As of the last update to Beta 6, all planetary projects are now percentage based, OK. No real philosophical problem there, I suppose. Except. Except in the case where one is running a "pure" speciality planet. Then one is hosed if one runs a research or economic project.
For instance, on planets that will be my main supplier to shipyards, I often will run 50:50:0 manufacturing to research to net income. On shipyard supplying planets that are relatively low manufacturing (either because of lack of tiles or because they are still getting up to speed), I will sometimes slam it to 100:0:0. This lets them give a reasonable amount to the shipyard they are supplying while also being able to build their on-planet improvements in a timely manner.
Problem is, when I want to shift to research or economic planetary projects, I'm suddenly left with a dilemma. Namely I have to start sacrificing my shipyard building to actually have my planetary projects mean something.
Sure, I can fiddle with the production wheel and the social/military slider to get something approaching what I was doing. But that's increased micro that I'd rather not have.
More to the point, I can have a planet that has 90 points of manufacturing going on (before the social/military split) with 0 research and 0/negative net income and not have an ounce of research or income generated by their respective projects. After all, as I said in the title, x% of 0 is still 0. Thus if I don't want to "waste" all of the social. I have to start fiddling with the wheel and then the slider, as mentioned above. Or go to one of the other planetary projects that isn't research or economic based (and there may be many reasons why I don't want to that [availability and or desirability])
I was under the presumption that one of the whole points about planetary projects was that it would take the manufacturing one is not using and apply it so it doesn't get wasted. Well, under this new system, it can most certainly get wasted in the case of research and economic projects. Quite easily, in fact,
Now if one is running 33/33/33 on their planets, it's probably fine. But in the edge cases of specialty planets, I'm not sure that either of those two planetary projects is actually worth it at the moment. Which, as I said, seems to run counter to the reason they are around in the first place.