So after re installing the visual studio I was still not able to create Immense maps. Frustrated I kept looking at the windows pop up and remembered what someone here said. They manually raised the virtual memory limit. Ah that old trick from Windows 98! So I went into my performance settings an raised it from 2 gigs to 6.
Bam, game started and off we go!
I played All of Friday night. All day Saturday ( I mean all damn day) and Saturday night. I am 400 or so turns into the game and I only crashed or 'hung' once. Sound is good. Performance is good. I must say good job. Now onto some observations!
My settings: Immense Map, Uncommon Habitability, Common Resources, Abundant Anomalies (galaxies are messy), Common Extreme, Tight Clusters.
Tight clusters seems to give nice islands of areas for you or AI to start on. Its a crap shoot if you get enough planets to get a good foothold. I got 7 the Drengin got 3. On Immense the void space between the next group of stars is so vast you need to chain star bases to get to them and/or get some life support techs as well.
The ai is making Mining Stations and getting the rares. It is not that I can see getting the Archeology ones. I snap those up like candy.
I noticed that we have in place ways for the AI to declare war. It does not like me trading with him but likes my ideology, Kudos to Paul.
I pulled ahead with aggressive expansion so I had a lead in planets, and production. When I started meeting my first AI (Yor) I quickly caught up in tech by trading+cash what I had for his. Giving the AI so many early techs can make upper lvls of challenge seem 'challenging'..heh.
Accuracy and Jamming. These Very large modules do wonders but, I fear they only work on the ship mounted on them. If they were benefits that were 'fleet-wide' I would create a support destroyer just for that role with defenses and Jamming/Targeting gear. However its just easier to use the 35 point space these take up and 'hammer' your way to victory. I also feel that these come late in the game and not much use. Seems like we can use these a bit earlier and make their effects 'fleet wide' and maybe tone their strength down a bit.
Carriers. Carriers are clearly way over powered. PERIOD. Once you get the Carrier Module, You will never again build a battleship. The Point to Logistics value in a battle is gone and the fighters get replenished. One carrier can spawn like 15 fighters each with the latest weaponry tech. No opposing fleet can survive unless it also has Carriers. We need ideas to make this a bit (less) overpowered. I was thinking of having the damage the fighters do cut by 2/3rds so that battleships have a slightly longer life span in battles. That would entice you to have a better mix of ships in your fleets. I don't know if this is even possible now.
I want an option to drag, coerce, or bribe another AI into going to war or sanctioning another AI. I want to tell the Altarians ( I was Terran), Hey come join me in this war against the Yor, OR hey how about you attack the Drengin? More options in manipulating the Ai on Wars.
Also, I still cannot tell WHO Is at WAR with WHO. It is very hard to figure out. Please do something to the UI so I can at a glance see that the Krynn are at War with the Yor. I simply cannot tell. When you pull up the diplomo screen and go to 'relations' it is completely devoid of any information, at all! A screen like the mod used in Civ 5 (info-addict) where you had your AI and you in an large circle with lines connecting who is who in that circle would be nice. The lines indicate, trade, war, alliances, or like/dislike really helps. Obviously you cant show AI that you have not met.
Edit to add: I know there is talk about production and research overflow. What would be nice is to be able to 'control+click" on 2, 3, or 4 techs to 'cue them up' thus the game will know what I am working for next and can dump research over flow there. I usually will not pick the Benevolent Research bonus boosts until I start a NEW tech in fear that Ill lose those 150 or 500 points. If we could cue em up and dump excess into the next one in cue that would be a Quality of Life improvement to the game.
Great game.