Privateers
Promoting a commander to a privateer no longer fails because it chooses a custom design.
Privateer fleets with non-privateer ships are now flagged as being pirates.
Privateer can now attack starbases, planets, shipyards, or asteroid mining bases without declaring war.
Privateers now appear as pirates in the battle viewer. Fixed issue in battle preview/results screens that showed obviously the owning faction of the privateers
Fixed issue where privateer would sometimes be created without weapons.
Confirmed all the Privateer fixes except this: "Privateer fleets with non-privateer ships are now flagged as being pirates."
What does that mean, from the player's point of view? When I promote a Commander to a Privateer, this is what happens for me in 2.32:
1) The Command Ship turns into a black/grey pirate-styled ship that is one of the more powerful standard blueprint models that I can currently build.
2) The fleet that the Command Ship was part of still has the same name, and is still flagged with my race emblem. The fleet cannot attack other races that I'm not currently at war with. The rest of the ships in the fleet still look like my race's ships.
3) If I "eject" my new Privateer from the fleet and have it attack alone, then it can attack anything from any other race.
This is more or less what I thought was supposed to happen. I'm just confused by your comment that I quoted above about fleets with non-privateer ships.
Thanks for the fix!