Improvements Needed

Hi ALL, 

I want to say first off Thank you for a great game and the new updates.

After spending countless hours playing I noticed a few things that could exponentially improve the game.

1. Ai is not aggressive enough on all difficulties excluding Godlike...Which does lead to boring meta gameplay at times. I feel like they only  initiate war if they are stronger or losing on territory influence.

There is no surprise wars from deceitful civilization even if they are weaker than you... Civ's with this characteristic trait should be initiating wrong plays to cause RNG within the game and making it more unpredictable ultimately making it more fun over the long term.

Everything feels like 1's and 0's an if it doesn't make mathematical sense the ai wont do it but that's not how real life works and also causes repetitive gameplay. Clearly this is due to the ai model within the game but increasing the RNG would be an improvement. 

2. The new maps are great but they should be able to be modified in terms on size and players instead of locked to preset creation. 

Maps in general feel repetitive even with changing size and clusters and star frequency. I feel like there should be more elements within the games like Patches of the map that only have asteroids floating randomly such as the asteroid belts in real life, 

Random Pulsar's causing Havoc

Mechanics where flying to close to a black hole sucks your space ship in and teleports it randomly to another sector or destroys it completely 

Cosmic Radiation patches like nebulas but dealing damage when flying through them.

Minor races that have different traits and can be hostile towards others or plan on expanding their empire like Civilizations 6 where barbarian clans develop into city states.

And finally more interesting planets with lava, crystal, Gas Biomes that may cause the planet to be destructive and lead to the collapse of that world down the line. (Also Causing RNG but more like Natural Disasters in Civ 6)

I understand that some of the topics I have mentioned might be planned for later development or not planed at all. I do fell like the changes are needed to give the game a more deeper and more unpredictable feel that its missing which should've been incorporated long ago to keep it more playable. I feel like after so many hours you can literally predicate where each and every game is headed.

I also mean this in the most respectful way as constructive criticism to improve the game.

Kind Regards,

Alex 

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