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Forum Posts By
BuckGodot
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[Mod] Enhanced Terraforming v1.6 (game version agnostic) (append mod)
BuckGodot
Galactic Civilizations III Forums
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385,851
ORAA22
Feb 13, 2022
Jul 27, 2015
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GalCiv III Modding
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[Mod] Generalized Tech Trees 1.8.1 (updated for 1.8.1/Mercenaries)
BuckGodot
Galactic Civilizations III Forums
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39
163,746
treborblue
Dec 31, 2016
Sep 15, 2015
1
2
GalCiv III Modding
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Future DLC idea: Love for Synthetic Races
BuckGodot
Galactic Civilizations III Forums
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32,084
BuckGodot
Oct 26, 2016
Oct 26, 2016
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[Bug] [RotT Campaign] United Earth is getting Colonizers ability instead of Experienced
BuckGodot
Galactic Civilizations III Forums
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6,941
BuckGodot
Jun 16, 2016
Jun 15, 2016
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[Bug] [RotT Campaign] Resources are not appearing in the Star System Information Window
BuckGodot
Galactic Civilizations III Forums
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6,348
pshaw
Jun 15, 2016
Jun 15, 2016
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[Bug] [1.8 opt-in] Colonization Event Info Not Displaying On Initial Colonization; is displaying later
BuckGodot
Galactic Civilizations III Forums
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8,729
Horemvore
Jun 14, 2016
Jun 13, 2016
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[1.7.1] [MOD] Colonization Kludge - A kludgy pseudo fix for the current Colonization Bug
BuckGodot
Galactic Civilizations III Forums
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16,520
Horemvore
May 27, 2016
May 27, 2016
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[1.7.1 opt-in] Shipyards still taking Military Production even when "idled".
BuckGodot
Galactic Civilizations III Forums
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10,721
pshaw
May 17, 2016
May 16, 2016
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Idled Shipyards and Auto Upgrading Starbases problem
BuckGodot
Galactic Civilizations III Forums
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16,219
BuckGodot
May 14, 2016
Apr 24, 2016
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[1.7 opt-in 2] Generic Tech Tree is called Terran Tech Tree in game
BuckGodot
Galactic Civilizations III Forums
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BuckGodot
Apr 10, 2016
Apr 10, 2016
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Ship Graveyards are not always defended by pirates [Please disregard]
BuckGodot
Galactic Civilizations III Forums
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8,052
BuckGodot
Feb 22, 2016
Feb 22, 2016
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[Mod] Moar Stars
BuckGodot
Galactic Civilizations III Forums
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8,870
admiralWillyWilber
Feb 21, 2016
Feb 21, 2016
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Distinct Sector Lines, Very Large Maps, and GC III
BuckGodot
Galactic Civilizations III Forums
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10,948
BuckGodot
Feb 19, 2016
Mar 20, 2015
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[Mercenaries Beta] Aquatic Biospheres and Advanced Aquatic Biospheres are One Per Player instead of One Per Planet
BuckGodot
Galactic Civilizations III Forums
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17,041
joeball123
Feb 9, 2016
Feb 8, 2016
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[Mercenaries Beta Campaign] Torian Governance Tech Tree Broken
BuckGodot
Galactic Civilizations III Forums
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4,044
pshaw
Feb 8, 2016
Feb 8, 2016
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[1.6 VIP beta] Generic Tech Tree has Aquatic Life Support instead of Life Support (+ repeated tech in tree)
BuckGodot
Galactic Civilizations III Forums
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6,273
mormegil
Feb 8, 2016
Feb 8, 2016
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What exactly do the "Precursor Relic Focus" spec techs do?
BuckGodot
Galactic Civilizations III Forums
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11,724
DST1348
Jan 3, 2016
May 6, 2015
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List of Mega Events and what they do (as of 1.3 opt-in 2)
BuckGodot
Galactic Civilizations III Forums
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31,267
MottiKhan
Sep 16, 2015
Sep 7, 2015
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Q for Stardock team: Modding tech trees for DLC factions
BuckGodot
Galactic Civilizations III Forums
3
3,666
StellioPaultos
Sep 16, 2015
Sep 16, 2015
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Exploring the Viability of Modding in the Production Wheel for Planets post 1.4
BuckGodot
Galactic Civilizations III Forums
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2,922
Franco fx
Sep 6, 2015
Sep 5, 2015
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[Mod] Half Constructors (a mod for players who unlock Builder V)
BuckGodot
Galactic Civilizations III Forums
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3,124
Moogle65535
Aug 11, 2015
Aug 11, 2015
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Ultra-Terraformer nerfed in 1.1
BuckGodot
Galactic Civilizations III Forums
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27,410
admiralWillyWilber
Jul 15, 2015
Jul 15, 2015
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More complaining about the Altarian Bioshpere Manipulator. :)
BuckGodot
Galactic Civilizations III Forums
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17,277
dansiegel30
Jun 25, 2015
Jun 24, 2015
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Should excess production be able to funnel into Planetary Projects for a one time boost?
BuckGodot
Galactic Civilizations III Forums
10
10,755
peteincary2
Jun 22, 2015
Jun 15, 2015
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[1.1] Outreach III [free pop on newly colonized planets] nerfed in 1.1 (Good :))
BuckGodot
Galactic Civilizations III Forums
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21,020
erischild
Jun 21, 2015
Jun 20, 2015
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The Culling Planetary Project (+ the other Ideological Projects) is still disabled as of 1.0.3
BuckGodot
Galactic Civilizations III Forums
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6,901
TurielD
Jun 15, 2015
Jun 15, 2015
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[.97] Altarian Biosphere Manipulator is still Colony Unique
BuckGodot
Galactic Civilizations III Forums
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8,246
Medu_Salem
Jun 1, 2015
May 8, 2015
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So I decided to try to create an Insaner than Insane map today (SPOILER: It didn't work - Partial Debug.err Inside)
BuckGodot
Galactic Civilizations III Forums
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10,448
Valtek01
May 28, 2015
May 20, 2015
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[1.01] Emigration Center only gives 10% boost to Influence - Should it be 100%?
BuckGodot
Galactic Civilizations III Forums
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4,534
erischild
May 22, 2015
May 22, 2015
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Cheevos are now up at Steam! [Updated as of 1.01 opt-in patch]
BuckGodot
Galactic Civilizations III Forums
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38,883
BuckGodot
May 20, 2015
May 2, 2015
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OK, this has been freaking me out ever since the game went gold and I can't hold it in anymore.
BuckGodot
Galactic Civilizations III Forums
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19,336
Jeff26jeff
May 20, 2015
May 20, 2015
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[.90] Promethion Pleasure Park increases income, not approval
BuckGodot
Galactic Civilizations III Forums
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7,530
Lightbanee
May 16, 2015
Apr 28, 2015
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Pirate defended anomalies don't always stay defend by pirates
BuckGodot
Galactic Civilizations III Forums
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11,499
Publius of NV
May 13, 2015
May 13, 2015
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[.97] A concern about the new way planetary projects are handled [x% times 0 is still 0]
BuckGodot
Galactic Civilizations III Forums
10
6,407
Vidszhite
May 12, 2015
May 9, 2015
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[.97] Krynn have six points of race traits, not five
BuckGodot
Galactic Civilizations III Forums
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1,329
BuckGodot
May 12, 2015
May 12, 2015
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Should the initial survey ship have shields instead of armor?
BuckGodot
Galactic Civilizations III Forums
0
1,050
BuckGodot
May 11, 2015
May 11, 2015
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[Bug][.97] Occasionally the main map foreground and background colors are loaded incorrectly
BuckGodot
Galactic Civilizations III Forums
2
2,470
BuckGodot
May 10, 2015
May 10, 2015
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Is the Zero G Arena starbase module working as intended?
BuckGodot
Galactic Civilizations III Forums
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1,213
BuckGodot
May 10, 2015
May 10, 2015
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[Bug][.97] Nebula accuracy penalty no longer seems to be in force.
BuckGodot
Galactic Civilizations III Forums
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1,153
BuckGodot
May 10, 2015
May 10, 2015
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Yor are still the only faction without starbase extension techs
BuckGodot
Galactic Civilizations III Forums
0
1,022
BuckGodot
May 7, 2015
May 7, 2015
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[.95] Free ships gained from anomalies can use up strategic resources
BuckGodot
Galactic Civilizations III Forums
5
3,758
tony_2011
May 6, 2015
May 2, 2015
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[.95] Design Revolution Galactic Event - Malevolent choice not applied to ships
BuckGodot
Galactic Civilizations III Forums
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1,562
BuckGodot
May 4, 2015
May 4, 2015
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[.95] "Week XX" will display early if one cancels colonization
BuckGodot
Galactic Civilizations III Forums
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3,069
Island Dog
May 4, 2015
May 2, 2015
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UPDATED: Tutorial unlocks "For Areca" and "Under Pressure" Steam Achievements
BuckGodot
Galactic Civilizations III Forums
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2,531
Island Dog
May 4, 2015
May 4, 2015
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[.95] Approval Relic Effect Type should probably be "GoodsAndServices" instead of "Approval" (possible XML error)
BuckGodot
Galactic Civilizations III Forums
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854
BuckGodot
May 3, 2015
May 3, 2015
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Very hard to see ship range boundaries in Beta 6
BuckGodot
Galactic Civilizations III Forums
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6,885
Nathan E
May 2, 2015
Apr 29, 2015
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[.90] Multiple Slowdown Mega Events do not stack
BuckGodot
Galactic Civilizations III Forums
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4,102
Larsenex
Apr 29, 2015
Apr 29, 2015
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Beta 6 Trading System: Initial likes and dislikes
BuckGodot
Galactic Civilizations III Forums
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2,536
BuckGodot
Apr 29, 2015
Apr 28, 2015
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Production Overflow and Beta 6
BuckGodot
Galactic Civilizations III Forums
1
1,237
eviator
Apr 29, 2015
Apr 29, 2015
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