[quote who="pshaw" reply="10" id="3710353"]Avatar137, I'm sorry that you're having this problem. I can't reproduce it here locally. Can you send me your debug.err file if that happens again? It would be in your my games directory, similar to: C:\Users\Patrick\Documents\My Games\GC3Crusade[/quote] pshaw, no problem. I tried verifying my files and 3 didn't pass inspection. Played a bit more and haven't seen it again. I will be sure to send yo
Avatar137
[quote who="pshaw" reply="5" id="3710310"]What is your UI scale and screen resolution?[/quote] Medium UI scale and 1920x1080.
I just started a new game this morning (no mods) and already have run into a few issues with missing text descriptions...
Out of curiosity, if I started a game with the previous beta, any need to start a new game with the official release? Thanks. EDIT : To answer my own question, yes, it's better to start a new game as I didn't have any of the Government choices with the Beta that I started the game with. Although I have already noticed some issues with missing descriptions... Example: <img src="https://s6.postimg.cc
Bring... it... on!!! ;)
[quote]Set default colony ship population to 1.0 [/quote] Just started a new game and my first built colony ship population was still 2.0
I just picked up a Rift a couple of weeks ago and man have I've been blown away! My main gaming love is military flight sims. WWI, WWII, modern, all are good in my book and using the rift in games like DCS or IL-2 is just mind blowing. My wife is constantly laughing at me as she walks by my study and she hears me saying "wow, this is soooo cool!", etc. I had initially told her I had no interest in the tech when it first came out but one of my online flying buddies told me to try it a couple o
[quote who="Frogboy" reply="50" id="3694530"]It's more of a sign that we are reaching the end of this version's lifespan.[/quote] Wow! I sure hope that isn't true... :( [quote]The same thing happened with GalCiv II back in the day. Eventually, a game reaches the point where the feature requests and complaints are very esoteric and the community, not seeing those demands met, begin to get very negative about the game (hence, a lot of the recent negative
[quote who="Taslios" reply="2" id="3693911"]...They should just attack anyone who is at war equally.[/quote] Couldn't agree more!!!
Not exactly typos but issues worth mentioning nonetheless:
[quote quoting="post"]... Again...why does this strike me as absolute idiocy?[/quote] Because it is! But what else would you expect from our high paid "intelligence" officers? rotflmao
[quote who="Rhonin_the_wizard" reply="48" id="3691664"] Quoting Avatar137, reply 47 I've noticed a few times that planets will have a "0% Raw Production" and am not sure if this is a mistake (why put the info there if it doesn't do anything, you could list a ton of things the planet doesn't provide) or there is some other mechan
Just some things I've noticed while farting around with the game: I didn't give a single thing in exchange, just asked them to declare war and they were more than happy to! Here you can see the words are overlapping for this
Well, glad (sort of...) I'm not the only one! Thought it quite odd how Steam refuses to download anything other than 49.3kb... Was planning on a good play session tonight but it looks like that isn't going to happen. :( EDIT: Just started to d/l for me here, too!
This constructor didn't expose the star that it just went past while it was out of view. New game started today with the latest opt-in.
Is it much different from 2.5? I still haven't had time to finish my last 2.5 game so I haven't even begun to check out 2.6...
[quote who="Moser_Alchemist" reply="7" id="3690249"] "Crusade 2.5, 2.6, or what? It might have gotten broken in 2.5." I've never gotten it to work for shipyards. [/quote] I've had it work with shipyards and planets both I b
[quote who="Moser_Alchemist" reply="4" id="3690241"] "Thanks for the reply but that really didn't answer my question." I guess only Stardock knows that answer. My reply is how to get around having all those partially loaded transports. [/quote] Understood, that's why I thanked you for your reply. Wasn't sure if the mechanic had been changed and someone knows the new way, or if it had been disabled and thus, as you sa
[quote who="Publius of NV" reply="3" id="3690240"] Hmm, I thought that if you docked at a starport, then when you ejected the transport you'd get a chance to reload legions. I'm nowhere near being able to try that out on the 2.6 opt-in, though, so I can't verify whether it's working or not. [/quote] On 2.5 that no longer works for some reason.
Thanks for the reply but that really didn't answer my question.
As the subject says. I'm wondering if there is a way to by-pass the current launcher in 2.5. The command line that worked with previous versions isn't working for me now. Thanks!
Get more legions onto a transport? Before, all you needed to do was dock at a planet or shipyard and you'd get the popup to load legions. After an invasion or two your legions start to get depleted. Now when you dock it doesn't happen. Is this by design or a bug? Thanks!
I dare say I'm having more fun than you, Frogboy! I have a lot more time to spend with the game than you do and I've been enjoying the hell out of it since its' release. I've logged more than 3000 hours on it so I better be enjoying myself... ;) I much prefer turn based to real time, too.