Avatar137

Avatar137

Joined Last seen Member # 1261359
24 Posts 938 Replies 2,936 Reputation

[quote who="Larsenex" reply="82" id="3689220"] This is just personal preference. I would love to have the Auto upgrade of buildings be 'off' by default. I know a few of us were wondering were all the durantium went after researching a better factory. I am part of the old school, let me micro each planet crowd. Can we at least put a setting in 'setup' to have auto upgrade all planets (on or off) at game creation? <

95 Replies 265,395 Views

[quote who="dappermandan" reply="30" id="3688560"] @Avatar137 try using ccleaner to wipe the registry and everything else that the game has left behind even after uninstalling... something similar happened to me once with Civ5 [/quote] Thanks for the suggestion but I did do that and no difference. But I actually figured out what was wrong! After uninstalling and reinstalling for the 4th time and still having no luck I looked at the Steam option "Set launch opt

95 Replies 265,395 Views

[quote who="pshaw" reply="26" id="3688538"]Have you verified files? Are you launching from steam or did you make a new shortcut?[/quote] I've verified the files several times. I've completely wiped out the install 3x and reinstalled. I've launched from Steam, I've created a new shortcut and tried that. The launcher never comes up... So I tried starting the launcher manually and still have the same issue... Very odd as I've wiped all traces of the program from my c

95 Replies 265,395 Views

[quote who="pshaw" reply="17" id="3688501"] Quoting Avatar137, reply 13 Hmmm, downloaded the beta and get an error when trying to start saying an error occurred while updating GC3 (missing executable). I then verified the game files after opting out of the beta. I then tried opting back in and got the same result. Verified

95 Replies 265,395 Views

Hmmm, downloaded the beta and get an error when trying to start saying an error occurred while updating GC3 (missing executable). I then verified the game files after opting out of the beta. I then tried opting back in and got the same result. Verified again with no difference. No mods have ever been used by me either.

95 Replies 265,395 Views

[quote who="pshaw" reply="19" id="3685953"] Hey folks, The 2.32 patch is now live with some perf improvements. You do NOT need a new game for these improvements. However, if you are still seeing long turn times, please submit your save game to support and we'll take a look. <span style="font-size: 11pt; font-family: Arial; background-color: transparent; vertical-align: baseline; white-spa

20 Replies 48,437 Views

They are still pretty slow for me. :( I thought they had gotten better and I haven't even gotten as many turns into this game as the last one where I timed how long it took while in the 400s. Being in the early 300s I had the Yor take over 90 sec. to resolve their turn... Edit: i7 4970K @ 4.8, GTX 970 SSC, 32GB G.Skill DDR 2133, Win 10 Pro

20 Replies 48,437 Views

[quote who="pshaw" reply="18" id="3685409"]You don't need to start a new game for the changes we released yesterday.[/quote] Cool, that was my thought but wanted to make sure. Thanks! Be interesting to see what changes I notice as I approach the same number of turns my last game had where the turns were taking 2+min.

56 Replies 201,429 Views

[quote who="pshaw" reply="14" id="3685349"] Updates (7/24) Optimized the code determining whether a player or AI knows the existence of an object (major MAJOR performance improvement).[/quote] Just curious, would a game started with this beta realize these improvements with this release version or is a new game required in order to experience the improvements? Thanks.

56 Replies 201,429 Views

I've been getting very slow turns in my late game. :( In the low 400s and I basically walk away from the computer for awhile when it's the AI's turn, yes, it takes that long. Ticket with saved game submitted #TWU-292-57039. Still loving the game though! EDIT: Just had some free time and decided to time it. It took 2 min. and 14 sec. for the turn to be over. Both the Yor and The Flow took over 45 sec. each to get through their turns. This was turn 418.</

20 Replies 48,437 Views

I picked up Total War: Warhammer as I've always been a fan of the Total War series. This one is quite different from the others so I waited... I also picked up Cold Waters, a sub game but it wasn't on sale...

21 Replies 270,499 Views

[quote who="NeutrinoSunset" reply="14" id="3683173"]Question: Once I've assigned a Commader to a ship, how do I transfer them to a different ship? I encountered this situation the other night where I attempted to assign a Commander to a small combat ship, but the Commander was instead assigned to a medium support vessel instead, which was really inconvenient as I didn't have the logistics capability to have a pointless support vessel in my task force. It happened twice.[/quote]

15 Replies 51,675 Views

I had only previously reviewed Crusade, just went and did my 2nd Steam review for GC3. So this lazy SOB finally got off his a$$ to share his opinion. Hope it helps!

19 Replies 116,471 Views

[quote who="Frogboy" reply="5" id="3679455"]Why don't people ever think of the poor AI and ITS needs? [e digicons];)[/e] [/quote] LOL About an hour ago as I was feeling a bit impatient about the turn time in my current Ludicrous map sized game that I'm playing and I actually thought how much the AI must bitch about how long it takes me to do my turn! Yes, I take a lot longer than they do....

11 Replies 114,490 Views

[quote quoting="post"]We at Stardock would really appreciate it if you haven't already reviewed GalCiv III on Steam to take a moment and do so.[/quote] I've never reviewed a thing with Steam, but did so a couple of weeks ago. That's how much I like and appreciate Crusade! (Please deposit funds to the usual account... ;) ) That last part is a joke for those who are humor challenged! :)

19 Replies 116,471 Views

[quote who="x-cessive" reply="70" id="3679251"] There also is a problem with how the game patches (at least when u use Steam): If u select "no beta", it patches to 2.133. If u select the "patch 2.14 opt in", it patches to 2.2. This should be addressed. [/quote] Uh, it is being released today. They weren't even awake when you posted this...

86 Replies 374,529 Views

You need to build ideology producing buildings, like the Preparedness Center for Pragmatic Ideology for example. This will give you points for your chosen Ideology. I don't play multiplayer but I believe Horemvore is right about that, I recall reading something about it...

11 Replies 14,755 Views

I wouldn't concern yourself about the numbers too much. I'm almost always way behind the AI for most of the game until I start being able to crank out large ships (which is usually way into the 200s as far as turns with the way I play). Since Crusade I have only been playing on the largest map size and with ~22 AI. As you noticed, the AI is usually building small and tiny ships and they go for numbers to try and overwhelm your defenses. Once I see what their preferred weapons are I focus my d

1 Replies 37,614 Views

[quote who="Badbonez" reply="6" id="3678594"] I don't do this, but it needs to be brought to the attention of the devs because there could be a lot of unintended consequences letting this go. Do you know if the AI is doing it to another AI? I don't... AI spawned trade deals seem to be ridiculously weighted in their favor. I have yet to take one. But I've seen streams where Brad was playing and some of the deals looked pretty good. So m

13 Replies 34,836 Views

[quote who="Badbonez" reply="3" id="3678569"] You can easily trade for the AIs colony ships and survey ships for tech, then disband them to get the administration points, or go ahead and use them. This is extremely devastating to the AI, especially early game. This has been brought up in another thread and will hopefully be addressed.[/quote] I hear you and it should be addressed at some point. But there's a thought, just avoid using the exploit! I've k

13 Replies 34,836 Views