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Frogboy
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GalCiv IV Dev Journal #114: The Evolving 4X Interface (and v3.3)
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Dev Journal #26: Under the Hood
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Elemental Dev Journal #24: Now What?
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Dev Journal #23: AAR - The Rise of Harlax
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Dev Journal #22: Campaigns
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Ashes II Dev Journal: A Preview of Internal Alpha 1
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Dev Journal #21: Of AI and Balance
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Dev Journal #20: Preview of Beta 3
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Dev Journal #19: Preview of Beta 2
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Dev Journal #18: Dynasties in Beta 2
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Dec 4
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Dev Journal #17: New vs. Remaster
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Dev Journal #16: The Road to Beta 2
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Dev Journal #15: So viele Sprachen
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GalCiv IV: Dev Journal #110 - Strategic Space in v3.1
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GalCiv IV Dev Journal #111 - Tales of the Terran Alliance: A Tale of Two Terrans
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Ashes II Dev Journal #9: A Family of RTS Games
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Dev Journal #14: In a Sea of Bugs
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Dev Journal #13: Overwhelming Response & Technical Foundations
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Dev Journal #12: It Begins
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Dev Journal #10: Gameplay Updates
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Ashes II Dev Journal #7: Tech Trees vs. Building Upgrades
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Dev Journal #7: Early Access and the Game Industry
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Dev Journal #9: Visual Progress
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Sep 19
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Dev Journal #8: The Benefits of 64bit
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Dev Journal #5: The Setting
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GalCiv IV Dev Journal #105: v3.0 Update - Drengin Human Wars XXVII Pt. 3
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GalCiv IV Dev Journal #104: v3.0 Update - Drengin Human Wars XXVII Pt.2
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GalCiv IV Dev Journal #103: v3.0 Update - Drengin Human Wars XXVII Pt. 1
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GalCiv IV Dev Journal #100: v3.0 Update - New Map Generation
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May 22
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GalCiv IV: Supernova Dev Journal #38 - UI Updates Coming to the v2.2 Ethnology Update
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GalCiv IV: Supernova Dev Journal #29 - What's new in Supernova
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Nov 1, 2023
Oct 16, 2023
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GalCiv IV: Supernova Dev Journal #28 - Replacing the Tech Victory in 4X
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Oct 6, 2023
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GalCiv IV: Supernova Dev Journal #16 - The importance of onboarding
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Jul 27, 2023
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GalCiv IV: Supernova Dev Journal #22 - Improving the Ship Design Screen
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GalCiv IV: Supernova Dev Journal #15 - Thinking about planets
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GalCiv IV: Supernova Dev Journal #18 - Should there be a campaign?
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GalCiv IV: Supernova Dev Journal #17 - How much should you see?
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May 9, 2023
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GalCiv IV: Supernova Dev Journal #13 - AlienGPT
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GalCiv IV: Supernova Dev Journal #14 - How many turns should that thing take?
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May 2, 2023
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GalCiv IV: Supernova - Early Access Guided Tour
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GalCiv IV: Supernova Dev Journal #7 - What's New in Supernova
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Mar 31, 2023
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GalCiv III v4.0 Plans
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Villains of Star Control: Origins is coming to Galactic Civilizations III
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Aug 20, 2019
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Start10 adds dark mode support to bring back the classic Start menu
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Aug 14, 2019
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Stardock Magazine: Summer 2019
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Aug 14, 2019
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GalCiv III AAR 2019: Whispers of a dying empire
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PR Email: Start10 adds Dark Mode support to popular start menu replacement
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Your online community origin?
Frogboy
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GalCiv Lore talk
Frogboy
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Aug 11, 2019
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Real-time geniuses!
Frogboy
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Aug 3, 2019
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