.0 is now live! Please enjoy and we'd love to hear your feedback. [/quote] Have you made the launcher optional yet? Please do so! Having had to do a reinstall I am now subjected to the launcher each and every time I go to launch the game. I have no need nor desire for it and would really appreciate it being made into an option. Thanks for putting up with my rant!
[quote who="charon2112" reply="7" id="3664950"] Frogboy when asked if he'll give us Crusade info soon: [/quote] Noooo! My eyes are bleeding now... ;) Did someone say squirrel?!? [e digicons]:ninja:[/e] [e digicons]:banhammer:[/e] Come here little squirrel... I've got something for you...
[quote who="Old-Spider" reply="16" id="3664280"]It is not fixed.[/quote] Thanks for the answer. :(
Great to read that the patch is working well for most so far. Out of curiosity, has that annoying little issue of not being able to select a project to "build" when buildings are qued up and you then go to select Economics or Military, for example? Thanks. Can't wait to try this out tonight!
Drool! Bring it on!!!
Wow, was too busy yesterday with work to notice that this had been released. Only 17+mb? Wow, I was expecting this patch to be a lot bigger for some reason... maybe I was thinking of Crusades? Anyway, time to start a new game tonight!
[quote who="Jafo" reply="23" id="3664016"] Most of the time no-one notices the spammers....coming or going. We're pretty adept at catching them...[e digicons];)[/e] [/quote] Our heroes! [e digicons]:inlove:[/e] [e digicons]:thumbsup:[/e]
[quote who="Publius of NV" reply="38" id="3663738"]I'm with you also...[/quote] Ahhhhh, my fellow constructor junkies! :D
This will be interesting to check out! Well, two weeks or less to go... :)