Oh my god Mr Frog, you didn't tell me about the new tool tips screens (right click on a tech) in the tech tree! What an amazing surprise! I'm not blind anymore! I can see the light! You know I love your right? :CONGRAT:
Heavens Door
Where exactly are the save games stored on the hard drive? Hi for me its, C:/ Documents and settings / My Documents / My Games / Galciv 2 / you can also delete the "CurrentCustomRaceX.raceconfig" there if you want the default race settings (skills/PP/apearance). I had the same pr
Well i've already heard this from some civ fans with civ 4, when the game came out, they played it and were furious because it had changed ("where is pollution!! put it back in the game i want to have my 400 workers cleaning it!!! Omg i cannot do 200 towns anymore!! and so on turning on/off research to gain some extra money, same with production..), saying it had no depth, it was for the stupid masses of people too dumb to play a real strategy game. But what i see in Galciv 2 (and civ
Hi, i Downloaded and installed the desktop theme too, but when i play Galciv 2 in windows mode the game is blurry (text is very difficult to read, and as Geckomind says the border around the window is black witn no visible borders, i reinstalled windows theme and all is back to normal . (i run windows XP, and i did no change, only installed special Galciv 2 theme
Hi, I had a similar choice in an event (underwater domes i think) where neutral and evil choices were both +2 % research increase.
How is calculated planetary influence? What does mean the number in ( ) next to the planetary 'ip'? Are influence and influence points not the same thing? I ask this because i tried to understand how was calculated each planets influence and still don't have a clue. I launched a game with a custom race (no abilities, only the techs to build colony ships and federalist political party for some money). I build absolutely nothing and send some colony ships to colonise 3 other plane
Hi, I made some tests of population growth / approval, here are the results: Planet population over 1 billion: 1% -> 20% approval = planet loses 10% of its population per turn. 21% -> 40% approval = no population growth. 41% -> 100 % approval = always +200 million people per turn. Strangely population growth in planets with less than a billion people (wich behave the same as +1 b planets between 1% and 40% approval) seem to have a proportional pop gro
I agree with Lord KIRon, when it the ship doesn't see anymore anomalies the survey mode unchecks itself. So it would be nice to check the explore + survey modes with a priority for surveying, so when a anomaly apears it stops exploring and go analyse it. it apears also that it doesn't see anomalies in fog of war when i can see them in tactical mode... is that a bug? if i know where they are why not my survey ship? I suppose the map memorises the position of what i've discovered,
Hi, p. 9 : Galaxy size says... Galaxy size / Sectors / Total sectors Tiny / 3*3 / 9 Small / 4*4 / 16 Medium / 6*6 / 36 Large / 9*9 / 81 Huge / 12*12 / 144 Gigantic / 16*16 / 256 After launching all those map sizes some are different... Galaxy size / Sectors / Total sectors Tiny / 3*3 / 9 Small / 4*4 / 16 Medium / 5*5 / 25 Large / 8*8 / 64 Huge / 12*12 / 14
Hi, I had the same problem too. The mouse visually freezes in the screen but the actual mouse is invisible and you can find your way out of the game by highlighting the option "Quit" (press escape first). When I quit the game the same problem still goes on in my desktop. Reboot needed. (happened with software mouse option) The firt game i launched, my keyboard just shutted off (i had to reboot too) but never happend since. (I have
Hi. Same here with the interim serial, it "processes data..." for ever
No Tactical.