Yes yes yes to all of the posts that werent still qqing about how mean i was to thuper thenthitive internet thtrangers. If you have any love of language at all you might dimly perceive that my manner was more playful than serious, you slobber-besodden slits.
Bellack: Hey, I like you.
Larsenex: it's upsetting insofar as the Request Constructor button is, itself, a quality of life feature. And it could be a fantastic help, but instead we get this half-thought-through implementation that hinders more than it helps. And it's such a simple fix. At the most basic level all you need to let us do is assign a blueprint, i'm not asking for a complex algorithm that updates your blueprints as you progress along the tech tree or anything. (Ahem.) I mean, the feature for whatever reason is designed to specifically not use the game's other features. The mind reels. Also, I play the same way as you. Currently at 119 starbases on turn 311... still havent explored 2/3 of the map!
Please, devs. Either allow us to choose the blueprint, or (if you want to get fancy) use the existing update system COMPARED TO EACH SHIPYARD'S PRODUCTION to spit out the best constructor that shipyard can make in a turn. Or something. Really it would be best if the one-ship-per turn rule could go quietly die a horrible death, with spiders and snakes and a urinating leprechaun.
Also, seriously, a keybind for the newly awesome Request Constructor button would also be fantastic. Might I recommend R? I've always liked R, so conveniently located as it is, and happening as it does to be the first letter of the Term in Question itself, well that'd just be perfect.
Ok thanks bye.
EDIT: Oh, BigBadB: I missed your post, sorry. (Truly, a barbarian am I.) A complete revamp of the starbase system, you say? That's very interesting. If there's info to be had about that, could you (or another) link to it here? Thanks