Email me at [email protected] if you'd like more direct support. We can set up a time to converse etc.
Gauntlet03
Lol. They are very similar, but do have some differences. Are you playing benevolent? You'll find most races I make are pragmatic or malevolent.
Hey there! @hawkeyebf1 Always glad to have a new fan! Meeting the same race 4 times is ... odd. I assume you went with random opponents? Its possible I guess. That being said, the only race that is literally and purposely "repeated" is the Colonies of Zrentak (bugs) as they have three factions. Are the logos the same? If they are "true" repeats, I think the logos would all be the same and NOT recolored/different. @Graylord Do you h
What I'm working on... 1) Re-vamping the Zrenrakka... who, after Terrans are perhaps tied with the Fulgar for my love. Their original designs were far too reliant on "Fixed" weaponry... which isn't too sensible in space. Turrets are being applied and a much better missile launcher. <img src="https://steamu
Oh interesting! Good to know, I never would have thought of that. Also a note, the latest GRM installation no longer places any error capable files into the base game directory. The only files that go there now are preview ship files... which, if overwritten has the mere side effect of missing preview ships. No error messages!
Hey there! Do you have all the DLC and Crusade? Specifically the Revenge of the Snathi? Some of the custom home systems I've made rely on their content to work, so if you are missing that, it could explain it.
well... that is a crazy amount of factions... wow. Can I download yet??! I'm certainly excited to see what you came up with!
Correct. But really... its a pretty niche oversight
To get a ship to wobble left to right, as if in flight... I use a Z rotation oscillation of 20... Basically rotate left and right by 20. Then, rotate the entire ship on z axis by -10, this recenters the ship in the middle of the bank... Mostly. This creates the banking wobble. Add speed animation and forward and vertical movement to taste. That's how I make a decent flying unit anyhow... Ho
Version 7.0 of GRM Released. This update: Simpler Installation, additional content, one new shipset... I gotta admit, the shipset was really phoned in at the end, but I wanted to get this release out, I'll work on refining it! Thanks!
Hey everyone at SD... sometimes its the little things that never get thanked for... For a while I've had lots of issues with the ship parts list... basically I made so many custom parts, that the list couldn't display everything (I have all the DLC too). This seems to have been fixed! (or at least, fixed enough I'm not hitting some limit anymore). Thanks a bunch!
Perhaps if you enumerated a couple of examples? Not saying you need a large list, but something specific might catch more attention?
Just want to chime in, and say I'm happy Horemvore is continuing his most excellent work. Though, I do question why he'd remove himself from Nexus... but hey, the mods exists, I'm happy with that :)
Happy to hear 2.7 is around the corner... I've been holding off on updates to my mods/etc. for the next version, and as many have already said, we kind of need a good balance pass/audit, and hopefully 2.7 brings that out. Glad also to hear the next expansion is in the works... hope the art boys give us some tasty new ship parts... shameless request: effects! Parts that are flames/beams/balls of light/etc. They can be very basic shapes and take you guys no time and would be amazi
Could you explain "modal dialogs"?
Hey there! Am I actively working on the mod at this moment? No. How come? 1) Lot of life stuff. We all have drama, but it happens and it slows us down. 2) Got a puppy... its been about 2 months? He's awesome, lots of work. Canaans are a cool breed by the way, though they do have a couple downsides. 3) Total War, Warhammer 2 consumed any gaming time I had... but I've done the campaign and the mortal empires expansion campaign twice... so I'm satiated for
1) Where is your mod being hosted? I assume Nexus. 2) What do you mean by include? You can have a mod listed as a pre-requisite which would be my general preference. 3) But in general, as long as appropriate credit is given. Sure!
Correct. You need the Merceanries expansion. I'll need to check the readme etc. to make sure it mentions this going forward, sorry for the inconvenience. Perhaps... if you just choose a different option you won't get a crash
There are not currently borders, merely lines that show your influence. Personally I'm pro-borders existing, and being much tighter and separate than influence. The immediate area around planets and starbases should be borders... anything else is influence only. This could even leave great gaps in your territory, that the other players can fly through, but if they get REALLY close to your planets or starbases it could be a big no-no and treaty violations.
As many others have stated: 1) Balance. Tons of balancing needed. Tons of small things are just not really sensible right now. Including the Mercenaries. as I have not seen people mention yet: 2) /Ship/Fleet design is sad right now. The roles don't work as intended, the only roles that matter are Escorts and Capital (with Support for carriers). Defenses are generally pointless, more weaponry is almost always better. I think the game would be vastly improv
That is a bit of a over reaction in my opinion. While a lot of data about the game available through wikis etc. is out of date, the combat system has been unchanged since the beginning. There is ton of information about ship roles and how to abuse them to win virtually any fleet battle. It is unfortunate that game manuals are now left to the player's to maintain via wikis and not generally well supported by their games, especially this is true for smaller companies and games... but it
The combat system of GC3 was never going to be its strong suit, but it really is disappointing just how pointless most of it's potential is. Only 3 roles matter, defenses are generally pointless, if they did matter, it's better to get jamming anyways, and carriers are poorly implemented in my opinion. Oh and the game generally favors large ships only and has no mechanic to balance fleets or individual designs. Perhaps things will imp
Thanks guys!
Hey there! I didn't see the new version on the Nexus and the link at the top seems to download Version 1.0 (according to the About page in the program). At any rate, just wanted to chime in and say Thank you again! This really is a wonderful little tool. Suggestions: 1) Have some sort of graphic or description that explains the positions available per lane. 2) Ability to add Nebula/Other terrain than asteroids. 3) Fourth orbital lane if possible? <
You could always just build a mod that makes the bazaar have 0 Mercs available... probably the easiest method.