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Forum Posts By
TurielD
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[Mod - Beta Release] Star Trek Federation faction style mod
TurielD
Galactic Civilizations III Forums
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88
322,672
KapitenR
Oct 6, 2015
Jun 2, 2015
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GalCiv III Modding
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[XML errors] ComponentClassDefs.xml has a few mistakes, making certain components get passed-over in blueprints (EscortCarrier components, Kinetic Augmets)
TurielD
Galactic Civilizations III Forums
1
6,847
a0152570
Sep 28, 2015
Jun 8, 2015
GalCiv III Modding
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[Alpha release] Send surplus civilian production to your shipyards
TurielD
Galactic Civilizations III Forums
3
32,190
TurielD
Jul 31, 2015
Jul 29, 2015
GalCiv III Modding
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[Mod] Resource Generation Rebalance
TurielD
Galactic Civilizations III Forums
11
48,784
Deathwynd
Jul 30, 2015
Jun 11, 2015
GalCiv III Balance Mods
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Requests for future Steam Workshop support
TurielD
Galactic Civilizations III Forums
2
6,383
marigoldran
Jul 29, 2015
Jul 29, 2015
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Helping the AI use better ships
TurielD
Galactic Civilizations III Forums
15
69,115
TurielD
Jul 28, 2015
Jun 13, 2015
GalCiv III AI Talk
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A (little?) request to aid with modding factions
TurielD
Galactic Civilizations III Forums
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4,238
TurielD
Jul 2, 2015
Jul 2, 2015
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Is this forum really sluggish or is it on my end?
TurielD
Galactic Civilizations III Forums
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40
182,491
Daiwa
Jun 29, 2015
Jun 16, 2015
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Everything Else
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[Mod/mini-patches for 1.03] Fix for missing medium missile boats and the BattleshipD variant & Fix for missing Prototype ship variants
TurielD
Galactic Civilizations III Forums
5
14,402
TurielD
Jun 28, 2015
Jun 8, 2015
GalCiv III Modding
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Very hard (probably expansion) request, but necessary for the AI to reach 8/10: Dynamic blueprints.
TurielD
Galactic Civilizations III Forums
5
29,616
erischild
Jun 24, 2015
Jun 16, 2015
GalCiv III Future Ideas
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Battle viewer control request
TurielD
Galactic Civilizations III Forums
7
13,034
Echillion
Jun 22, 2015
Jun 15, 2015
GalCiv III Future Ideas
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AI gimping themselves with low move-speed vessels [kind of a meta-bug]
TurielD
Galactic Civilizations III Forums
16
68,240
TurielD
Jun 16, 2015
Jun 16, 2015
GalCiv III AI Talk
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Weird AI colonizer behaviour: turning back at the last moment
TurielD
Galactic Civilizations III Forums
6
4,518
SamDominion
Jun 16, 2015
Jun 16, 2015
GalCiv III AI Talk
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[StarTrek] Federation ship designs
TurielD
Galactic Civilizations III Forums
3
14,671
pizzapicante27
Jun 12, 2015
Jun 8, 2015
GalCiv III Ship Templates
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[Weapon]Augment1 - the RoF increase - currently costs no Strategic Resources. Intentional?
TurielD
Galactic Civilizations III Forums
3
4,882
TurielD
Jun 9, 2015
Jun 8, 2015
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[XML errors] Most WeaponAugments and EscortCarrier modules can not be built via blueprints - the AI cannot use them
TurielD
Galactic Civilizations III Forums
1
5,079
Island Dog
Jun 9, 2015
Jun 8, 2015
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Medium Missile ships don't show up until you have Large hulls - the AI also can't build medium missile ships. (1.0-1.02)
TurielD
Galactic Civilizations III Forums
3
20,553
TurielD
Jun 8, 2015
Jun 2, 2015
Galactic Civilizations III
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StaticShipBlueprintDefs problem - game hangs when referring to a modded static blueprint
TurielD
Galactic Civilizations III Forums
1
4,844
Nastytang
Jun 7, 2015
Jun 2, 2015
GalCiv III Modding
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Star Trek Federation faction style mod - preview
TurielD
Galactic Civilizations III Forums
11
26,553
krbjms
Jun 3, 2015
Jun 1, 2015
GalCiv III Modding
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So... I can't be the only one wondering about ResourceDefs.XML
TurielD
Galactic Civilizations III Forums
1
4,597
Mohobie
Jun 1, 2015
Jun 1, 2015
GalCiv III Modding
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The economics of carriers seem way out of whack.
TurielD
Galactic Civilizations III Forums
12
41,794
Bamdorf
Jun 1, 2015
Jun 1, 2015
Galactic Civilizations III
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A couple of issues with ending wars
TurielD
Galactic Civilizations III Forums
0
9,063
TurielD
May 29, 2015
May 29, 2015
Galactic Civilizations III
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Can someone help me understanding ship colour schemes?
TurielD
Galactic Civilizations III Forums
5
8,003
In_stasis
May 28, 2015
May 25, 2015
GalCiv III Modding
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1.02 kinetic weapon mass weirdness
TurielD
Galactic Civilizations III Forums
6
5,185
TurielD
May 28, 2015
May 27, 2015
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[REQUEST] slightly smarter AI ship design choices (examples included)
TurielD
Galactic Civilizations III Forums
0
10,236
TurielD
May 27, 2015
May 27, 2015
Galactic Civilizations III
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Zooming in in GalCiv causing occasional memory leek in Chrome - youtube video tab; related to game hanging/lockup
TurielD
Galactic Civilizations III Forums
1
3,128
TurielD
May 24, 2015
May 18, 2015
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[display bug] Diplomacy screen gets a little confused when factions shift possition
TurielD
Galactic Civilizations III Forums
0
1,830
TurielD
May 24, 2015
May 24, 2015
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Ship Designer display bug: designer gizmos show scaling is switched for X and Y axes, gizmos go loopy for rotated parts
TurielD
Galactic Civilizations III Forums
1
4,277
TurielD
May 24, 2015
May 24, 2015
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[major balance bug] user created ship designs available at shipyard even if capacity requirements not met
TurielD
Galactic Civilizations III Forums
2
17,896
TurielD
May 24, 2015
May 24, 2015
GalCiv III Support
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Ship manufacturing bug
TurielD
Galactic Civilizations III Forums
3
3,241
putty101
May 24, 2015
May 24, 2015
GalCiv III Support
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Ship & fleet movement bug
TurielD
Galactic Civilizations III Forums
0
1,704
TurielD
May 24, 2015
May 24, 2015
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[bug(s)?] Confused about pirate behaviour
TurielD
Galactic Civilizations III Forums
5
4,668
NotAnUser
May 23, 2015
May 23, 2015
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Cinematic battle camera showing near-empty screen half the time
TurielD
Galactic Civilizations III Forums
1
3,114
RaumWaechter
May 23, 2015
May 23, 2015
GalCiv III Support
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