Strong culture should arguably act as a defense to spy like things. It represents the average citizen's susceptibility to bribery/etc. Would also act as a natural counter to industry focused empires that neglect culture, they are driving themselves hard and their citizens are quite liable to extortion/bribery/foreign ideas.
Gauntlet03
Personally, I vote Diplomacy being THE major feature of any expansion. Why? 1) Its an area most games lack features, or, lack character. GC never lacks for character, but features? Yeah a little, there is nothing special here (or in the past iterations) at the moment. 2) I know part of your vision for the game is immersion and a little bit of role-play as it were. Your not building the most interesting spreadsheet game, your building an experience. Diplomacy can play a huge pa
Brad, the authenticity in your posts is refreshing. Luv it bro.
While I'm not in favor of planet by planet wheels or micro-management of planets at all, I will say, that adding some serious bureaucracy and limits to player's actions via it, is actually immersion BREAKING for myself. Why? Well, for one, many of these civilizations are not necessarily democracies or bureaucracies. The Yor are basically a hive mind (or close to it), the Drengin some sort of dictatorship, the Iridium corporation is likely a oligarchy. Some races, just
Given Brad's previous statements about the AI, such as part of the problem being bonuses being way too low and the player's having too much transparency (I'm paraphrasing, so anyone feel free to correct me), I really don't think their concern was the AI either way when it comes to the wheel. I think more likely, they are against obsessive micro (as am I) and player's were asking for features such as grouping planets and then being able to group alter the wheel... a
Thanks man! Yeah, kinda figured about the compendium. Alls well that ends well. So notably, progress got slowed a little bit, glad I released the add-on when I did, as then I had to go (and enjoy) some life stuff (weddings/etc.). Still, started making some headyway on the X-ship set, which is going to be rebuilt from scratch. Ultimately, it relied heavily on custom components, and those components were not saved with the current naming convention, and I can also
Thanks for the submission JP193! I'll be offering feedback/etc. towards the end of the contest! Quick note, if you already have all DLC, keep in mind I'll get you one in the future. I believe a recent dev blog/post suggested there would be a Revenge of the Snathii DLC soonish for example. " This was done from scratch and I suppose it would fit with the TS better than anything else." Actually, I think it would fit Fulgar be
Put in my first order with Sculpteo... I've worked with them before. Printing medium ships at 1.5 inches long, with Resin... I'll be interested to see the result.
Hey guys! So the first add-on package is done! This pack requires the Mega Events DLC and version 1.3 of GRM or higher! This is because it uses my custom color scheme GRM Pesticide and the Dreadlords parts from the DLC pack. Don't forget! If you don't have all the DLC, you could win it from me: https://forums.galciv3.com/470583/page/1/ You can get the add-on pack here: <a href="http://www.nexusmods.com/galacticcivilizations3/mods/18
Hey everybody! I don't know about you, but I feel like the forum has been a little bit of a downer lately. Its no one person's fault, and there is plenty for us to talk about that isn't perfectly positive, but personally I felt like we could use a change of pace. And! I'm a voracious self promoter (at least when it comes to GRM), so I figured I'd run a contest to try and cheer myself up and push GRM at the same time!!! WINNER GETS A DLC PACK FROM ME
Hey there! Thanks everyone, notably, when I said "Would people like that" I just meant, would people like smaller packages! Thanks for the love though! @JP193, Great minds think alike! And EXTREMELY good point about shipyards. I'll definitely take a stab at that. Furthermore, I'll make sure the dreadlords parts race/shipset is a separate download, so those without the DLC don't have to worry about it cluttering things. I'll
Also... from my own experience... I slowly trial and errored different numbers... No guarantee of accuracy by any means, but I mostly get what I am looking for... These are from the game's default light files. If anyone has a better list please, please share lol! Diffuse Colors: 247 = Turquoise Pale 245 = Tan/Orange 33 = Black? 32 = White 31 = Purple 30 = Soft/Solid Green 29 = Dark Purple 28 = Light Purple 27 = Gree
This mod is great, and the description might help shed some light on some of your questions. http://www.nexusmods.com/galacticcivilizations3/mods/4/? For example surface weight is about how much a texture shows through.
For those interested, I am working on another update. The agenda is such: 1) 5 additional paint schemes, including one I'm calling "Buck Rogers" 2) A new organic ship set using the Dreadlords parts pack from mega events DLC 3) A new ship set of retro style rocket/zeppelin looking ships 4) Finishing the X series of robo-bugs as a ship set 5) Some tweaks and fixes to little errors here and there (some ships have missing thumbnails for example) So it isn&#
I'm also really curious to hear if custom ship styles are still planned to be officially supported in 2015.
This already exists in your new game options, unless I'm misunderstanding you.
Flipping could be better balanced if instead it made the planet flip into a independent world, instead of instantly becoming your planet. That would nicely reduce the enemy strength but not instantly add to your own. The colony could then suffer a penalty to resistance/defense in general, making it much easier for you to conquer as they welcome liberation.
If you can't get the scrolling to work, I recommend taking out either my blank or non blank sets, which ever style you prefer.
If you are looking to have fun currently without playing on the super high difficulties it takes some discipline. Play on gifted or genius (I don't think it gets any smarter after gifted, just more bonuses). And NEVER use the wheel on a planet by planet basis. This levels you with the AI without upping the AI's ante of resources/cheating/etc. You will still win, but because you design better ships and make better choices, but it won't be curb stomping kitten
1) Restructuring how starbases work. They have numerous issues, and I don't believe you solve them with better controls over your never end production of constructors. Clearly, the design results in occupying your shipyards and eating up resources that could be used to produce other ships, I like this. I reccommend a Starbase sponsoring system, where by a shipyard can sponsor up to 5 bases and slowly produce the upgrades (or 1 base and quickly upgrade them). 2) If t
Uhmmm well yeah. I think you are missing out. If you have a creative side, the ship designer is one of the greatest features in a game I've had the privilege to enjoy. I've played GalCiv3 for 900 hours now, and I'd estimate 600 was on the ship designer. But if your enjoying yourself as is, there is nothing wrong with that.
Hey there Stardock! It would be SUPER helpful, to change the folder structure in our My Games/GalCiv3/Designs Inside of there, it would be really helpful to have subfolders for: User Templates Downloaded Templates Custom Components Downloaded Custom Components This would really help make it easy for those of us who have TONS of ships, to clean and sort without worry about accidentally taking out one of our o
What difficulty? I'm still tooling my enemies and losing less than a 5th... but I'm only doing Gifted I think. Still, I'm actually using buffs now. And for some reason my immediate foes refused to learn not to use missiles...